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chickadee
master
wip-gpu
wip-graphics-backend
wip-sglsl
Chickadee Game Toolkit
Gitolite user
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Author
Age
Files
Lines
*
graphics: texture: Import (sdl2 image) the right way.
David Thompson
2021-04-30
1
-1
/
+2
*
scripting: channel: Export channel-clear!
David Thompson
2021-04-28
1
-1
/
+2
*
scripting: channel: Add channel-clear! procedure.
David Thompson
2021-04-28
2
-0
/
+9
*
queue: Add queue-clear! procedure.
David Thompson
2021-04-28
1
-1
/
+7
*
audio: Fix looping of streaming sources.
David Thompson
2021-04-25
1
-4
/
+5
*
graphics: tile-map: Fix tile-layer-ref procedure name.
David Thompson
2021-04-20
1
-1
/
+1
*
graphics: font: Change ascender/descender to ascent/descent.
David Thompson
2021-04-15
1
-8
/
+8
*
graphics: font: Add ascender/descender fields to <font>.
David Thompson
2021-04-15
1
-5
/
+13
*
doc: Fix misplaced argument.
David Thompson
2021-04-13
1
-2
/
+2
*
guix: Update to latest commit of guile-sdl2.
v0.7.0
David Thompson
2021-04-13
1
-2
/
+2
*
doc: Update old procedure name with the new one.
David Thompson
2021-04-13
1
-1
/
+1
*
Bump version to 0.7.0.
David Thompson
2021-04-13
1
-1
/
+1
*
Update Makefile with new example files.
David Thompson
2021-04-13
1
-3
/
+4
*
Credit author of Serene Village tileset.
David Thompson
2021-04-13
1
-3
/
+3
*
graphics: tile-map: Hack to prevent one situation that causes artifacts.
David Thompson
2021-04-13
1
-0
/
+9
*
graphics: tile-map: Remove unused module import.
David Thompson
2021-04-09
1
-1
/
+0
*
examples: tile-map: Fix map file name.
David Thompson
2021-04-09
1
-1
/
+1
*
graphics: Rewrite tile map module.
David Thompson
2021-04-09
9
-608
/
+1336
*
graphics: texture: Add texture-atlas-size procedure.
David Thompson
2021-04-09
1
-0
/
+5
*
graphics: texture: Add texture-tileset-dimensions procedure.
David Thompson
2021-04-09
1
-13
/
+24
*
math: rect: Fix make-null-rect so all values are 0 instead of garbage.
David Thompson
2021-04-07
1
-1
/
+1
*
graphics: Fix texture data being upside down.
David Thompson
2021-04-07
4
-17
/
+26
*
graphics: Rewrite 9-patch implementation and move it to its own module.
David Thompson
2021-04-07
5
-157
/
+267
*
graphics: shader: Allow rects to be bound to vec4 uniforms.
David Thompson
2021-04-07
1
-10
/
+15
*
graphics: path: Export painter? and painter-bounding-box.
David Thompson
2021-04-06
1
-0
/
+2
*
graphics: blend: Add proper <blend-mode> data type.
David Thompson
2021-03-14
6
-66
/
+202
*
graphics: Rewrite with-graphics-state to use state specs.
David Thompson
2021-03-14
19
-68
/
+124
*
graphics: engine: Improve error message when graphics state is undefined.
David Thompson
2021-03-13
1
-1
/
+8
*
graphics: path: Include blend module.
David Thompson
2021-03-13
1
-0
/
+1
*
doc: Fix particles example.
David Thompson
2021-03-05
1
-2
/
+2
*
doc: Fix reference to run-game*.
David Thompson
2021-03-05
1
-1
/
+1
*
doc: Add a bit of explanation for #:window-resizable? arg in run-game.
David Thompson
2021-03-05
1
-1
/
+2
*
Add support for window resizing.
David Thompson
2021-03-05
2
-12
/
+23
*
utils: Handle negative increment in for-range.
David Thompson
2021-03-05
1
-2
/
+3
*
graphics: framebuffer: Refactor make-framebuffer.
David Thompson
2021-03-05
1
-52
/
+51
*
Compile buffer module before shader module.
David Thompson
2021-03-05
1
-1
/
+1
*
graphics: Improve error message when prematurely creating GPU objects.
David Thompson
2021-03-05
5
-0
/
+10
*
Use new for-range macro wherever possible.
David Thompson
2021-03-05
8
-194
/
+145
*
utils: Add for-range macro.
David Thompson
2021-03-05
2
-2
/
+25
*
guix: Build against the latest release of Guile 3.
David Thompson
2021-01-30
1
-1
/
+1
*
graphics: engine: Fix yet another finalizer issue.
David Thompson
2021-01-26
1
-1
/
+1
*
graphics: engine: Attempt to fix finalizers again.
David Thompson
2021-01-26
1
-7
/
+7
*
graphics: engine: Fix graphics-engine-reap!
David Thompson
2021-01-26
1
-3
/
+4
*
graphics: engine: Remove unused fields.
David Thompson
2021-01-26
1
-7
/
+2
*
graphics: Rewrite rendering engine.
David Thompson
2021-01-26
31
-1192
/
+1121
*
graphics: texture: Fix typo in docstring.
David Thompson
2021-01-20
1
-1
/
+1
*
graphics: texture: Get rid of some magic numbers.
David Thompson
2021-01-20
1
-5
/
+5
*
graphics: gpu: Move guardian to <gpu> structure.
David Thompson
2021-01-20
2
-22
/
+20
*
graphics: texture: Default to nearest neighbor scaling in make-texture.
David Thompson
2020-12-16
1
-2
/
+2
*
graphics: font: Fix artifacts when scaling fonts.
David Thompson
2020-12-16
1
-2
/
+4
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