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* graphics: path: Allow model-view matrix to be applied to rendered path.David Thompson2020-11-191-8/+17
| | | | | | | | | Every other type of rendering operation supports this, so paths should be no different. This type of transformation, unlike a transformation applied at the canvas or painter level, can cause a non-smooth output the matrix scales the result since it's transforming the geometry as-is rather than building new geometry with all path points transformed.
* Update game controller database file.David Thompson2020-11-191-3/+17
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* graphics: path: Fix bad syntax in fragment shader in GLSL 1.2.David Thompson2020-11-191-2/+2
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* graphics: path: Fix bug where blend mode wasn't set during fills.David Thompson2020-11-191-0/+1
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* examples: grid: Update to use path module instead of deleted shapes module.David Thompson2020-11-191-31/+63
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* math: grid: Add grid-cell-fold and grid-item-fold procedures.David Thompson2020-11-191-1/+15
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* graphics: particles: Make shader compatible with GLSL 1.2.David Thompson2020-11-191-1/+1
| | | | Hopefully, that is.
* examples: Delete obsolete lines example.David Thompson2020-11-181-28/+0
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* graphics: tiled: Remove region argument from draw-tile-map.David Thompson2020-11-182-30/+13
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* Fallback to no multisampling if window creation fails.David Thompson2020-11-181-19/+45
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* examples: Replace calls to sdl-ticks with elapsed-time.David Thompson2020-11-182-8/+7
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* graphics: buffer: Fix silly error in render-vertices/instanced.David Thompson2020-11-181-1/+1
| | | | | Used 'when' when I meant to use 'if' and therefore both branches of what should have been a conditional were executed. :(
* math: quaternion: Remove calls to deleted square procedure.David Thompson2020-11-181-5/+5
| | | | Oops.
* render: Add vector path rendering module.David Thompson2020-11-186-60/+1991
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* graphics: Delete shapes module.David Thompson2020-11-162-437/+0
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* examples: tiled: Add smooth scrolling with arrow keys.David Thompson2020-11-161-13/+52
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* graphics: tiled: Ensure that point->tile always returns integers.David Thompson2020-11-161-13/+18
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* Add elapsed-time procedure.David Thompson2020-11-162-0/+11
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* Remove scancode argument from key-press and key-release handlers.David Thompson2020-11-165-19/+6
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* graphics: tiled: Remove version constraint.David Thompson2020-11-161-5/+2
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* graphics: font: Add color argument to draw-text.David Thompson2020-11-162-5/+11
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* math: vector: Add vec2-cross procedure.David Thompson2020-11-131-0/+5
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* math: rect: Fix rect-union and rect-clip.David Thompson2020-11-131-4/+4
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* math: rect: Fix rect-inflate.David Thompson2020-10-151-2/+3
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* math: matrix: Add 3x3 matrix.David Thompson2020-10-151-106/+345
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* math: rect: Export make-null-rect.David Thompson2020-10-151-0/+1
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* math: rect: Move functional procedures after the imperative ones.David Thompson2020-10-151-56/+61
| | | | | The functional procedures weren't working because of a quirk with Guile's handling of the top level.
* graphics: color: Add DawnBringer 32-color palette.David Thompson2020-10-151-26/+132
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* math: vector: Add origin argument to vec2/polar.David Thompson2020-10-131-3/+4
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* math: vector: Add vec2= and vec3= procedures.David Thompson2020-10-131-0/+11
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* graphics: buffer: Always apply index buffer before rendering.David Thompson2020-10-131-11/+15
| | | | I can't believe this didn't cause me trouble before now. Wow.
* math: rect: Fix rect-union when one of the rectangles has no area.David Thompson2020-10-131-8/+18
| | | | | Rectangles that have no area shouldn't be considered as part of the union.
* graphics: stencil: Fix incorrect variable name.David Thompson2020-10-131-1/+1
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* graphics: Add color mask support.David Thompson2020-10-123-7/+64
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* graphics: Add multisampling support.David Thompson2020-10-123-5/+34
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* graphics: buffer: Fix segfault in resize-buffer!David Thompson2020-10-121-7/+9
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* graphics: Fix argument order in gpu-apply and gpu-apply/instanced.David Thompson2020-10-111-2/+2
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* render: buffer: Allow streaming buffers to be resized.David Thompson2020-10-111-2/+21
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* math: Delete square procedure.David Thompson2020-10-112-8/+4
| | | | It's just not useful.
* render: gl: Export glPolygonMode and glColorMask.David Thompson2020-10-111-0/+8
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* render: buffer: Support vertex arrays with no index buffer.David Thompson2020-10-113-21/+27
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* graphics: shader: Replace reference to deleted 'color' procedure.David Thompson2020-10-111-1/+1
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* graphics: texture: Add load-tileset procedure.David Thompson2020-10-112-1/+37
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* math: grid: Export grid-rect-ref.David Thompson2020-10-111-0/+1
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* graphics: color: Remove 'color' procedure.David Thompson2020-10-111-4/+1
| | | | Use 'make-color' instead.
* Update game controller database file.David Thompson2020-10-081-11/+283
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* graphics: Improve GLSL 1.2 compatibility.Jelle Licht2020-10-064-13/+40
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* graphics: framebuffer: Use a fully transparent clear color.David Thompson2020-10-041-1/+4
| | | | | Without this it is impossible to render multiple framebuffers on top of each other and get the desired result.
* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-0335-174/+174
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* Do not auto-compile example files before running them.David Thompson2020-10-031-1/+1
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