diff options
Diffstat (limited to 'examples')
-rw-r--r-- | examples/images/serene-village.png | bin | 0 -> 122591 bytes | |||
-rw-r--r-- | examples/images/tiles.png | bin | 100846 -> 0 bytes | |||
-rw-r--r-- | examples/maps/example.tmx | 348 | ||||
-rw-r--r-- | examples/maps/serene-village.tsx | 84 | ||||
-rw-r--r-- | examples/tile-map.scm (renamed from examples/tiled.scm) | 59 |
5 files changed, 386 insertions, 105 deletions
diff --git a/examples/images/serene-village.png b/examples/images/serene-village.png Binary files differnew file mode 100644 index 0000000..d94cb31 --- /dev/null +++ b/examples/images/serene-village.png diff --git a/examples/images/tiles.png b/examples/images/tiles.png Binary files differdeleted file mode 100644 index d8a3dfd..0000000 --- a/examples/images/tiles.png +++ /dev/null diff --git a/examples/maps/example.tmx b/examples/maps/example.tmx index 6c8bc3d..4a3a77a 100644 --- a/examples/maps/example.tmx +++ b/examples/maps/example.tmx @@ -1,96 +1,274 @@ <?xml version="1.0" encoding="UTF-8"?> -<map version="1.0" tiledversion="1.1.0" orientation="orthogonal" renderorder="right-up" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextobjectid="1"> - <tileset firstgid="1" name="tiles" tilewidth="16" tileheight="16" tilecount="1440" columns="40"> - <image source="../images/tiles.png" width="640" height="576"/> - <terraintypes> - <terrain name="grass" tile="0"/> - 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duration="100"/> + <frame tileid="217" duration="100"/> + <frame tileid="218" duration="100"/> + <frame tileid="219" duration="100"/> + <frame tileid="220" duration="100"/> + <frame tileid="221" duration="100"/> + <frame tileid="222" duration="100"/> + </animation> + </tile> + <tile id="718"> + <animation> + <frame tileid="718" duration="100"/> + <frame tileid="719" duration="100"/> + <frame tileid="720" duration="100"/> + <frame tileid="721" duration="100"/> + </animation> + </tile> + <wangsets> + <wangset name="Unnamed Set" type="corner" tile="-1"> + <wangcolor name="Grass" color="#ff0000" tile="-1" probability="1"/> + <wangcolor name="Water" color="#00ff00" tile="-1" probability="1"/> + <wangcolor name="Dirt" color="#0000ff" tile="-1" probability="1"/> + <wangtile tileid="3" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="4" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="5" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="20" wangid="0,1,0,1,0,1,0,0"/> + <wangtile tileid="21" wangid="0,0,0,1,0,1,0,1"/> + <wangtile tileid="22" wangid="0,1,0,1,0,1,0,3"/> + <wangtile tileid="23" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="24" wangid="0,3,0,1,0,1,0,1"/> + <wangtile tileid="25" wangid="0,3,0,1,0,3,0,3"/> + <wangtile tileid="26" wangid="0,3,0,1,0,1,0,3"/> + <wangtile tileid="27" wangid="0,3,0,1,0,1,0,3"/> + <wangtile tileid="28" wangid="0,3,0,3,0,1,0,3"/> + <wangtile tileid="39" wangid="0,1,0,1,0,0,0,1"/> + <wangtile tileid="40" wangid="0,1,0,0,0,1,0,1"/> + <wangtile tileid="41" wangid="0,1,0,1,0,3,0,1"/> + <wangtile tileid="42" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="43" wangid="0,1,0,3,0,1,0,1"/> + <wangtile tileid="44" wangid="0,1,0,1,0,3,0,3"/> + <wangtile tileid="45" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="46" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="47" wangid="0,3,0,3,0,1,0,1"/> + <wangtile tileid="48" wangid="0,3,0,3,0,3,0,3"/> + <wangtile tileid="60" wangid="0,1,0,1,0,3,0,3"/> + <wangtile tileid="61" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="62" wangid="0,3,0,3,0,1,0,1"/> + <wangtile tileid="63" wangid="0,1,0,3,0,3,0,3"/> + <wangtile tileid="64" wangid="0,1,0,3,0,3,0,1"/> + <wangtile tileid="65" wangid="0,1,0,3,0,3,0,1"/> + <wangtile tileid="66" wangid="0,3,0,3,0,3,0,1"/> + <wangtile tileid="79" wangid="0,0,0,1,0,0,0,0"/> + <wangtile tileid="80" wangid="0,0,0,1,0,1,0,0"/> + <wangtile tileid="81" wangid="0,0,0,1,0,1,0,0"/> + <wangtile tileid="82" wangid="0,0,0,1,0,1,0,0"/> + <wangtile tileid="83" wangid="0,0,0,1,0,1,0,0"/> + <wangtile tileid="84" wangid="0,0,0,0,0,1,0,0"/> + <wangtile tileid="98" wangid="0,1,0,1,0,0,0,0"/> + <wangtile tileid="99" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="100" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="101" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="102" wangid="0,1,0,1,0,1,0,1"/> + <wangtile tileid="103" wangid="0,0,0,0,0,1,0,1"/> + <wangtile tileid="117" wangid="0,1,0,0,0,0,0,0"/> + <wangtile tileid="118" wangid="0,1,0,0,0,0,0,1"/> + <wangtile tileid="119" wangid="0,1,0,0,0,0,0,1"/> + <wangtile tileid="120" wangid="0,1,0,0,0,0,0,1"/> + <wangtile tileid="121" wangid="0,1,0,0,0,0,0,1"/> + <wangtile tileid="122" wangid="0,0,0,0,0,0,0,1"/> + </wangset> + </wangsets> +</tileset> diff --git a/examples/tiled.scm b/examples/tile-map.scm index c528f74..52d6b94 100644 --- a/examples/tiled.scm +++ b/examples/tile-map.scm @@ -3,11 +3,13 @@ (chickadee math rect) (chickadee graphics color) (chickadee graphics font) - (chickadee graphics tiled) + (chickadee graphics tile-map) (ice-9 format) (ice-9 match) (srfi srfi-11)) +(define window-width 960) +(define window-height 540) (define map #f) (define prev-camera (vec2 0.0 0.0)) (define camera (vec2 0.0 0.0)) @@ -20,12 +22,12 @@ (define start-time 0.0) (define avg-frame-time 16) (define stats-text (stats-message)) -(define stats-text-pos (vec2 4.0 464.0)) +(define stats-text-pos (vec2 4.0 (- window-height 16.0))) (define last-update start-time) (define scroll-speed 6.0) (define (load) - (set! map (load-tile-map "maps/example.tmx"))) + (set! map (load-tile-map "maps/example3.tmx"))) (define (draw alpha) ;; Linearly interpolate between the current camera position and the @@ -34,11 +36,13 @@ ;; loop does not render in lock-step with updates. (let ((beta (- 1.0 alpha))) (set-vec2-x! render-camera - (+ (* (vec2-x camera) alpha) - (* (vec2-x prev-camera) beta))) + (round + (+ (* (vec2-x camera) alpha) + (* (vec2-x prev-camera) beta)))) (set-vec2-y! render-camera - (+ (* (vec2-y camera) alpha) - (* (vec2-y prev-camera) beta)))) + (round + (+ (* (vec2-y camera) alpha) + (* (vec2-y prev-camera) beta))))) (draw-tile-map map #:camera render-camera) (draw-text text text-position #:color black) (draw-text stats-text stats-text-pos #:color black) @@ -47,20 +51,36 @@ (+ (* (- current-time start-time) 0.1) (* avg-frame-time 0.9))) (set! start-time current-time) - (when (>= (- current-time last-update) 1000) + (when (>= (- current-time last-update) 1.0) (set! stats-text (stats-message)) (set! last-update current-time)))) +(define (refresh-tile-coords x y) + (call-with-values (lambda () + (point->tile map + (+ x (vec2-x camera)) + (+ y (vec2-y camera)))) + (lambda (tx ty) + (set! text (format #f "~d, ~d" tx ty))))) + (define (update dt) (vec2-copy! camera prev-camera) - (set-vec2-x! camera - (+ (vec2-x camera) - (if (key-pressed? 'right) scroll-speed 0.0) - (if (key-pressed? 'left) (- scroll-speed) 0.0))) - (set-vec2-y! camera - (+ (vec2-y camera) - (if (key-pressed? 'up) scroll-speed 0.0) - (if (key-pressed? 'down) (- scroll-speed) 0.0)))) + (set-vec2! camera + (min (max (+ (vec2-x camera) + (if (key-pressed? 'right) scroll-speed 0.0) + (if (key-pressed? 'left) (- scroll-speed) 0.0)) + 0.0) + (- (* (tile-map-width map) (tile-map-tile-width map)) + window-width)) + (min (max (+ (vec2-y camera) + (if (key-pressed? 'up) scroll-speed 0.0) + (if (key-pressed? 'down) (- scroll-speed) 0.0)) + 0.0) + (- (* (tile-map-height map) (tile-map-tile-height map)) + window-height))) + (when (or (key-pressed? 'left) (key-pressed? 'right) + (key-pressed? 'down) (key-pressed? 'up)) + (refresh-tile-coords (mouse-x) (mouse-y)))) (define (key-press key modifiers repeat?) (match key @@ -68,11 +88,10 @@ (_ #t))) (define (mouse-move x y x-rel y-rel buttons) - (let-values (((tx ty) (point->tile map (- x (vec2-x camera)) (- y (vec2-y camera))))) - (set! text (format #f "~d, ~d" tx ty)))) + (refresh-tile-coords x y)) -(run-game #:window-width 640 - #:window-height 480 +(run-game #:window-width window-width + #:window-height window-height #:window-title "tile map demo" #:load load #:draw draw |