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chickadee
master
wip-gpu
wip-graphics-backend
wip-sglsl
Chickadee Game Toolkit
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Commit message (
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Author
Age
Files
Lines
*
utils: Handle negative increment in for-range.
David Thompson
2021-03-05
1
-2
/
+3
*
graphics: framebuffer: Refactor make-framebuffer.
David Thompson
2021-03-05
1
-52
/
+51
*
Compile buffer module before shader module.
David Thompson
2021-03-05
1
-1
/
+1
*
graphics: Improve error message when prematurely creating GPU objects.
David Thompson
2021-03-05
5
-0
/
+10
*
Use new for-range macro wherever possible.
David Thompson
2021-03-05
8
-194
/
+145
*
utils: Add for-range macro.
David Thompson
2021-03-05
2
-2
/
+25
*
guix: Build against the latest release of Guile 3.
David Thompson
2021-01-30
1
-1
/
+1
*
graphics: engine: Fix yet another finalizer issue.
David Thompson
2021-01-26
1
-1
/
+1
*
graphics: engine: Attempt to fix finalizers again.
David Thompson
2021-01-26
1
-7
/
+7
*
graphics: engine: Fix graphics-engine-reap!
David Thompson
2021-01-26
1
-3
/
+4
*
graphics: engine: Remove unused fields.
David Thompson
2021-01-26
1
-7
/
+2
*
graphics: Rewrite rendering engine.
David Thompson
2021-01-26
31
-1192
/
+1121
*
graphics: texture: Fix typo in docstring.
David Thompson
2021-01-20
1
-1
/
+1
*
graphics: texture: Get rid of some magic numbers.
David Thompson
2021-01-20
1
-5
/
+5
*
graphics: gpu: Move guardian to <gpu> structure.
David Thompson
2021-01-20
2
-22
/
+20
*
graphics: texture: Default to nearest neighbor scaling in make-texture.
David Thompson
2020-12-16
1
-2
/
+2
*
graphics: font: Fix artifacts when scaling fonts.
David Thompson
2020-12-16
1
-2
/
+4
*
math: matrix: Add procedures to extract translation from 4x4 matrix.
David Thompson
2020-12-16
1
-1
/
+13
*
math: matrix: Rename transform! to matrix4-transform!
David Thompson
2020-12-16
3
-17
/
+17
*
doc: Fix explanation of time argument in run-game*.
David Thompson
2020-12-16
1
-2
/
+2
*
game-loop: Sleep after rendering a frame, not after update.
David Thompson
2020-12-15
1
-7
/
+7
*
Switch to high resolution timer.
David Thompson
2020-12-15
7
-13
/
+13
*
guix: Update guile-sdl2 commit.
David Thompson
2020-12-15
1
-2
/
+2
*
graphics: buffer: Remove unused buffer view procedures.
David Thompson
2020-12-09
1
-103
/
+0
*
graphics: particles: Use dynamic geometry type.
David Thompson
2020-12-09
1
-83
/
+49
*
graphics: sprite: Use dynamic geometry type.
David Thompson
2020-12-09
2
-198
/
+86
*
graphics: path: Use dynamic geometry type.
David Thompson
2020-12-09
1
-245
/
+122
*
graphics: buffer: Add dynamic geometry type.
David Thompson
2020-12-09
2
-27
/
+432
*
doc: Reorganize graphics section.
David Thompson
2020-12-05
1
-250
/
+250
*
doc: Fix typo in procedure name.
David Thompson
2020-12-05
1
-1
/
+1
*
doc: Document 3x3 matrices.
David Thompson
2020-12-05
1
-1
/
+83
*
doc: Move grid subsection to end of math section.
David Thompson
2020-12-05
1
-107
/
+112
*
doc: Remove subsections for performance notes.
David Thompson
2020-12-05
1
-2
/
+2
*
make: Include run-example script in release tarballs.
David Thompson
2020-12-05
1
-0
/
+1
*
Update to new guile-sdl2 API.
David Thompson
2020-12-05
2
-12
/
+12
*
Bump version to 0.6.0.
v0.6.0
David Thompson
2020-11-19
1
-1
/
+1
*
Update .dir-locals.el.
David Thompson
2020-11-19
1
-8
/
+16
*
Makefile: Update publish target.
David Thompson
2020-11-19
1
-1
/
+1
*
Revert "Do not auto-compile example files before running them."
David Thompson
2020-11-19
1
-1
/
+1
*
graphics: Add polygon and cull face modes to render context.
David Thompson
2020-11-19
6
-13
/
+153
*
graphics: path: Allow model-view matrix to be applied to rendered path.
David Thompson
2020-11-19
1
-8
/
+17
*
Update game controller database file.
David Thompson
2020-11-19
1
-3
/
+17
*
graphics: path: Fix bad syntax in fragment shader in GLSL 1.2.
David Thompson
2020-11-19
1
-2
/
+2
*
graphics: path: Fix bug where blend mode wasn't set during fills.
David Thompson
2020-11-19
1
-0
/
+1
*
examples: grid: Update to use path module instead of deleted shapes module.
David Thompson
2020-11-19
1
-31
/
+63
*
math: grid: Add grid-cell-fold and grid-item-fold procedures.
David Thompson
2020-11-19
1
-1
/
+15
*
graphics: particles: Make shader compatible with GLSL 1.2.
David Thompson
2020-11-19
1
-1
/
+1
*
examples: Delete obsolete lines example.
David Thompson
2020-11-18
1
-28
/
+0
*
graphics: tiled: Remove region argument from draw-tile-map.
David Thompson
2020-11-18
2
-30
/
+13
*
Fallback to no multisampling if window creation fails.
David Thompson
2020-11-18
1
-19
/
+45
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