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chickadee
master
wip-gpu
wip-graphics-backend
wip-sglsl
Chickadee Game Toolkit
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Author
Age
Files
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...
*
graphics: gl: Export glUniform3fv binding.
David Thompson
2021-09-07
1
-0
/
+1
*
graphics: path: Separate fill/stroke into different shaders.
David Thompson
2021-08-27
7
-117
/
+137
*
doc: Update to reflect renaming of buffer views to vertex attributes.
David Thompson
2021-08-24
1
-46
/
+46
*
graphics: buffer: Reorganize where dynamic buffer stuff is defined.
David Thompson
2021-08-24
1
-78
/
+78
*
graphics: Rename <buffer-view> to <vertex-attribute>.
David Thompson
2021-08-24
4
-173
/
+170
*
graphics: mesh: Add make-sphere procedure.
David Thompson
2021-08-20
1
-0
/
+205
*
graphics: Add basic image based ambient lighting.
David Thompson
2021-08-16
4
-25
/
+36
*
graphics: shader: Add support for cube map samplers.
David Thompson
2021-08-16
1
-3
/
+17
*
graphics: Add skybox module.
David Thompson
2021-08-16
2
-0
/
+102
*
graphics: texture: Add state for texture unit 5.
David Thompson
2021-08-16
1
-0
/
+7
*
graphics: texture: Add support for cube maps.
David Thompson
2021-08-16
3
-72
/
+197
*
graphics: pbr: Move attributes around to support auto-generated meshes.
David Thompson
2021-08-12
1
-5
/
+5
*
graphics: Always use normal/ambient/etc. maps.
David Thompson
2021-08-12
5
-202
/
+103
*
graphics: texture: Add black, white, gray, and flat convenience textures.
David Thompson
2021-08-12
1
-0
/
+40
*
graphics: Refactor model/phong/pbr modules to use new mesh module.
David Thompson
2021-08-12
5
-346
/
+206
*
graphics: engine: Fix indentation.
David Thompson
2021-08-12
1
-1
/
+1
*
graphics: Add mesh module.
David Thompson
2021-08-12
2
-0
/
+432
*
math: Remove unnecessary pi digits and add precomputed pi/2.
David Thompson
2021-08-12
1
-2
/
+2
*
math: Rename 2pi to tau.
David Thompson
2021-08-12
3
-8
/
+8
*
graphics: pbr: Normalize the interpolated normal vector in fragment shader.
David Thompson
2021-08-08
1
-1
/
+1
*
graphics: phong: Use Blinn-Phong method for specular highlights.
David Thompson
2021-08-08
1
-1
/
+2
*
graphics: buffer: Remove max, min, sparse fields from <buffer-view>.
David Thompson
2021-08-06
1
-8
/
+2
*
graphics: model: Stop passing max, min, sparse args to make-buffer-view.
David Thompson
2021-08-06
1
-4
/
+1
*
model: Add mipmapping support to glTF models.
David Thompson
2021-08-06
1
-5
/
+4
*
graphics: texture: Add support for mipmaps.
David Thompson
2021-08-06
1
-2
/
+17
*
graphics: gl: Add binding for glGenerateMipmap.
David Thompson
2021-08-06
1
-0
/
+9
*
graphics: phong: Improve lighting.
David Thompson
2021-08-06
3
-12
/
+23
*
graphics: model: Add placeholders for more texcoords in glTF models.
David Thompson
2021-08-06
1
-2
/
+11
*
graphics: color: Do not clamp color values to [0, 1] range.
David Thompson
2021-05-14
1
-6
/
+1
*
graphics: phong: Respect the user defined lights passed to draw-model.
David Thompson
2021-05-14
4
-66
/
+148
*
graphics: model: Change default OBJ model color factors.
David Thompson
2021-05-14
1
-3
/
+3
*
graphics: model: Don't flip pixels of OBJ model textures.
David Thompson
2021-05-14
1
-4
/
+8
*
graphics: model: Change default ambient light color.
David Thompson
2021-05-14
1
-1
/
+1
*
graphics: model: Use multisampling.
David Thompson
2021-05-14
1
-1
/
+3
*
graphics: pbr: Add placeholder inputs/outputs to shaders.
David Thompson
2021-05-14
2
-3
/
+16
*
graphics: pbr: Fix missing semicolon in fragment shader.
David Thompson
2021-05-14
1
-1
/
+1
*
graphics: pbr: Improve fragment shader.
David Thompson
2021-05-14
1
-54
/
+115
*
graphics: pbr: Partially rewrite fragment shader.
David Thompson
2021-05-13
1
-93
/
+147
*
math: matrix: Add in-place orthographic/perspective projection procedures.
David Thompson
2021-05-13
1
-10
/
+24
*
Add warp-mouse and set-show-cursor! procedures.
David Thompson
2021-05-13
1
-0
/
+8
*
Add mouse wheel event handler.
David Thompson
2021-05-13
2
-0
/
+18
*
guix: Update guile-sdl2 to latest commit.
David Thompson
2021-05-13
1
-2
/
+2
*
math: matrix: Add look-at/look-at! procedures.
David Thompson
2021-05-12
1
-0
/
+23
*
graphics: model: Add support for dynamic lights in PBR models.
David Thompson
2021-05-12
4
-69
/
+131
*
graphics: model: Remove occlusion factor.
David Thompson
2021-05-12
2
-8
/
+0
*
math: vector: Minor style tweaks.
David Thompson
2021-05-12
1
-6
/
+7
*
math: vector: Fix vec3-copy!
David Thompson
2021-05-12
1
-2
/
+4
*
Add (chickadee graphics light) module.
David Thompson
2021-05-12
2
-0
/
+104
*
graphics: model: Add really rough sketch of PBR lighting model.
David Thompson
2021-05-11
3
-31
/
+207
*
graphics: pbr: Add metallic roughness texture back in.
David Thompson
2021-05-11
2
-3
/
+18
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