| Commit message (Collapse) | Author | Age | Files | Lines |
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Properly process normal maps, among other small changes.
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This was silly. It's not even in the spec!
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This conforms to the glTF 2.0 specification.
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This is the gnarliest part of the glTF spec I've run into yet.
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Need to pass in the byte offset as a pointer to gl-draw-elements
rather than using the null pointer aka an offset of 0 bytes.
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Avoids bugs that occur when OpenGL state isn't what we think it is.
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Just default to repeat for now.
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Thanks to Tim Meehan for pointing out this omission.
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The texture coordinates are based on a top-left origin in glTF, so we
want to leave the pixels as-is.
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Snarfed from Guix.
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