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chickadee
master
wip-gpu
wip-graphics-backend
wip-sglsl
Chickadee Game Toolkit
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Commit message (
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Author
Age
Files
Lines
*
render: texture: Support using 32 texture units.
David Thompson
2017-03-31
5
-24
/
+58
*
guix: Use new Guile 2.2 package.
David Thompson
2017-03-30
1
-5
/
+5
*
render: sprite: Add fast path for non-rotated/scaled batched sprites.
David Thompson
2017-03-22
1
-20
/
+29
*
doc: html: Use dthompson.us stylesheet to make manual more attractive.
David Thompson
2017-01-27
2
-0
/
+24
*
Add full GPLv3 text.
David Thompson
2017-01-26
2
-0
/
+675
*
Ignore generated tarballs and signatures.
David Thompson
2017-01-26
1
-0
/
+2
*
Distribute examples in release tarballs.
David Thompson
2017-01-26
1
-0
/
+12
*
examples: Add nine-patch example.
David Thompson
2017-01-26
3
-0
/
+32
*
configure: Drop Guile 2.0 support.
v0.2.0
David Thompson
2017-01-26
1
-1
/
+1
*
Bump version to 0.2.0.
David Thompson
2017-01-25
1
-1
/
+1
*
doc: Mention that signed distance field rendering is not implemented.
David Thompson
2017-01-25
1
-1
/
+2
*
doc: Document draw-line.
David Thompson
2017-01-25
1
-0
/
+18
*
doc: Fix multi-line @deffn commands.
David Thompson
2017-01-25
1
-11
/
+14
*
examples: Add line segment example.
David Thompson
2017-01-25
1
-0
/
+31
*
render: shapes: Add docstring to draw-line.
David Thompson
2017-01-25
1
-0
/
+6
*
render: shapes: Change draw-line to accept vector arguments.
David Thompson
2017-01-25
1
-7
/
+11
*
render: shapes: Delete draw-rectangle-outline procedure.
David Thompson
2017-01-25
1
-11
/
+1
*
render: viewport: Make applying the null viewport a no-op.
David Thompson
2017-01-25
1
-10
/
+11
*
Ensure that the viewport is cleared at the beginning of each frame.
David Thompson
2017-01-25
1
-0
/
+4
*
Fix guile-sdl2 procedure name.
David Thompson
2017-01-25
1
-1
/
+1
*
guix: Update guile-sdl2 recipe to 0.2.0.
David Thompson
2017-01-25
1
-51
/
+43
*
Add audio support.
David Thompson
2017-01-24
4
-1
/
+206
*
doc: Document sprites and fonts.
David Thompson
2017-01-24
1
-7
/
+176
*
render: Add bitmap font support.
David Thompson
2017-01-24
6
-0
/
+467
*
render: sprite: Improve argument names to draw-sprite.
David Thompson
2017-01-24
1
-51
/
+59
*
examples: sprite: Quit the demo when close button is pressed.
David Thompson
2017-01-24
1
-0
/
+1
*
math: rect: Fix vec2-clamp-to-rect.
David Thompson
2017-01-24
1
-1
/
+1
*
math: vector: Fix vec2-copy and vec2-copy!
David Thompson
2017-01-24
1
-23
/
+20
*
Add 'make publish' target.
David Thompson
2017-01-23
1
-0
/
+5
*
Don't build dvi docs.
David Thompson
2017-01-23
1
-0
/
+2
*
doc: Update copyright year.
v0.1.0
David Thompson
2017-01-23
1
-1
/
+1
*
Add basic sprite example.
David Thompson
2017-01-23
2
-0
/
+17
*
README: Fix example code again.
David Thompson
2017-01-23
1
-3
/
+5
*
Set a default projection matrix for convenience.
David Thompson
2017-01-23
1
-2
/
+6
*
README: Fix example code.
David Thompson
2017-01-22
1
-4
/
+8
*
doc: Document a few more things.
David Thompson
2017-01-20
1
-6
/
+171
*
doc: Add more documentation!
David Thompson
2017-01-19
2
-4
/
+276
*
render: framebuffer: Create and use a default viewport.
David Thompson
2017-01-19
2
-5
/
+19
*
render: viewport: Change %standard-clear-flags to %default-clear-flags.
David Thompson
2017-01-19
1
-2
/
+3
*
render: viewport: Use a non-black default clear color.
David Thompson
2017-01-19
2
-7
/
+7
*
render: texture: Quick code style fix.
David Thompson
2017-01-19
1
-1
/
+1
*
render: Add framebuffers.
David Thompson
2017-01-19
4
-10
/
+152
*
render: shader: Restore ability to serialize color objects.
David Thompson
2017-01-19
1
-2
/
+2
*
render: texture: Allow texture creation with no pixel data.
David Thompson
2017-01-19
1
-1
/
+2
*
render: Add viewports.
David Thompson
2017-01-19
4
-7
/
+131
*
color: Stop exporting record type descriptor.
David Thompson
2017-01-19
1
-2
/
+1
*
Add utils module.
David Thompson
2017-01-19
2
-0
/
+34
*
Run GPU finalizers in game loop.
David Thompson
2017-01-18
1
-1
/
+4
*
doc: Add the beginnings of an API reference.
David Thompson
2017-01-18
3
-1
/
+141
*
render: sprite: First pass at optimizing batched rendering.
David Thompson
2017-01-13
1
-36
/
+60
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