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* render: texture: Support using 32 texture units.David Thompson2017-03-311-1/+1
| | | | | | | | | | | | | | | * chickadee/render/texture.scm (make-apply-texture, texture-ref, texture-set!): New procedures. (*texture-states*): New variable. (apply-texture, *texture-state*): Delete. (make-texture): Use 'vector-set!' * chickadee/render/shader.scm: Export 'uniform-type'. (default-uniform-value): Remove 'sampler-2d' case. (extract-uniforms): Handle sampler-2d uniforms specially. * chickadee/render.scm (current-texture): Add 'i' argument. (with-texture): Add 'n' argument. (gpu-apply*): Set textures for all texture units. * .dir-locals.el: Update indentation rules for 'with-texture'.
* Update .dir-locals.el.David Thompson2017-01-101-1/+3
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* First commit!David Thompson2017-01-041-0/+13