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* doc: Reorganize graphics section.David Thompson2020-12-051-250/+250
* doc: Fix typo in procedure name.David Thompson2020-12-051-1/+1
* doc: Document 3x3 matrices.David Thompson2020-12-051-1/+83
* doc: Move grid subsection to end of math section.David Thompson2020-12-051-107/+112
* doc: Remove subsections for performance notes.David Thompson2020-12-051-2/+2
* make: Include run-example script in release tarballs.David Thompson2020-12-051-0/+1
* Update to new guile-sdl2 API.David Thompson2020-12-052-12/+12
* Bump version to 0.6.0.v0.6.0David Thompson2020-11-191-1/+1
* Update .dir-locals.el.David Thompson2020-11-191-8/+16
* Makefile: Update publish target.David Thompson2020-11-191-1/+1
* Revert "Do not auto-compile example files before running them."David Thompson2020-11-191-1/+1
* graphics: Add polygon and cull face modes to render context.David Thompson2020-11-196-13/+153
* graphics: path: Allow model-view matrix to be applied to rendered path.David Thompson2020-11-191-8/+17
* Update game controller database file.David Thompson2020-11-191-3/+17
* graphics: path: Fix bad syntax in fragment shader in GLSL 1.2.David Thompson2020-11-191-2/+2
* graphics: path: Fix bug where blend mode wasn't set during fills.David Thompson2020-11-191-0/+1
* examples: grid: Update to use path module instead of deleted shapes module.David Thompson2020-11-191-31/+63
* math: grid: Add grid-cell-fold and grid-item-fold procedures.David Thompson2020-11-191-1/+15
* graphics: particles: Make shader compatible with GLSL 1.2.David Thompson2020-11-191-1/+1
* examples: Delete obsolete lines example.David Thompson2020-11-181-28/+0
* graphics: tiled: Remove region argument from draw-tile-map.David Thompson2020-11-182-30/+13
* Fallback to no multisampling if window creation fails.David Thompson2020-11-181-19/+45
* examples: Replace calls to sdl-ticks with elapsed-time.David Thompson2020-11-182-8/+7
* graphics: buffer: Fix silly error in render-vertices/instanced.David Thompson2020-11-181-1/+1
* math: quaternion: Remove calls to deleted square procedure.David Thompson2020-11-181-5/+5
* render: Add vector path rendering module.David Thompson2020-11-186-60/+1991
* graphics: Delete shapes module.David Thompson2020-11-162-437/+0
* examples: tiled: Add smooth scrolling with arrow keys.David Thompson2020-11-161-13/+52
* graphics: tiled: Ensure that point->tile always returns integers.David Thompson2020-11-161-13/+18
* Add elapsed-time procedure.David Thompson2020-11-162-0/+11
* Remove scancode argument from key-press and key-release handlers.David Thompson2020-11-165-19/+6
* graphics: tiled: Remove version constraint.David Thompson2020-11-161-5/+2
* graphics: font: Add color argument to draw-text.David Thompson2020-11-162-5/+11
* math: vector: Add vec2-cross procedure.David Thompson2020-11-131-0/+5
* math: rect: Fix rect-union and rect-clip.David Thompson2020-11-131-4/+4
* math: rect: Fix rect-inflate.David Thompson2020-10-151-2/+3
* math: matrix: Add 3x3 matrix.David Thompson2020-10-151-106/+345
* math: rect: Export make-null-rect.David Thompson2020-10-151-0/+1
* math: rect: Move functional procedures after the imperative ones.David Thompson2020-10-151-56/+61
* graphics: color: Add DawnBringer 32-color palette.David Thompson2020-10-151-26/+132
* math: vector: Add origin argument to vec2/polar.David Thompson2020-10-131-3/+4
* math: vector: Add vec2= and vec3= procedures.David Thompson2020-10-131-0/+11
* graphics: buffer: Always apply index buffer before rendering.David Thompson2020-10-131-11/+15
* math: rect: Fix rect-union when one of the rectangles has no area.David Thompson2020-10-131-8/+18
* graphics: stencil: Fix incorrect variable name.David Thompson2020-10-131-1/+1
* graphics: Add color mask support.David Thompson2020-10-123-7/+64
* graphics: Add multisampling support.David Thompson2020-10-123-5/+34
* graphics: buffer: Fix segfault in resize-buffer!David Thompson2020-10-121-7/+9
* graphics: Fix argument order in gpu-apply and gpu-apply/instanced.David Thompson2020-10-111-2/+2
* render: buffer: Allow streaming buffers to be resized.David Thompson2020-10-111-2/+21