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* Remove experimental buffer API.David Thompson2018-06-254-470/+15
* doc: Add framebuffer docs.David Thompson2018-06-251-0/+38
* Display proper backtraces when there is no game loop error handler.David Thompson2018-06-241-11/+10
* render: tiled: Add support for external tilesets.David Thompson2018-06-241-3/+13
* guix: Use Guile 2.2.2 for now.David Thompson2018-06-241-3/+3
* error: Pass error key and args to error hook.David Thompson2018-05-031-2/+2
* Add game loop error hook.David Thompson2018-05-031-47/+75
* render: font: Allow rendering of substrings.David Thompson2018-04-302-4/+12
* render: tiled: Export draw-tile-map*.David Thompson2018-04-301-1/+2
* render: tiled: Invert Y coordinates of objects.David Thompson2018-04-291-8/+12
* render: tiled: Add tile-map-layer-ref.David Thompson2018-04-291-0/+17
* render: font: Fix bug in font-line-width.David Thompson2018-04-271-1/+1
* Invert Y coordinate in mouse motion event.David Thompson2018-04-211-1/+1
* render: font: Add font-line-width procedure.David Thompson2018-04-211-0/+12
* render: font: Print "?" instead of crashing when character is missing.David Thompson2018-04-211-1/+2
* Update .dir-locals.el.David Thompson2018-03-131-1/+2
* Add tile map example.David Thompson2018-01-295-1/+135
* render: Add Tiled map renderer.David Thompson2018-01-293-0/+472
* render: texture: Define custom record type printer for texture atlas.David Thompson2018-01-291-0/+8
* guix: Switch back to Guile 2.2.2.David Thompson2018-01-291-3/+3
* window: Display warning when vsync is not supported.David Thompson2018-01-271-1/+7
* math: matrix: Fix typos in matrix4-2d-transform!David Thompson2018-01-171-2/+2
* render: texture: Keep a rect for use with draw-sprite and friends.David Thompson2018-01-172-27/+34
* render: font: Fix typo.David Thompson2018-01-171-1/+1
* render: sprite: Fix bug in rendering texture regions.David Thompson2018-01-171-3/+9
* render: texture: Fix split-texture.David Thompson2018-01-171-2/+2
* Revert "Add error handling to game loop."David Thompson2018-01-171-73/+65
* render: Refactor sprite rendering.David Thompson2018-01-174-245/+228
* math: matrix: Add matrix4-2d-transform! procedure.David Thompson2018-01-171-0/+42
* Add error handling to game loop.David Thompson2018-01-121-65/+73
* Fix broken mouse Y coordinate inversion.David Thompson2018-01-091-1/+1
* audio: Use values between 0 and 1 for volume.David Thompson2018-01-091-9/+12
* render: shapes: Add draw-filled-rect procedure.David Thompson2018-01-081-2/+74
* render: color: Add color-lerp procedure.David Thompson2018-01-081-2/+5
* render: sprite: Allow passing custom transformation matrices.David Thompson2018-01-052-129/+180
* Fix inverted Y coordinates in mouse events.David Thompson2018-01-051-3/+7
* math: matrix: Allow translation by rect as if it were a vector.David Thompson2018-01-051-0/+7
* guix: Use Guile 2.2.3.David Thompson2018-01-051-3/+3
* window: Remove problematic GL attribute.David Thompson2017-11-141-1/+0
* math: matrix: Allow translation with 3D vectors.David Thompson2017-11-121-5/+13
* math: vector: Export vec3-z.David Thompson2017-11-121-0/+1
* math: quaternion: Add custom record type printer.David Thompson2017-11-121-0/+11
* math: quaternion: Stop referncing inline procedure before it's defined.David Thompson2017-11-121-1/+2
* math: matrix: Support converting a quaternion into a rotation matrix.David Thompson2017-11-121-0/+32
* render: font: Add support for .fnt formatted fonts.David Thompson2017-11-111-3/+112
* guix: Update to latest guile-sdl2 commit.David Thompson2017-11-101-2/+2
* render: font: Add support for tile fonts.David Thompson2017-11-101-0/+30
* render: font: Simplify implementation with texture regions.David Thompson2017-11-101-20/+13
* doc: scripting: Replace references to "wait" with "sleep".David Thompson2017-10-271-4/+4
* scripting: agenda: Add reset-agenda procedure.David Thompson2017-10-191-0/+7