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chickadee
master
wip-gpu
wip-graphics-backend
wip-sglsl
Chickadee Game Toolkit
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Author
Age
Files
Lines
*
render: tiled: Export draw-tile-map*.
David Thompson
2018-04-30
1
-1
/
+2
*
render: tiled: Invert Y coordinates of objects.
David Thompson
2018-04-29
1
-8
/
+12
*
render: tiled: Add tile-map-layer-ref.
David Thompson
2018-04-29
1
-0
/
+17
*
render: font: Fix bug in font-line-width.
David Thompson
2018-04-27
1
-1
/
+1
*
Invert Y coordinate in mouse motion event.
David Thompson
2018-04-21
1
-1
/
+1
*
render: font: Add font-line-width procedure.
David Thompson
2018-04-21
1
-0
/
+12
*
render: font: Print "?" instead of crashing when character is missing.
David Thompson
2018-04-21
1
-1
/
+2
*
Update .dir-locals.el.
David Thompson
2018-03-13
1
-1
/
+2
*
Add tile map example.
David Thompson
2018-01-29
5
-1
/
+135
*
render: Add Tiled map renderer.
David Thompson
2018-01-29
3
-0
/
+472
*
render: texture: Define custom record type printer for texture atlas.
David Thompson
2018-01-29
1
-0
/
+8
*
guix: Switch back to Guile 2.2.2.
David Thompson
2018-01-29
1
-3
/
+3
*
window: Display warning when vsync is not supported.
David Thompson
2018-01-27
1
-1
/
+7
*
math: matrix: Fix typos in matrix4-2d-transform!
David Thompson
2018-01-17
1
-2
/
+2
*
render: texture: Keep a rect for use with draw-sprite and friends.
David Thompson
2018-01-17
2
-27
/
+34
*
render: font: Fix typo.
David Thompson
2018-01-17
1
-1
/
+1
*
render: sprite: Fix bug in rendering texture regions.
David Thompson
2018-01-17
1
-3
/
+9
*
render: texture: Fix split-texture.
David Thompson
2018-01-17
1
-2
/
+2
*
Revert "Add error handling to game loop."
David Thompson
2018-01-17
1
-73
/
+65
*
render: Refactor sprite rendering.
David Thompson
2018-01-17
4
-245
/
+228
*
math: matrix: Add matrix4-2d-transform! procedure.
David Thompson
2018-01-17
1
-0
/
+42
*
Add error handling to game loop.
David Thompson
2018-01-12
1
-65
/
+73
*
Fix broken mouse Y coordinate inversion.
David Thompson
2018-01-09
1
-1
/
+1
*
audio: Use values between 0 and 1 for volume.
David Thompson
2018-01-09
1
-9
/
+12
*
render: shapes: Add draw-filled-rect procedure.
David Thompson
2018-01-08
1
-2
/
+74
*
render: color: Add color-lerp procedure.
David Thompson
2018-01-08
1
-2
/
+5
*
render: sprite: Allow passing custom transformation matrices.
David Thompson
2018-01-05
2
-129
/
+180
*
Fix inverted Y coordinates in mouse events.
David Thompson
2018-01-05
1
-3
/
+7
*
math: matrix: Allow translation by rect as if it were a vector.
David Thompson
2018-01-05
1
-0
/
+7
*
guix: Use Guile 2.2.3.
David Thompson
2018-01-05
1
-3
/
+3
*
window: Remove problematic GL attribute.
David Thompson
2017-11-14
1
-1
/
+0
*
math: matrix: Allow translation with 3D vectors.
David Thompson
2017-11-12
1
-5
/
+13
*
math: vector: Export vec3-z.
David Thompson
2017-11-12
1
-0
/
+1
*
math: quaternion: Add custom record type printer.
David Thompson
2017-11-12
1
-0
/
+11
*
math: quaternion: Stop referncing inline procedure before it's defined.
David Thompson
2017-11-12
1
-1
/
+2
*
math: matrix: Support converting a quaternion into a rotation matrix.
David Thompson
2017-11-12
1
-0
/
+32
*
render: font: Add support for .fnt formatted fonts.
David Thompson
2017-11-11
1
-3
/
+112
*
guix: Update to latest guile-sdl2 commit.
David Thompson
2017-11-10
1
-2
/
+2
*
render: font: Add support for tile fonts.
David Thompson
2017-11-10
1
-0
/
+30
*
render: font: Simplify implementation with texture regions.
David Thompson
2017-11-10
1
-20
/
+13
*
doc: scripting: Replace references to "wait" with "sleep".
David Thompson
2017-10-27
1
-4
/
+4
*
scripting: agenda: Add reset-agenda procedure.
David Thompson
2017-10-19
1
-0
/
+7
*
render: texture: Fix bug in texture region coordinate calculation.
David Thompson
2017-10-17
1
-1
/
+1
*
Third time's the charm for a bug fix?
David Thompson
2017-10-17
1
-2
/
+1
*
Fix build bug for real this time.
David Thompson
2017-10-17
1
-6
/
+5
*
render: texture: Fix strange parallel compilation issue.
David Thompson
2017-10-17
1
-1
/
+0
*
Add generalized A* path finding algorithm.
David Thompson
2017-10-17
2
-0
/
+78
*
render: sprite: Add support for drawing texture regions.
David Thompson
2017-10-17
3
-30
/
+52
*
render: texture: Use texture regions in texture atlas.
David Thompson
2017-10-17
1
-5
/
+6
*
render: texture: Add private gl-size field.
David Thompson
2017-10-17
1
-4
/
+7
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