Commit message (Collapse) | Author | Age | Files | Lines | |
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* | WIP graphics engine rewrite. | David Thompson | 2024-07-24 | 1 | -0/+1 |
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* | Add bytestruct module. | David Thompson | 2024-02-22 | 1 | -0/+1 |
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* | guix: Use guile-next. | David Thompson | 2024-02-15 | 1 | -1/+2 |
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* | emacs: Remove directory local compile command. | David Thompson | 2022-10-01 | 1 | -2/+1 |
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* | dir-locals: Update compile-command to use 'guix shell'. | David Thompson | 2022-08-31 | 1 | -1/+1 |
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* | Add with-error-handling indent rule to .dir-locals.el. | David Thompson | 2021-09-21 | 1 | -0/+1 |
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* | Add the start of a test suite. | David Thompson | 2021-09-08 | 1 | -1/+3 |
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* | graphics: texture: Add support for cube maps. | David Thompson | 2021-08-16 | 1 | -0/+1 |
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* | utils: Add for-range macro. | David Thompson | 2021-03-05 | 1 | -1/+2 |
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* | graphics: Rewrite rendering engine. | David Thompson | 2021-01-26 | 1 | -0/+2 |
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* | graphics: buffer: Add dynamic geometry type. | David Thompson | 2020-12-09 | 1 | -0/+2 |
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* | Update .dir-locals.el. | David Thompson | 2020-11-19 | 1 | -8/+16 |
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* | Update .dir-locals.el. | David Thompson | 2018-03-13 | 1 | -1/+2 |
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* | Major rewrite of vertex buffer and vertex array abstractions. | David Thompson | 2017-09-13 | 1 | -1/+2 |
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* | Add buffer module. | David Thompson | 2017-05-02 | 1 | -1/+3 |
| | | | | | | | | | * chickadee/buffer.scm: New file. * Makefile.am (SOURCES): Add it. * .dir-locals.el: Add indent rules for with-buffer and with-current-buffer. * examples/buffer.scm: New file. * doc/api.texi (Buffers): Add docs. | ||||
* | render: texture: Support using 32 texture units. | David Thompson | 2017-03-31 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | * chickadee/render/texture.scm (make-apply-texture, texture-ref, texture-set!): New procedures. (*texture-states*): New variable. (apply-texture, *texture-state*): Delete. (make-texture): Use 'vector-set!' * chickadee/render/shader.scm: Export 'uniform-type'. (default-uniform-value): Remove 'sampler-2d' case. (extract-uniforms): Handle sampler-2d uniforms specially. * chickadee/render.scm (current-texture): Add 'i' argument. (with-texture): Add 'n' argument. (gpu-apply*): Set textures for all texture units. * .dir-locals.el: Update indentation rules for 'with-texture'. | ||||
* | Update .dir-locals.el. | David Thompson | 2017-01-10 | 1 | -1/+3 |
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* | First commit! | David Thompson | 2017-01-04 | 1 | -0/+13 |