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* examples: model: Remove bad code left in accidentally.David Thompson2019-10-241-3/+0
* Add 3D model example data to Makefile.am.David Thompson2019-10-241-1/+3
* render: Restructure 3D modules and add basic support for OBJ models.David Thompson2019-10-2410-768/+3857
* render: shader: Rename <shader-data-type> to <shader-primitive-type>.David Thompson2019-10-231-50/+50
* render: shader: Allow client-side only fields in shader structs.David Thompson2019-10-231-2/+11
* render: shader: Convert camel case uniform names to lispy snake case.David Thompson2019-10-231-1/+11
* render: shader: Remove unnecessary module import.David Thompson2019-10-211-1/+0
* render: shader: Remove debugging code.David Thompson2019-10-211-19/+1
* render: shader: Add support for shader structs.David Thompson2019-10-212-147/+490
* render: shader: Improve shader compilation error printing.David Thompson2019-10-181-1/+3
* render: shader: Support primitive array uniform variables.David Thompson2019-10-171-47/+52
* render: shader: Move shader loading helper procedures out of top level.David Thompson2019-10-171-126/+115
* render: shader: Decouple uniform serialization with uniform setting.David Thompson2019-10-172-38/+104
* render: gl: Add more glUniform functions.David Thompson2019-10-171-1/+11
* render: shader: Encapsulate GLSL types in <shader-data-type> records.David Thompson2019-10-161-108/+109
* math: vector: Add vec3 cross product procedures.David Thompson2019-10-111-0/+16
* math: vector: Add vec3 arithmetic procedures.David Thompson2019-10-111-0/+21
* math: matrix: Add procedures for X and Y axis rotations.David Thompson2019-10-111-0/+30
* array-list: Add bounds checking to array-list-ref.David Thompson2019-10-111-1/+3
* render: Introduce render context object.David Thompson2019-10-111-60/+43
* examples: Update particle example.David Thompson2019-07-241-11/+42
* render: particles: Fix misuse of streaming vertex buffer.David Thompson2019-07-241-116/+105
* Fix a few errors in the manual.David Thompson2019-06-051-3/+3
* Makefile: Generate detached signatures in publish task.v0.4.0David Thompson2019-06-041-1/+1
* render: tiled: Add point->tile.David Thompson2019-06-043-3/+25
* doc: Add direntry information.David Thompson2019-06-041-0/+5
* doc: Update copyright years.David Thompson2019-06-021-1/+1
* doc: Add tutorial for REPL setup.David Thompson2019-06-021-0/+33
* doc: Expand API reference for Tiled maps.David Thompson2019-06-021-0/+184
* doc: Remove unnecessary @var markup in argument lists.David Thompson2019-05-281-303/+300
* Update a couple of examples to use new sprite batch API.Alex McGrath2019-05-283-24/+31
* render: sprite: Add draw-sprite-batch* procedure.David Thompson2019-05-221-9/+30
* Update copyright year on sprite and buffer modules.David Thompson2019-05-162-2/+2
* Ignore emacs temp files.David Thompson2019-05-141-0/+1
* Fix 'make distcheck'.David Thompson2019-05-131-7/+3
* doc: Remove unicode character for pi because it breaks 'make dvi'.David Thompson2019-05-131-3/+3
* README: Update example code.David Thompson2019-05-131-3/+2
* render: Replace broken refs to "typed buffer" with "buffer view".David Thompson2019-05-132-51/+51
* doc: Remove reference to old hook system.David Thompson2019-05-131-2/+3
* render: Rename "typed buffer" to "buffer view".David Thompson2019-05-134-220/+220
* doc: Improve texture documentation.David Thompson2019-05-132-3/+84
* render: texture: Stop exporting texture-id.David Thompson2019-05-131-1/+0
* Update SDL2 game controller database file.David Thompson2019-05-121-1/+38
* render: sprite: Rewrite sprite batching API.David Thompson2019-05-125-318/+373
* render: buffer: Allow specifying read/write mode when mapping buffer.David Thompson2019-05-101-2/+5
* render: buffer: Fix buffer orphaning for streaming buffers.David Thompson2019-05-101-4/+3
* render: buffer: Don't attempt to map a buffer that is already mapped.David Thompson2019-05-091-10/+11
* render: buffer: Add buffer-mapped? procedure.David Thompson2019-05-091-0/+5
* render: font: Respect newline character when rendering.David Thompson2019-05-081-15/+19
* render: tiled: Parse out tile flip bits.David Thompson2019-05-081-2/+11