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* First pass of rendering engine rewrite.David Thompson2023-11-0834-1211/+742
| | | | | | | | The (chickadee graphics gpu) module now handles most of the low-level OpenGL object creation/deletion/binding. The (chickadee graphics engine) module handles the with-graphics-state stuff via a render context object. There's lots of stuff that isn't great, but it's the first step towards a graphics backend agnostic rendering layer.
* Rewrite GPU state management layer.David Thompson2023-11-087-24/+932
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* doc: Add more info to installation section.David Thompson2023-11-081-6/+42
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* Include guix.scm file in releases.David Thompson2023-11-081-0/+1
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* Add TODO item.David Thompson2023-11-081-0/+6
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* Add TODO item.David Thompson2023-11-051-0/+7
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* cli: Correct typo in "version".Ekaitz Zarraga2023-09-301-1/+1
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* Fix GLSL 1.2 versions of a couple fragment shaders.David Thompson2023-09-282-7/+7
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* doc: Fix syntax error.David Thompson2023-09-131-2/+2
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* Update TODO list.David Thompson2023-09-131-47/+79
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* graphics: color: Add color/, color-tone-map, and color->string.David Thompson2023-09-131-0/+33
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* Update gamecontrollerdb.txt.David Thompson2023-09-131-79/+256
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* doc: Clear up confusion when using a REPL server with chickadee play.David Thompson2023-09-132-4/+13
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* Add TODO item.David Thompson2023-08-151-0/+7
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* Remove redundant import in guix.scm.David Thompson2023-07-261-1/+0
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* graphics: texture: Add texture-copy-pixbuf! procedure.David Thompson2023-07-261-0/+11
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* Add TODO items.David Thompson2023-07-171-0/+5
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* Add TODO item.David Thompson2023-06-081-0/+3
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* cli: bundle: Remove everything but bundled modules from load path.David Thompson2023-06-041-0/+2
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* Preserve user clear color on window resize.David Thompson2023-05-271-1/+3
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* Simplify guix.scm.David Thompson2023-05-241-40/+2
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* Document new #:smooth? arg for load-font in manual.v0.10.0David Thompson2023-05-241-1/+5
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* Don't build dvi docs.David Thompson2023-05-241-0/+3
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* Add missing build-html.scm file.David Thompson2023-05-241-0/+78
| | | | Oops!
* Move pixbuf module to (chickadee graphics ...) namespace.David Thompson2023-05-247-7/+7
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* todo: Mark window resize hook item as done.David Thompson2023-05-241-2/+2
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* Add TODO item.David Thompson2023-05-221-0/+5
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* graphics: buffer: Reduce closure allocation.David Thompson2023-05-161-8/+8
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* graphics: shader: Reduce closure allocation.David Thompson2023-05-161-51/+55
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* graphics: engine: Work around closure allocation issue.David Thompson2023-05-131-2/+9
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* graphics: texture: Fix initialization when no pixel data is provided.David Thompson2023-05-131-6/+5
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* Allow textures to be built with raw bytevectors or nothing.David Thompson2023-05-133-27/+75
| | | | | | | This fixes a large, unnecessary allocation of a pixbuf in make-framebuffer and skips pixbuf allocation in a few other places. Since framebuffer textures are not defined by some input bitmap, it does not make sense to allocate a useless empty pixbuf.
* Add window event handlers to run-game.David Thompson2023-05-132-18/+124
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* Switch to Guile's built-in high resolution timer.David Thompson2023-05-031-2/+2
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* Finish Apache 2.0 relicense.David Thompson2023-05-033-677/+205
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* graphics: shader: Extract sampler? procedure.David Thompson2023-05-031-2/+5
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* graphics: engine: Remove keyword arg for graphics-engine-commit!David Thompson2023-05-031-2/+2
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* graphics: buffer: Remove keyword args from apply-vertex-attribute.David Thompson2023-05-021-4/+4
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* graphics: engine: Remove dynamic-wind from with-graphics-state.David Thompson2023-05-021-7/+5
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* graphics: buffer: Replace use of match on symbols with case.David Thompson2023-05-011-57/+59
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* graphics: buffer: Remove unused apply-buffer procedure.David Thompson2023-05-011-4/+0
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* graphics: buffer: Remove keyword arguments from render-vertices.David Thompson2023-05-012-4/+4
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* graphics: buffer: Style improvement for record type printer.David Thompson2023-05-011-10/+11
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* Cache bytevectors for streaming buffers to reduce GC.David Thompson2023-05-011-9/+33
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* Further reduce garbage generated by graphics state management.David Thompson2023-05-011-19/+20
| | | | | I'm not totally sure if this does much good, but it seems there's at least some savings by not using hash tables here.
* Reduce garbage generated by graphics state management.David Thompson2023-04-291-60/+36
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* graphics: framebuffer: Clear viewport in with-framebuffer form.David Thompson2023-04-281-2/+3
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* graphics: framebuffer: Don't flip texture.David Thompson2023-04-271-1/+0
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* graphics: skybox: Fix default skybox.David Thompson2023-04-261-6/+11
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* Replace base64 decoder with Apache 2.0 licensed version.David Thompson2023-04-263-253/+92
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