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* Add copyright header to chickadee/cli/bundle.scm.David Thompson2021-09-281-0/+17
* graphics: Enable nvidia cube map extension in shaders that use samplerCube.David Thompson2021-09-283-0/+3
* Fix compatibility shims in PBR/Phong fragment shaders.David Thompson2021-09-282-2/+2
* Fix error messages when loading a libary fails.David Thompson2021-09-281-2/+2
* Add special logic for loading libraries when LD_LIBRARY_PATH is set.David Thompson2021-09-281-5/+28
* cli: Add bundle subcommand.David Thompson2021-09-284-1/+524
* cli: play: Extract default modules to %default-modules variable.David Thompson2021-09-251-14/+18
* freetype: Support old versions that do not have FT_Error_String.David Thompson2021-09-251-2/+8
* Forgot to check-in scripts/chickadee.in.David Thompson2021-09-252-0/+23
* doc: Reorganize and expand manual.David Thompson2021-09-232-400/+743
* graphics: polygon: Stop export make-cull-face-mode.David Thompson2021-09-231-1/+0
* graphics: light: Add intensity field.David Thompson2021-09-233-11/+23
* cli: play: Automatically import audio module.David Thompson2021-09-231-0/+1
* doc: Use more accurate description of textures.David Thompson2021-09-231-1/+1
* doc: Fix a couple of typos.David Thompson2021-09-231-2/+2
* doc: Document cube maps and skyboxes.David Thompson2021-09-231-2/+49
* doc: Expand documentation of 3D graphics API.David Thompson2021-09-231-25/+417
* graphics: phong: Remove export for nonexistent procedure.David Thompson2021-09-231-1/+0
* graphics: mesh: Remove build-mesh export.David Thompson2021-09-231-1/+0
* Remove dvi-local target from Makefile.am.David Thompson2021-09-231-2/+0
* graphics: Add make-phong-material and make-pbr-material procedures.David Thompson2021-09-233-80/+128
* graphics: model: Use keyword arguments in draw-model.David Thompson2021-09-232-2/+10
* graphics: depth: Add basic-depth-test variable.David Thompson2021-09-232-1/+4
* doc: Fix typo in Sprites section.David Thompson2021-09-231-6/+6
* doc: Improve vector paths documentation.David Thompson2021-09-221-17/+117
* graphics: path: Add square-limit procedure.David Thompson2021-09-221-0/+12
* graphics: path: Add flip-horizontal and flip-vertical procedures.David Thompson2021-09-222-0/+16
* Add missing skybox shader files.David Thompson2021-09-213-1/+56
* examples: model: Replace OBJ Suzanne model with a glTF one.David Thompson2021-09-217-2610/+226
* examples: model: Fix view matrix.David Thompson2021-09-211-3/+4
* Add with-error-handling indent rule to .dir-locals.el.David Thompson2021-09-211-0/+1
* doc: path: Remove mention of specific missing features.David Thompson2021-09-211-1/+1
* doc: Update requirements section.David Thompson2021-09-211-6/+5
* graphics: path: Add right-split, up-split, and corner-split procedures.David Thompson2021-09-211-0/+32
* graphics: path: Fix below procedure.David Thompson2021-09-211-1/+1
* scripting: Use current-timestep as default step in tween procedure.David Thompson2021-09-211-1/+2
* game-loop: Add current-timestep parameter.David Thompson2021-09-212-40/+45
* game-loop: Add init argument to run-game*.David Thompson2021-09-213-3/+7
* math: vector: Deprecate #v syntax and remove uses of it.David Thompson2021-09-218-14/+9
* graphics: mesh/model: Use default skybox if user doesn't provide one.David Thompson2021-09-212-5/+4
* graphics: skybox: Add default-skybox procedure.David Thompson2021-09-211-0/+14
* graphics: engine: Allow defining states/variables with an active engine.David Thompson2021-09-211-21/+29
* examples: Fix model example.David Thompson2021-09-211-1/+1
* Don't pass along error handler if the user didn't provide one.David Thompson2021-09-211-1/+1
* Run load hook after loading game controller mappings.David Thompson2021-09-211-1/+1
* Update SDL game controller database file.David Thompson2021-09-211-106/+688
* Bump version to 0.8.0.David Thompson2021-09-211-1/+1
* Flush all SDL input events after running error handler.David Thompson2021-09-211-1/+6
* Don't build DVI docs.David Thompson2021-09-211-0/+2
* Add a CLI.David Thompson2021-09-216-13/+540