| Commit message (Collapse) | Author | Age | Files | Lines |
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Oopsies.
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*Much* cheaper to do this per-vertex than per-fragment.
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Create a new bounding box each time the compiled path is reset to
avoid all paths sharing, and clobbering, the same rect object.
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If models don't specify their own textures, use noop textures as
appropriate.
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Just a dumb thing I added when I was first trying to add glTF support
and didn't really know what I wsas doing.
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Not doing so allows for high dynamic range color manipulation.
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Properly process normal maps, among other small changes.
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