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* Fix error handling logic.David Thompson2018-08-251-7/+15
* Remove custom backtrace display.David Thompson2018-08-251-9/+0
* git: Ignore html manual build artifacts.David Thompson2018-08-231-0/+1
* Update manual to reflect major API changes.David Thompson2018-08-231-242/+132
* Add default game loop error handler.David Thompson2018-08-232-5/+11
* guix: Update guile-sdl2 to latest commit in master.David Thompson2018-08-231-2/+2
* Update README.David Thompson2018-08-231-19/+34
* Move SDL game loop implementation to its own module.David Thompson2018-08-2312-502/+220
* math: vector: Add read syntax.David Thompson2018-08-236-8/+34
* window: Fix procedure export.David Thompson2018-08-231-1/+1
* Make the game loop modular!David Thompson2018-08-236-207/+195
* Bump to version 0.3.0.David Thompson2018-07-111-1/+1
* README: Update guile-sdl2 requirement.David Thompson2018-07-111-1/+1
* render: Replace keyword->string from SRFI-88.David Thompson2018-07-111-1/+3
* guix: Update guile-sdl2 commit.David Thompson2018-07-111-10/+4
* guix: Upgrade to Guile 2.2.4.David Thompson2018-07-081-3/+3
* Fix Makefile.am.David Thompson2018-06-261-2/+2
* Remove problematic OpenGL requirements.David Thompson2018-06-253-16/+6
* Remove experimental buffer API.David Thompson2018-06-254-470/+15
* doc: Add framebuffer docs.David Thompson2018-06-251-0/+38
* Display proper backtraces when there is no game loop error handler.David Thompson2018-06-241-11/+10
* render: tiled: Add support for external tilesets.David Thompson2018-06-241-3/+13
* guix: Use Guile 2.2.2 for now.David Thompson2018-06-241-3/+3
* error: Pass error key and args to error hook.David Thompson2018-05-031-2/+2
* Add game loop error hook.David Thompson2018-05-031-47/+75
* render: font: Allow rendering of substrings.David Thompson2018-04-302-4/+12
* render: tiled: Export draw-tile-map*.David Thompson2018-04-301-1/+2
* render: tiled: Invert Y coordinates of objects.David Thompson2018-04-291-8/+12
* render: tiled: Add tile-map-layer-ref.David Thompson2018-04-291-0/+17
* render: font: Fix bug in font-line-width.David Thompson2018-04-271-1/+1
* Invert Y coordinate in mouse motion event.David Thompson2018-04-211-1/+1
* render: font: Add font-line-width procedure.David Thompson2018-04-211-0/+12
* render: font: Print "?" instead of crashing when character is missing.David Thompson2018-04-211-1/+2
* Update .dir-locals.el.David Thompson2018-03-131-1/+2
* Add tile map example.David Thompson2018-01-295-1/+135
* render: Add Tiled map renderer.David Thompson2018-01-293-0/+472
* render: texture: Define custom record type printer for texture atlas.David Thompson2018-01-291-0/+8
* guix: Switch back to Guile 2.2.2.David Thompson2018-01-291-3/+3
* window: Display warning when vsync is not supported.David Thompson2018-01-271-1/+7
* math: matrix: Fix typos in matrix4-2d-transform!David Thompson2018-01-171-2/+2
* render: texture: Keep a rect for use with draw-sprite and friends.David Thompson2018-01-172-27/+34
* render: font: Fix typo.David Thompson2018-01-171-1/+1
* render: sprite: Fix bug in rendering texture regions.David Thompson2018-01-171-3/+9
* render: texture: Fix split-texture.David Thompson2018-01-171-2/+2
* Revert "Add error handling to game loop."David Thompson2018-01-171-73/+65
* render: Refactor sprite rendering.David Thompson2018-01-174-245/+228
* math: matrix: Add matrix4-2d-transform! procedure.David Thompson2018-01-171-0/+42
* Add error handling to game loop.David Thompson2018-01-121-65/+73
* Fix broken mouse Y coordinate inversion.David Thompson2018-01-091-1/+1
* audio: Use values between 0 and 1 for volume.David Thompson2018-01-091-9/+12