diff options
Diffstat (limited to 'examples')
-rw-r--r-- | examples/9-patch.scm | 17 | ||||
-rw-r--r-- | examples/particles.scm | 12 | ||||
-rw-r--r-- | examples/path.scm | 6 | ||||
-rw-r--r-- | examples/sprite-autobatch.scm | 78 | ||||
-rw-r--r-- | examples/sprite-batch.scm | 2 | ||||
-rw-r--r-- | examples/triangle.scm | 146 |
6 files changed, 245 insertions, 16 deletions
diff --git a/examples/9-patch.scm b/examples/9-patch.scm index 518ef89..1fa5b85 100644 --- a/examples/9-patch.scm +++ b/examples/9-patch.scm @@ -2,24 +2,25 @@ (chickadee math rect) (chickadee math vector) (chickadee graphics 9-patch) + (chickadee graphics sprite) (chickadee graphics text) (chickadee graphics texture)) -(define image #f) -(define region1 #f) -(define region2 #f) +(define texture #f) +(define sprite1 #f) +(define sprite2 #f) (define area1 (make-rect 192.0 192.0 256.0 96.0)) (define area2 (make-rect 192.0 50.0 256.0 96.0)) (define text-position (vec2 204.0 266.0)) (define (load) - (set! image (load-image "images/dialog-box.png")) - (set! region1 (make-texture-region image (make-rect 0.0 0.0 78.0 39.0))) - (set! region2 (make-texture-region image (make-rect 78.0 0.0 41.0 18.0)))) + (set! texture (texture-view (load-image "images/dialog-box.png"))) + (set! sprite1 (make-sprite texture (make-rect 0.0 0.0 78.0 39.0))) + (set! sprite2 (make-sprite texture (make-rect 78.0 0.0 41.0 18.0)))) (define (draw alpha) - (draw-9-patch region1 area1 #:margin 7.0) - (draw-9-patch region2 area2 #:margin 4.0) + (draw-9-patch sprite1 area1 #:margin 7.0) + (draw-9-patch sprite2 area2 #:margin 4.0) (draw-text "This is the 9-patch test." text-position)) (run-game #:load load #:draw draw) diff --git a/examples/particles.scm b/examples/particles.scm index cab390b..c046fa8 100644 --- a/examples/particles.scm +++ b/examples/particles.scm @@ -17,7 +17,7 @@ (define sprite-texture #f) (define start-time 0.0) (define avg-frame-time 0) -(define stats-text "") +(define stats-text "particles: 0 fps: 0.0") (define (center-x w) (- (/ window-width 2.0) (/ w 2.0))) @@ -27,10 +27,10 @@ (define (load) (set! *random-state* (random-state-from-platform)) - (set! particle-texture (load-image "images/explosion.png")) + (set! particle-texture (texture-view (load-image "images/explosion.png"))) (set! sprite-texture (load-image "images/chickadee.png")) - (set! particles (make-particles 2000 - #:texture particle-texture + (set! particles (make-particles 512 + #:texture-view particle-texture #:end-color (make-color 1.0 1.0 1.0 0.8) #:end-color (make-color 1.0 1.0 1.0 0.0) #:speed-range (vec2 1.0 5.0) @@ -72,9 +72,13 @@ (set-rect-y! area y) (set-vec2! sprite-position (- x 64.0) (- y 64.0)))) +(define (key-press key modifiers repeat?) + (when (eq? key 'q) (abort-game))) + (run-game #:load load #:draw draw #:update update + #:key-press key-press #:mouse-move mouse-move #:window-width window-width #:window-height window-height) diff --git a/examples/path.scm b/examples/path.scm index 44cabdb..8f155e1 100644 --- a/examples/path.scm +++ b/examples/path.scm @@ -4,13 +4,13 @@ (chickadee graphics text) (chickadee math) (chickadee math vector) - (chickadee scripting)) + (chickadee scripting) + (ice-9 format)) (set! *random-state* (random-state-from-platform)) (define (stats-message) - (format #f "fps: ~1,2f" - (/ 1.0 avg-frame-time))) + (format #f "fps: ~1,2f" (/ 1.0 avg-frame-time))) (define start-time 0.0) (define avg-frame-time 0.0) (define stats-text (stats-message)) diff --git a/examples/sprite-autobatch.scm b/examples/sprite-autobatch.scm new file mode 100644 index 0000000..bbae02a --- /dev/null +++ b/examples/sprite-autobatch.scm @@ -0,0 +1,78 @@ +(use-modules (chickadee) + (chickadee math matrix) + (chickadee math rect) + (chickadee math vector) + (chickadee graphics sprite) + (chickadee graphics texture) + + (chickadee graphics) + (chickadee graphics color) + (chickadee scripting) + (ice-9 match) + (statprof)) + +(define start-time 0.0) +(define avg-frame-time 16.0) +(define texture #f) +(define view #f) +(define rect #f) +(define matrix (make-identity-matrix4)) + +(define (load) + (set! texture (load-image "images/shot.png")) + (set! view (make-texture-view texture)) + (set! rect (make-rect 0.0 0.0 + (texture-width texture) + (texture-height texture))) + (script + (forever + (sleep 60) + (pk 'fps (/ 1.0 avg-frame-time))))) + +(define (frand x) + (* (random:uniform) x)) +(define sprites + (map (lambda (i) + (vec2 (- (frand 640.0) 8.0) + (- (frand 480.0) 8.0))) + (iota 30000))) + +(define (draw alpha) + (let loop ((sprites sprites)) + (match sprites + (() (values)) + ((p . rest) + (set-rect-x! rect (vec2-x p)) + (set-rect-y! rect (vec2-y p)) + (draw-sprite* view rect matrix) + (loop rest)))) + (let ((current-time (elapsed-time))) + (set! avg-frame-time + (+ (* (- current-time start-time) 0.1) + (* avg-frame-time 0.9))) + (set! start-time current-time))) + +(define (update dt) + (update-agenda 1)) + +(define (key-press key modifiers repeat) + (when (eq? key 'q) (abort-game))) + +(define (print-gc-stats) + (let ((stats (gc-stats))) + (pk 'gc + (assq-ref stats 'gc-times) + (exact->inexact + (/ (get-internal-real-time) + internal-time-units-per-second)) + (exact->inexact + (/ (assq-ref stats 'gc-time-taken) + 1000000000))))) + +(add-hook! after-gc-hook print-gc-stats) + +(define (start) + (run-game #:load load #:draw draw #:update update #:key-press key-press)) + +;; (statprof start) +(start) diff --git a/examples/sprite-batch.scm b/examples/sprite-batch.scm index e62d1e4..f310092 100644 --- a/examples/sprite-batch.scm +++ b/examples/sprite-batch.scm @@ -64,4 +64,4 @@ (update-agenda 1)) (run-game #:load load #:draw draw #:update update - #:window-title "sprite batch stress test") + #:window-title "sprite batch example") diff --git a/examples/triangle.scm b/examples/triangle.scm new file mode 100644 index 0000000..9249677 --- /dev/null +++ b/examples/triangle.scm @@ -0,0 +1,146 @@ +(use-modules (chickadee) + (chickadee data bytestruct) + (chickadee math vector) + (chickadee graphics) + (chickadee graphics buffer) + (chickadee graphics color) + (chickadee graphics pipeline) + (chickadee graphics shader) + (chickadee graphics texture) + (chickadee graphics viewport) + (rnrs base)) + +(define window-width 800) +(define window-height 600) +(define index-buffer #f) +(define vertex-buffers #f) +(define uniforms #f) +(define texture #f) +(define view #f) +(define sampler #f) +(define shader #f) +(define pipeline #f) +(define pass #f) +(define bindings #f) + +(define-bytestruct <uniforms> + (struct (time f32))) + +(define (load) + (set! index-buffer + (bytevector->buffer (u32vector 0 1 2) + #:name "Triangle indices")) + (set! vertex-buffers + (vector + (bytevector->buffer (f32vector -1.0 -1.0 0.0 0.0 1.0 0.0 0.0 1.0 + +1.0 -1.0 1.0 0.0 0.0 1.0 0.0 1.0 + +0.0 +1.0 0.5 1.0 0.0 0.0 1.0 1.0) + #:name "Triangle position, texture, color"))) + (set! uniforms (make-buffer 4 #:name "Uniform buffer" #:usage '(uniform))) + (set! texture (load-image "images/wall.png" #:name "Wall texture")) + (set! view (make-texture-view texture #:name "Wall texture view")) + (set! sampler (make-sampler #:name "Nearest neighbor sampler" + #:address-mode-u 'repeat + #:address-mode-v 'repeat)) + (set! shader (make-shader + (lambda (lang) + (if (eq? lang 'glsl) + (values " +#ifdef GLSL330 +layout (location = 0) in vec2 position; +layout (location = 1) in vec2 tex; +layout (location = 2) in vec4 color; +#elif defined(GLSL130) +in vec2 position; +in vec2 tex; +in vec4 color; +#elif defined(GLSL120) +attribute vec2 position; +attribute vec2 tex; +attribute vec4 color; +#endif +#ifdef GLSL120 +varying vec2 fragTex; +varying vec4 fragColor; +#else +out vec2 fragTex; +out vec4 fragColor; +#endif + +layout (std140) uniform Time +{ + float time; +}; + +void main(void) { + fragTex = vec2(tex.x, tex.y) + mod(time / 3.0, 1.0); + fragColor = color; + gl_Position = vec4(position, 0.0, 1.0); +} +" + " +#ifdef GLSL120 +varying vec2 fragTex; +varying vec4 fragColor; +#else +in vec2 fragTex; +in vec4 fragColor; +#endif +#ifdef GLSL330 +out vec4 outFragColor; +#else +#define outFragColor gl_FragColor +#define texture texture2D +#endif + +uniform sampler2D sampler; + +void main (void) { + outFragColor = texture(sampler, fragTex) + fragColor; +} +") + (error "unsupported shader language" lang))) + #:name "Triangle shader")) + (set! pipeline + (make-render-pipeline + #:name "Triangle" + #:shader shader + #:vertex-layout + (vector (make-vertex-buffer-layout + #:stride (* 4 8) + #:attributes (vector + (make-vertex-attribute + #:format 'float32x2) + (make-vertex-attribute + #:format 'float32x2 + #:offset (* 2 4)) + (make-vertex-attribute + #:format 'float32x4 + #:offset (* 4 4))))) + #:binding-layout (vector (make-texture-layout) + (make-sampler-layout) + (make-buffer-layout)))) + (set! bindings (vector view sampler uniforms))) + +(define (draw* alpha) + (let ((bv (map-buffer uniforms 'write 0 4))) + (bytestruct-pack! <uniforms> (((time) (mod (elapsed-time) 1000.0))) bv 0) + (unmap-buffer uniforms)) + (draw 3 + #:pipeline pipeline + #:index-buffer index-buffer + #:vertex-buffers vertex-buffers + #:bindings bindings)) + +(define (key-press key modifiers repeat) + (when (eq? key 'q) (abort-game))) + +;; (add-hook! after-gc-hook (lambda () (pk (gc-stats)))) + +(run-game #:load load + #:draw draw* + #:key-press key-press + #:window-width window-width + #:window-height window-height + #:window-fullscreen? #f + #:window-resizable? #t) |