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chickadee
master
wip-gpu
wip-graphics-backend
wip-sglsl
Chickadee Game Toolkit
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*
Add utils module.
David Thompson
2017-01-19
2
-0
/
+34
*
Run GPU finalizers in game loop.
David Thompson
2017-01-18
1
-1
/
+4
*
doc: Add the beginnings of an API reference.
David Thompson
2017-01-18
3
-1
/
+141
*
render: sprite: First pass at optimizing batched rendering.
David Thompson
2017-01-13
1
-36
/
+60
*
math: matrix: Use vectors for matrix ops.
David Thompson
2017-01-13
1
-16
/
+18
*
render: sprite: Implement dynamic sprite batch resizing.
David Thompson
2017-01-12
1
-9
/
+36
*
render: texture: Add texture atlas record type.
David Thompson
2017-01-12
1
-1
/
+72
*
render: sprite: Add "nine patch" renderer.
David Thompson
2017-01-12
1
-4
/
+96
*
render: sprite: Don't reset batch if batching is already active.
David Thompson
2017-01-12
1
-9
/
+11
*
Update .dir-locals.el.
David Thompson
2017-01-10
1
-1
/
+3
*
render: sprite: Change draw-sprite to use rects.
David Thompson
2017-01-10
1
-32
/
+47
*
math: matrix: Update to use new vector library.
David Thompson
2017-01-10
1
-22
/
+12
*
math: Begin rewrite of vector math module.
David Thompson
2017-01-10
2
-206
/
+164
*
math: Add rect module.
David Thompson
2017-01-10
2
-0
/
+358
*
render: gl: Add glUniform2fv binding.
David Thompson
2017-01-10
1
-0
/
+1
*
math: Inline operations for performance improvements.
David Thompson
2017-01-10
1
-2
/
+28
*
input: controller: Inline controller-axis calls.
David Thompson
2017-01-10
1
-1
/
+1
*
First commit!
David Thompson
2017-01-04
27
-0
/
+3899
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