Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add simple scripting system. | David Thompson | 2017-04-03 | 6 | -0/+571 |
| | | | | | | | * chickadee/scripting.scm: New file. * chickadee/scripting/agenda.scm: New file. * chickadee/scripting/coroutine.scm: New file. * Makefile.am (SOURCES): Add them. | ||||
* | Add queue module. | David Thompson | 2017-04-03 | 2 | -0/+66 |
| | | | | | * chickadee/queue.scm: New file. * Makefile.am (SOURCES): Add it. | ||||
* | Add array list module. | David Thompson | 2017-04-01 | 2 | -0/+108 |
| | | | | | * chickadee/array-list.scm: New file. * Makefile.am (SOURCES): Add it. | ||||
* | Add binary heap implementation. | David Thompson | 2017-04-01 | 2 | -0/+130 |
| | | | | | * chickadee/heap.scm: New file. * Makefile.am (SOURCES): Add it. | ||||
* | input: Add keyboard module. | David Thompson | 2017-04-01 | 3 | -0/+48 |
| | | | | | | * chickadee/input/keyboard.scm: New file. * Makefile.am (SOURCES): Add it. * doc/api.texi (Keyboard): New section. | ||||
* | guix: Update to latest guile-sdl2 Git snapshot. | David Thompson | 2017-04-01 | 1 | -2/+2 |
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* | guix: Use latest Git version of guile-sdl2. | David Thompson | 2017-03-31 | 1 | -42/+51 |
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* | render: texture: Support using 32 texture units. | David Thompson | 2017-03-31 | 5 | -24/+58 |
| | | | | | | | | | | | | | | | * chickadee/render/texture.scm (make-apply-texture, texture-ref, texture-set!): New procedures. (*texture-states*): New variable. (apply-texture, *texture-state*): Delete. (make-texture): Use 'vector-set!' * chickadee/render/shader.scm: Export 'uniform-type'. (default-uniform-value): Remove 'sampler-2d' case. (extract-uniforms): Handle sampler-2d uniforms specially. * chickadee/render.scm (current-texture): Add 'i' argument. (with-texture): Add 'n' argument. (gpu-apply*): Set textures for all texture units. * .dir-locals.el: Update indentation rules for 'with-texture'. | ||||
* | guix: Use new Guile 2.2 package. | David Thompson | 2017-03-30 | 1 | -5/+5 |
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* | render: sprite: Add fast path for non-rotated/scaled batched sprites. | David Thompson | 2017-03-22 | 1 | -20/+29 |
| | | | | | * chickadee/render/sprite.scm (sprite-batch-add!): Speed up rendering of non-rotated, non-scaled sprites by avoid matrix multiplication. | ||||
* | doc: html: Use dthompson.us stylesheet to make manual more attractive. | David Thompson | 2017-01-27 | 2 | -0/+24 |
| | | | | | * Makefile.am (AM_MAKEINFOHTMLFLAGS): New variable. * doc/manual.css: New file. | ||||
* | Add full GPLv3 text. | David Thompson | 2017-01-26 | 2 | -0/+675 |
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* | Ignore generated tarballs and signatures. | David Thompson | 2017-01-26 | 1 | -0/+2 |
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* | Distribute examples in release tarballs. | David Thompson | 2017-01-26 | 1 | -0/+12 |
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* | examples: Add nine-patch example. | David Thompson | 2017-01-26 | 3 | -0/+32 |
| | | | | | | * examples/nine-patch.scm: New file. * examples/images/dialog-box.png: New file. * examples/AUTHORS: New file. | ||||
* | configure: Drop Guile 2.0 support.v0.2.0 | David Thompson | 2017-01-26 | 1 | -1/+1 |
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* | Bump version to 0.2.0. | David Thompson | 2017-01-25 | 1 | -1/+1 |
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* | doc: Mention that signed distance field rendering is not implemented. | David Thompson | 2017-01-25 | 1 | -1/+2 |
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* | doc: Document draw-line. | David Thompson | 2017-01-25 | 1 | -0/+18 |
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* | doc: Fix multi-line @deffn commands. | David Thompson | 2017-01-25 | 1 | -11/+14 |
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* | examples: Add line segment example. | David Thompson | 2017-01-25 | 1 | -0/+31 |
| | | | | * examples/lines.scm: New file. | ||||
* | render: shapes: Add docstring to draw-line. | David Thompson | 2017-01-25 | 1 | -0/+6 |
| | | | | * chickadee/render/shapes.scm (draw-line): Add docstring. | ||||
* | render: shapes: Change draw-line to accept vector arguments. | David Thompson | 2017-01-25 | 1 | -7/+11 |
| | | | | | * chickadee/render/shapes.scm (draw-line): Replace x1, y1, x2, y2 arguments with start and end arguments that are vec2s. | ||||
* | render: shapes: Delete draw-rectangle-outline procedure. | David Thompson | 2017-01-25 | 1 | -11/+1 |
| | | | | * chickadee/render/shapes.scm (draw-rectangle-outline): Delete. | ||||
* | render: viewport: Make applying the null viewport a no-op. | David Thompson | 2017-01-25 | 1 | -10/+11 |
| | | | | | * chickadee/render/viewport.scm (apply-viewport): Don't do anything if the viewport being applied is the null viewport. | ||||
* | Ensure that the viewport is cleared at the beginning of each frame. | David Thompson | 2017-01-25 | 1 | -0/+4 |
| | | | | | * chickadee.scm (run-game): Switch to the null viewport at the beginning of each frame to ensure other viewports are cleared. | ||||
* | Fix guile-sdl2 procedure name. | David Thompson | 2017-01-25 | 1 | -1/+1 |
| | | | | * chickadee.scm (run-game): s/keyboard-event-repeat/keyboard-event-repeat?/ | ||||
* | guix: Update guile-sdl2 recipe to 0.2.0. | David Thompson | 2017-01-25 | 1 | -51/+43 |
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* | Add audio support. | David Thompson | 2017-01-24 | 4 | -1/+206 |
| | | | | | | | * chickadee/audio.scm: New file. * Makefile.am (SOURCES): Add it. * chickadee.scm (run-game): Initialize audio. * doc/api.texi ("Audio"): Document it. | ||||
* | doc: Document sprites and fonts. | David Thompson | 2017-01-24 | 1 | -7/+176 |
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* | render: Add bitmap font support. | David Thompson | 2017-01-24 | 6 | -0/+467 |
| | | | | | | | | | * chickadee/render/font.scm: New file. * Makefile.am (SOURCES): Add it. * examples/text.scm: New file. * examples/fonts/AUTHORS: New file. * examples/fonts/good_neighbors_starling.png: New file. * examples/fonts/good_neighbors_starling.xml: New file. | ||||
* | render: sprite: Improve argument names to draw-sprite. | David Thompson | 2017-01-24 | 1 | -51/+59 |
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* | examples: sprite: Quit the demo when close button is pressed. | David Thompson | 2017-01-24 | 1 | -0/+1 |
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* | math: rect: Fix vec2-clamp-to-rect. | David Thompson | 2017-01-24 | 1 | -1/+1 |
| | | | | * chickadee/math/rect.scm (vec2-clamp-to-rect): s/copy-vec2/vec2-copy/ | ||||
* | math: vector: Fix vec2-copy and vec2-copy! | David Thompson | 2017-01-24 | 1 | -23/+20 |
| | | | | | * chickadee/math/vector.scm: Reorder procedure definitions to overcome inlining issues. | ||||
* | Add 'make publish' target. | David Thompson | 2017-01-23 | 1 | -0/+5 |
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* | Don't build dvi docs. | David Thompson | 2017-01-23 | 1 | -0/+2 |
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* | doc: Update copyright year.v0.1.0 | David Thompson | 2017-01-23 | 1 | -1/+1 |
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* | Add basic sprite example. | David Thompson | 2017-01-23 | 2 | -0/+17 |
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* | README: Fix example code again. | David Thompson | 2017-01-23 | 1 | -3/+5 |
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* | Set a default projection matrix for convenience. | David Thompson | 2017-01-23 | 1 | -2/+6 |
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* | README: Fix example code. | David Thompson | 2017-01-22 | 1 | -4/+8 |
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* | doc: Document a few more things. | David Thompson | 2017-01-20 | 1 | -6/+171 |
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* | doc: Add more documentation! | David Thompson | 2017-01-19 | 2 | -4/+276 |
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* | render: framebuffer: Create and use a default viewport. | David Thompson | 2017-01-19 | 2 | -5/+19 |
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* | render: viewport: Change %standard-clear-flags to %default-clear-flags. | David Thompson | 2017-01-19 | 1 | -2/+3 |
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* | render: viewport: Use a non-black default clear color. | David Thompson | 2017-01-19 | 2 | -7/+7 |
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* | render: texture: Quick code style fix. | David Thompson | 2017-01-19 | 1 | -1/+1 |
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* | render: Add framebuffers. | David Thompson | 2017-01-19 | 4 | -10/+152 |
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* | render: shader: Restore ability to serialize color objects. | David Thompson | 2017-01-19 | 1 | -2/+2 |
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