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* render: asset: Don't use mipmaps for now.David Thompson2018-09-071-4/+6
* render: asset: Use default sampler index of 0 when loading textures.David Thompson2018-09-071-1/+2
* render: asset: Removing debug print calls.David Thompson2018-09-071-2/+2
* render: scene: Make material factors default to 1.0.David Thompson2018-09-072-7/+7
* render: asset: Add material texture parsing and loading.David Thompson2018-09-071-54/+103
* render: scene: Apply base color texture and factor.David Thompson2018-09-073-6/+16
* render: scene: Merge metallic roughness into material record type.David Thompson2018-09-071-44/+40
* render: shader: Add support for vec3 uniform values.David Thompson2018-09-071-5/+5
* render: gl: Re-export gl-uniform3fv.David Thompson2018-09-071-0/+1
* render: scene: Stop allocating matrices when rendering.David Thompson2018-09-061-22/+17
* data: shaders: Update WIP PBR shaders.David Thompson2018-09-062-5/+4
* render: buffer: Fix pointer argument to glVertexAttribPointer.David Thompson2018-09-061-4/+1
* render: buffer: Use correct data type for index buffer when rendering.David Thompson2018-09-061-6/+6
* render: buffer: Stop using glBufferSubData when creating VBOs.David Thompson2018-09-061-6/+3
* render: buffer: Fixed default typed buffer length calculation.David Thompson2018-09-061-3/+14
* render: buffer: Orphan before mapping only when used for streaming.David Thompson2018-09-061-3/+4
* render: scene: Add better printers for primitives, meshes, and scenes.David Thompson2018-09-061-0/+17
* render: gl: Export gl-point-size.David Thompson2018-09-061-0/+2
* math: Add grid module.David Thompson2018-09-023-0/+493
* Remove default error handler.David Thompson2018-09-022-14/+16
* render: shapes: Add simple (but slow) bezier curve rendering.David Thompson2018-08-291-1/+85
* Add bezier curve module.David Thompson2018-08-292-0/+83
* render: shapes: Allow matrix to be passed to draw-line.David Thompson2018-08-291-5/+12
* scripting: Add repeat macro.David Thompson2018-08-291-0/+8
* Fix error handling logic.David Thompson2018-08-251-7/+15
* Remove custom backtrace display.David Thompson2018-08-251-9/+0
* git: Ignore html manual build artifacts.David Thompson2018-08-231-0/+1
* Update manual to reflect major API changes.David Thompson2018-08-231-242/+132
* Add default game loop error handler.David Thompson2018-08-232-5/+11
* guix: Update guile-sdl2 to latest commit in master.David Thompson2018-08-231-2/+2
* Update README.David Thompson2018-08-231-19/+34
* Move SDL game loop implementation to its own module.David Thompson2018-08-2312-502/+220
* math: vector: Add read syntax.David Thompson2018-08-236-8/+34
* window: Fix procedure export.David Thompson2018-08-231-1/+1
* Make the game loop modular!David Thompson2018-08-236-207/+195
* Bump to version 0.3.0.David Thompson2018-07-111-1/+1
* README: Update guile-sdl2 requirement.David Thompson2018-07-111-1/+1
* render: Replace keyword->string from SRFI-88.David Thompson2018-07-111-1/+3
* guix: Update guile-sdl2 commit.David Thompson2018-07-111-10/+4
* guix: Upgrade to Guile 2.2.4.David Thompson2018-07-081-3/+3
* Fix Makefile.am.David Thompson2018-06-261-2/+2
* Remove problematic OpenGL requirements.David Thompson2018-06-253-16/+6
* Remove experimental buffer API.David Thompson2018-06-254-470/+15
* doc: Add framebuffer docs.David Thompson2018-06-251-0/+38
* Display proper backtraces when there is no game loop error handler.David Thompson2018-06-241-11/+10
* render: tiled: Add support for external tilesets.David Thompson2018-06-241-3/+13
* guix: Use Guile 2.2.2 for now.David Thompson2018-06-241-3/+3
* error: Pass error key and args to error hook.David Thompson2018-05-031-2/+2
* Add game loop error hook.David Thompson2018-05-031-47/+75
* render: font: Allow rendering of substrings.David Thompson2018-04-302-4/+12