Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Run GPU finalizers in game loop. | David Thompson | 2017-01-18 | 1 | -1/+4 |
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* | doc: Add the beginnings of an API reference. | David Thompson | 2017-01-18 | 3 | -1/+141 |
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* | render: sprite: First pass at optimizing batched rendering. | David Thompson | 2017-01-13 | 1 | -36/+60 |
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* | math: matrix: Use vectors for matrix ops. | David Thompson | 2017-01-13 | 1 | -16/+18 |
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* | render: sprite: Implement dynamic sprite batch resizing. | David Thompson | 2017-01-12 | 1 | -9/+36 |
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* | render: texture: Add texture atlas record type. | David Thompson | 2017-01-12 | 1 | -1/+72 |
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* | render: sprite: Add "nine patch" renderer. | David Thompson | 2017-01-12 | 1 | -4/+96 |
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* | render: sprite: Don't reset batch if batching is already active. | David Thompson | 2017-01-12 | 1 | -9/+11 |
| | | | | | * chickadee/render/sprite.scm (with-batched-sprites): Test if *batch?* is false before resetting state. | ||||
* | Update .dir-locals.el. | David Thompson | 2017-01-10 | 1 | -1/+3 |
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* | render: sprite: Change draw-sprite to use rects. | David Thompson | 2017-01-10 | 1 | -32/+47 |
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* | math: matrix: Update to use new vector library. | David Thompson | 2017-01-10 | 1 | -22/+12 |
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* | math: Begin rewrite of vector math module. | David Thompson | 2017-01-10 | 2 | -206/+164 |
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* | math: Add rect module. | David Thompson | 2017-01-10 | 2 | -0/+358 |
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* | render: gl: Add glUniform2fv binding. | David Thompson | 2017-01-10 | 1 | -0/+1 |
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* | math: Inline operations for performance improvements. | David Thompson | 2017-01-10 | 1 | -2/+28 |
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* | input: controller: Inline controller-axis calls. | David Thompson | 2017-01-10 | 1 | -1/+1 |
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* | First commit! | David Thompson | 2017-01-04 | 27 | -0/+3899 |