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* utils: Handle negative increment in for-range.David Thompson2021-03-051-2/+3
* graphics: framebuffer: Refactor make-framebuffer.David Thompson2021-03-051-52/+51
* Compile buffer module before shader module.David Thompson2021-03-051-1/+1
* graphics: Improve error message when prematurely creating GPU objects.David Thompson2021-03-055-0/+10
* Use new for-range macro wherever possible.David Thompson2021-03-058-194/+145
* utils: Add for-range macro.David Thompson2021-03-052-2/+25
* guix: Build against the latest release of Guile 3.David Thompson2021-01-301-1/+1
* graphics: engine: Fix yet another finalizer issue.David Thompson2021-01-261-1/+1
* graphics: engine: Attempt to fix finalizers again.David Thompson2021-01-261-7/+7
* graphics: engine: Fix graphics-engine-reap!David Thompson2021-01-261-3/+4
* graphics: engine: Remove unused fields.David Thompson2021-01-261-7/+2
* graphics: Rewrite rendering engine.David Thompson2021-01-2631-1192/+1121
* graphics: texture: Fix typo in docstring.David Thompson2021-01-201-1/+1
* graphics: texture: Get rid of some magic numbers.David Thompson2021-01-201-5/+5
* graphics: gpu: Move guardian to <gpu> structure.David Thompson2021-01-202-22/+20
* graphics: texture: Default to nearest neighbor scaling in make-texture.David Thompson2020-12-161-2/+2
* graphics: font: Fix artifacts when scaling fonts.David Thompson2020-12-161-2/+4
* math: matrix: Add procedures to extract translation from 4x4 matrix.David Thompson2020-12-161-1/+13
* math: matrix: Rename transform! to matrix4-transform!David Thompson2020-12-163-17/+17
* doc: Fix explanation of time argument in run-game*.David Thompson2020-12-161-2/+2
* game-loop: Sleep after rendering a frame, not after update.David Thompson2020-12-151-7/+7
* Switch to high resolution timer.David Thompson2020-12-157-13/+13
* guix: Update guile-sdl2 commit.David Thompson2020-12-151-2/+2
* graphics: buffer: Remove unused buffer view procedures.David Thompson2020-12-091-103/+0
* graphics: particles: Use dynamic geometry type.David Thompson2020-12-091-83/+49
* graphics: sprite: Use dynamic geometry type.David Thompson2020-12-092-198/+86
* graphics: path: Use dynamic geometry type.David Thompson2020-12-091-245/+122
* graphics: buffer: Add dynamic geometry type.David Thompson2020-12-092-27/+432
* doc: Reorganize graphics section.David Thompson2020-12-051-250/+250
* doc: Fix typo in procedure name.David Thompson2020-12-051-1/+1
* doc: Document 3x3 matrices.David Thompson2020-12-051-1/+83
* doc: Move grid subsection to end of math section.David Thompson2020-12-051-107/+112
* doc: Remove subsections for performance notes.David Thompson2020-12-051-2/+2
* make: Include run-example script in release tarballs.David Thompson2020-12-051-0/+1
* Update to new guile-sdl2 API.David Thompson2020-12-052-12/+12
* Bump version to 0.6.0.v0.6.0David Thompson2020-11-191-1/+1
* Update .dir-locals.el.David Thompson2020-11-191-8/+16
* Makefile: Update publish target.David Thompson2020-11-191-1/+1
* Revert "Do not auto-compile example files before running them."David Thompson2020-11-191-1/+1
* graphics: Add polygon and cull face modes to render context.David Thompson2020-11-196-13/+153
* graphics: path: Allow model-view matrix to be applied to rendered path.David Thompson2020-11-191-8/+17
* Update game controller database file.David Thompson2020-11-191-3/+17
* graphics: path: Fix bad syntax in fragment shader in GLSL 1.2.David Thompson2020-11-191-2/+2
* graphics: path: Fix bug where blend mode wasn't set during fills.David Thompson2020-11-191-0/+1
* examples: grid: Update to use path module instead of deleted shapes module.David Thompson2020-11-191-31/+63
* math: grid: Add grid-cell-fold and grid-item-fold procedures.David Thompson2020-11-191-1/+15
* graphics: particles: Make shader compatible with GLSL 1.2.David Thompson2020-11-191-1/+1
* examples: Delete obsolete lines example.David Thompson2020-11-181-28/+0
* graphics: tiled: Remove region argument from draw-tile-map.David Thompson2020-11-182-30/+13
* Fallback to no multisampling if window creation fails.David Thompson2020-11-181-19/+45