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* render: tiled: Add point->tile.David Thompson2019-06-043-3/+25
* doc: Add direntry information.David Thompson2019-06-041-0/+5
* doc: Update copyright years.David Thompson2019-06-021-1/+1
* doc: Add tutorial for REPL setup.David Thompson2019-06-021-0/+33
* doc: Expand API reference for Tiled maps.David Thompson2019-06-021-0/+184
* doc: Remove unnecessary @var markup in argument lists.David Thompson2019-05-281-303/+300
* Update a couple of examples to use new sprite batch API.Alex McGrath2019-05-283-24/+31
* render: sprite: Add draw-sprite-batch* procedure.David Thompson2019-05-221-9/+30
* Update copyright year on sprite and buffer modules.David Thompson2019-05-162-2/+2
* Ignore emacs temp files.David Thompson2019-05-141-0/+1
* Fix 'make distcheck'.David Thompson2019-05-131-7/+3
* doc: Remove unicode character for pi because it breaks 'make dvi'.David Thompson2019-05-131-3/+3
* README: Update example code.David Thompson2019-05-131-3/+2
* render: Replace broken refs to "typed buffer" with "buffer view".David Thompson2019-05-132-51/+51
* doc: Remove reference to old hook system.David Thompson2019-05-131-2/+3
* render: Rename "typed buffer" to "buffer view".David Thompson2019-05-134-220/+220
* doc: Improve texture documentation.David Thompson2019-05-132-3/+84
* render: texture: Stop exporting texture-id.David Thompson2019-05-131-1/+0
* Update SDL2 game controller database file.David Thompson2019-05-121-1/+38
* render: sprite: Rewrite sprite batching API.David Thompson2019-05-125-318/+373
* render: buffer: Allow specifying read/write mode when mapping buffer.David Thompson2019-05-101-2/+5
* render: buffer: Fix buffer orphaning for streaming buffers.David Thompson2019-05-101-4/+3
* render: buffer: Don't attempt to map a buffer that is already mapped.David Thompson2019-05-091-10/+11
* render: buffer: Add buffer-mapped? procedure.David Thompson2019-05-091-0/+5
* render: font: Respect newline character when rendering.David Thompson2019-05-081-15/+19
* render: tiled: Parse out tile flip bits.David Thompson2019-05-081-2/+11
* render: tiled: Accept map versions 1.1 and 1.2.David Thompson2019-05-081-1/+1
* texture: tileset: Fix rows/columns calculation.David Thompson2019-05-081-2/+2
* Remove obsolete controller handling code.David Thompson2019-01-091-6/+0
* render: sprite: Allow nine patches to be tinted.David Thompson2019-01-082-5/+10
* examples: Add sprite batch example.David Thompson2019-01-083-0/+68
* Add SDL2 game controller database file.David Thompson2019-01-083-1/+591
* examples: game-controller: Add left/right trigger rendering.David Thompson2019-01-061-30/+38
* render: sprite: Revamp rendering process.David Thompson2019-01-062-125/+152
* render: color: Use f32vector under the hood.David Thompson2019-01-061-28/+34
* math: matrix: Add transform-x and transform-y procedures.David Thompson2019-01-061-8/+17
* examples: Add game controller test.David Thompson2019-01-063-0/+79
* Remove redundant open-all-controllers procedure.David Thompson2019-01-061-8/+0
* Add controller-name procedure.David Thompson2019-01-061-0/+9
* Fix normalization of game controller axis values.David Thompson2019-01-061-3/+2
* render: texture: Fix error when splitting certain textures.David Thompson2019-01-061-4/+2
* guix: Update to latest guile-sdl2 commit.David Thompson2019-01-061-2/+2
* Makefile: Install compiled files in the proper location.David Thompson2018-12-161-1/+1
* render: font: Export a default-font procedure.David Thompson2018-12-141-3/+5
* Credit J-Robot for the pixel explosion image.David Thompson2018-12-141-0/+3
* Rename data/CREDITS to data/AUTHORS.David Thompson2018-12-142-1/+1
* Add particles example.David Thompson2018-12-143-0/+53
* Fix game controller stuff.David Thompson2018-12-141-5/+5
* doc: Improve Fonts section.David Thompson2018-12-141-36/+13
* Add controller query procedures.David Thompson2018-12-141-4/+18