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chickadee
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Chickadee Game Toolkit
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Commit message (
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Author
Age
Files
Lines
*
graphics: phong: Improve lighting.
David Thompson
2021-08-06
3
-12
/
+23
*
graphics: model: Add placeholders for more texcoords in glTF models.
David Thompson
2021-08-06
1
-2
/
+11
*
graphics: color: Do not clamp color values to [0, 1] range.
David Thompson
2021-05-14
1
-6
/
+1
*
graphics: phong: Respect the user defined lights passed to draw-model.
David Thompson
2021-05-14
4
-66
/
+148
*
graphics: model: Change default OBJ model color factors.
David Thompson
2021-05-14
1
-3
/
+3
*
graphics: model: Don't flip pixels of OBJ model textures.
David Thompson
2021-05-14
1
-4
/
+8
*
graphics: model: Change default ambient light color.
David Thompson
2021-05-14
1
-1
/
+1
*
graphics: model: Use multisampling.
David Thompson
2021-05-14
1
-1
/
+3
*
graphics: pbr: Add placeholder inputs/outputs to shaders.
David Thompson
2021-05-14
2
-3
/
+16
*
graphics: pbr: Fix missing semicolon in fragment shader.
David Thompson
2021-05-14
1
-1
/
+1
*
graphics: pbr: Improve fragment shader.
David Thompson
2021-05-14
1
-54
/
+115
*
graphics: pbr: Partially rewrite fragment shader.
David Thompson
2021-05-13
1
-93
/
+147
*
math: matrix: Add in-place orthographic/perspective projection procedures.
David Thompson
2021-05-13
1
-10
/
+24
*
Add warp-mouse and set-show-cursor! procedures.
David Thompson
2021-05-13
1
-0
/
+8
*
Add mouse wheel event handler.
David Thompson
2021-05-13
2
-0
/
+18
*
guix: Update guile-sdl2 to latest commit.
David Thompson
2021-05-13
1
-2
/
+2
*
math: matrix: Add look-at/look-at! procedures.
David Thompson
2021-05-12
1
-0
/
+23
*
graphics: model: Add support for dynamic lights in PBR models.
David Thompson
2021-05-12
4
-69
/
+131
*
graphics: model: Remove occlusion factor.
David Thompson
2021-05-12
2
-8
/
+0
*
math: vector: Minor style tweaks.
David Thompson
2021-05-12
1
-6
/
+7
*
math: vector: Fix vec3-copy!
David Thompson
2021-05-12
1
-2
/
+4
*
Add (chickadee graphics light) module.
David Thompson
2021-05-12
2
-0
/
+104
*
graphics: model: Add really rough sketch of PBR lighting model.
David Thompson
2021-05-11
3
-31
/
+207
*
graphics: pbr: Add metallic roughness texture back in.
David Thompson
2021-05-11
2
-3
/
+18
*
graphics: texture: Add state for texture unit 4.
David Thompson
2021-05-11
1
-0
/
+7
*
graphics: pbr: Set alpha cutoff of default material to 0.5.
David Thompson
2021-05-10
1
-1
/
+1
*
graphics: pbr: Add comments to fragment shader.
David Thompson
2021-05-10
1
-3
/
+3
*
graphics: pbr: Shade blue when there is no vertex color or base color.
David Thompson
2021-05-10
1
-1
/
+1
*
graphics: model: Display a warning when loading sparse glTF data.
David Thompson
2021-05-10
1
-0
/
+4
*
graphics: model: Fix buffer view index/vertex logic.
David Thompson
2021-05-10
1
-12
/
+26
*
graphics: model: Fix matrix multiplication order errors.
David Thompson
2021-05-10
1
-3
/
+3
*
graphics: buffer: Fix indexed rendering with a byte offset.
David Thompson
2021-05-10
1
-6
/
+8
*
math: matrix: Fix implementation of matrix4-rotate!
David Thompson
2021-05-10
1
-15
/
+21
*
math: quaternion: Add rotation->quaternion procedure.
David Thompson
2021-05-10
1
-1
/
+17
*
graphics: texture: Explicitly set active texture unit in make-texture.
David Thompson
2021-05-10
1
-2
/
+4
*
graphics: model: Add support for mirrored repeat texture wrap mode.
David Thompson
2021-05-10
1
-1
/
+1
*
graphics: texture: Add support for mirrored repeat wrap mode.
David Thompson
2021-05-10
2
-5
/
+6
*
graphics: model: Pre-compute world matrices for model nodes.
David Thompson
2021-05-10
1
-76
/
+63
*
graphics: model: Rename <scene-node> to <model-node>.
David Thompson
2021-05-10
1
-19
/
+19
*
graphics: pbr: Fix code indentation.
David Thompson
2021-05-08
1
-2
/
+2
*
graphics: buffer: Fix rendering of vertex arrays without indices.
David Thompson
2021-05-08
1
-1
/
+6
*
graphics: pbr: Export pbr-material-*-texture-enabled procedures.
David Thompson
2021-05-08
1
-0
/
+4
*
graphics: model: Add basic alpha mode support for glTF models.
David Thompson
2021-05-08
3
-9
/
+38
*
graphics: buffer: Fix misnamed procedure export.
David Thompson
2021-05-07
1
-1
/
+1
*
model: Improve PBR material handling for glTF models.
David Thompson
2021-05-07
3
-73
/
+134
*
graphics: phong: Extract shader code to separate files.
David Thompson
2021-05-07
4
-125
/
+129
*
graphics: pbr: Extract shader code to separate files.
David Thompson
2021-05-07
4
-79
/
+87
*
model: Don't crash due to unsupported glTF texture wrap mode.
David Thompson
2021-05-07
1
-2
/
+4
*
model: Add crude support for secondary textures in glTF models.
David Thompson
2021-05-07
2
-27
/
+49
*
model: Add support for vertex colored glTF models.
David Thompson
2021-05-07
2
-12
/
+38
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