Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Revert "Do not auto-compile example files before running them." | David Thompson | 2020-11-19 | 1 | -1/+1 |
| | | | | | | | This reverts commit 0a13a8e9760091031986fe3a429645113dd038b1. This was causing examples to perform horribly due to the compiler not being active. The sprite batch example in particular took a huge hit. | ||||
* | graphics: Add polygon and cull face modes to render context. | David Thompson | 2020-11-19 | 6 | -13/+153 |
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* | graphics: path: Allow model-view matrix to be applied to rendered path. | David Thompson | 2020-11-19 | 1 | -8/+17 |
| | | | | | | | | | Every other type of rendering operation supports this, so paths should be no different. This type of transformation, unlike a transformation applied at the canvas or painter level, can cause a non-smooth output the matrix scales the result since it's transforming the geometry as-is rather than building new geometry with all path points transformed. | ||||
* | Update game controller database file. | David Thompson | 2020-11-19 | 1 | -3/+17 |
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* | graphics: path: Fix bad syntax in fragment shader in GLSL 1.2. | David Thompson | 2020-11-19 | 1 | -2/+2 |
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* | graphics: path: Fix bug where blend mode wasn't set during fills. | David Thompson | 2020-11-19 | 1 | -0/+1 |
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* | examples: grid: Update to use path module instead of deleted shapes module. | David Thompson | 2020-11-19 | 1 | -31/+63 |
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* | math: grid: Add grid-cell-fold and grid-item-fold procedures. | David Thompson | 2020-11-19 | 1 | -1/+15 |
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* | graphics: particles: Make shader compatible with GLSL 1.2. | David Thompson | 2020-11-19 | 1 | -1/+1 |
| | | | | Hopefully, that is. | ||||
* | examples: Delete obsolete lines example. | David Thompson | 2020-11-18 | 1 | -28/+0 |
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* | graphics: tiled: Remove region argument from draw-tile-map. | David Thompson | 2020-11-18 | 2 | -30/+13 |
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* | Fallback to no multisampling if window creation fails. | David Thompson | 2020-11-18 | 1 | -19/+45 |
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* | examples: Replace calls to sdl-ticks with elapsed-time. | David Thompson | 2020-11-18 | 2 | -8/+7 |
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* | graphics: buffer: Fix silly error in render-vertices/instanced. | David Thompson | 2020-11-18 | 1 | -1/+1 |
| | | | | | Used 'when' when I meant to use 'if' and therefore both branches of what should have been a conditional were executed. :( | ||||
* | math: quaternion: Remove calls to deleted square procedure. | David Thompson | 2020-11-18 | 1 | -5/+5 |
| | | | | Oops. | ||||
* | render: Add vector path rendering module. | David Thompson | 2020-11-18 | 6 | -60/+1991 |
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* | graphics: Delete shapes module. | David Thompson | 2020-11-16 | 2 | -437/+0 |
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* | examples: tiled: Add smooth scrolling with arrow keys. | David Thompson | 2020-11-16 | 1 | -13/+52 |
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* | graphics: tiled: Ensure that point->tile always returns integers. | David Thompson | 2020-11-16 | 1 | -13/+18 |
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* | Add elapsed-time procedure. | David Thompson | 2020-11-16 | 2 | -0/+11 |
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* | Remove scancode argument from key-press and key-release handlers. | David Thompson | 2020-11-16 | 5 | -19/+6 |
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* | graphics: tiled: Remove version constraint. | David Thompson | 2020-11-16 | 1 | -5/+2 |
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* | graphics: font: Add color argument to draw-text. | David Thompson | 2020-11-16 | 2 | -5/+11 |
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* | math: vector: Add vec2-cross procedure. | David Thompson | 2020-11-13 | 1 | -0/+5 |
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* | math: rect: Fix rect-union and rect-clip. | David Thompson | 2020-11-13 | 1 | -4/+4 |
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* | math: rect: Fix rect-inflate. | David Thompson | 2020-10-15 | 1 | -2/+3 |
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* | math: matrix: Add 3x3 matrix. | David Thompson | 2020-10-15 | 1 | -106/+345 |
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* | math: rect: Export make-null-rect. | David Thompson | 2020-10-15 | 1 | -0/+1 |
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* | math: rect: Move functional procedures after the imperative ones. | David Thompson | 2020-10-15 | 1 | -56/+61 |
| | | | | | The functional procedures weren't working because of a quirk with Guile's handling of the top level. | ||||
* | graphics: color: Add DawnBringer 32-color palette. | David Thompson | 2020-10-15 | 1 | -26/+132 |
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* | math: vector: Add origin argument to vec2/polar. | David Thompson | 2020-10-13 | 1 | -3/+4 |
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* | math: vector: Add vec2= and vec3= procedures. | David Thompson | 2020-10-13 | 1 | -0/+11 |
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* | graphics: buffer: Always apply index buffer before rendering. | David Thompson | 2020-10-13 | 1 | -11/+15 |
| | | | | I can't believe this didn't cause me trouble before now. Wow. | ||||
* | math: rect: Fix rect-union when one of the rectangles has no area. | David Thompson | 2020-10-13 | 1 | -8/+18 |
| | | | | | Rectangles that have no area shouldn't be considered as part of the union. | ||||
* | graphics: stencil: Fix incorrect variable name. | David Thompson | 2020-10-13 | 1 | -1/+1 |
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* | graphics: Add color mask support. | David Thompson | 2020-10-12 | 3 | -7/+64 |
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* | graphics: Add multisampling support. | David Thompson | 2020-10-12 | 3 | -5/+34 |
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* | graphics: buffer: Fix segfault in resize-buffer! | David Thompson | 2020-10-12 | 1 | -7/+9 |
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* | graphics: Fix argument order in gpu-apply and gpu-apply/instanced. | David Thompson | 2020-10-11 | 1 | -2/+2 |
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* | render: buffer: Allow streaming buffers to be resized. | David Thompson | 2020-10-11 | 1 | -2/+21 |
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* | math: Delete square procedure. | David Thompson | 2020-10-11 | 2 | -8/+4 |
| | | | | It's just not useful. | ||||
* | render: gl: Export glPolygonMode and glColorMask. | David Thompson | 2020-10-11 | 1 | -0/+8 |
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* | render: buffer: Support vertex arrays with no index buffer. | David Thompson | 2020-10-11 | 3 | -21/+27 |
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* | graphics: shader: Replace reference to deleted 'color' procedure. | David Thompson | 2020-10-11 | 1 | -1/+1 |
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* | graphics: texture: Add load-tileset procedure. | David Thompson | 2020-10-11 | 2 | -1/+37 |
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* | math: grid: Export grid-rect-ref. | David Thompson | 2020-10-11 | 1 | -0/+1 |
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* | graphics: color: Remove 'color' procedure. | David Thompson | 2020-10-11 | 1 | -4/+1 |
| | | | | Use 'make-color' instead. | ||||
* | Update game controller database file. | David Thompson | 2020-10-08 | 1 | -11/+283 |
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* | graphics: Improve GLSL 1.2 compatibility. | Jelle Licht | 2020-10-06 | 4 | -13/+40 |
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* | graphics: framebuffer: Use a fully transparent clear color. | David Thompson | 2020-10-04 | 1 | -1/+4 |
| | | | | | Without this it is impossible to render multiple framebuffers on top of each other and get the desired result. |