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Diffstat (limited to 'examples/tiled.scm')
-rw-r--r-- | examples/tiled.scm | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/examples/tiled.scm b/examples/tiled.scm deleted file mode 100644 index c528f74..0000000 --- a/examples/tiled.scm +++ /dev/null @@ -1,81 +0,0 @@ -(use-modules (chickadee) - (chickadee math vector) - (chickadee math rect) - (chickadee graphics color) - (chickadee graphics font) - (chickadee graphics tiled) - (ice-9 format) - (ice-9 match) - (srfi srfi-11)) - -(define map #f) -(define prev-camera (vec2 0.0 0.0)) -(define camera (vec2 0.0 0.0)) -(define render-camera (vec2 0.0 0.0)) -(define text-position (vec2 4.0 4.0)) -(define text "0, 0") -(define (stats-message) - (format #f "fps: ~1,2f" - (/ 1.0 avg-frame-time))) -(define start-time 0.0) -(define avg-frame-time 16) -(define stats-text (stats-message)) -(define stats-text-pos (vec2 4.0 464.0)) -(define last-update start-time) -(define scroll-speed 6.0) - -(define (load) - (set! map (load-tile-map "maps/example.tmx"))) - -(define (draw alpha) - ;; Linearly interpolate between the current camera position and the - ;; previous camera position based on the alpha value. This makes - ;; the scrolling appear much smoother because the Chickadee game - ;; loop does not render in lock-step with updates. - (let ((beta (- 1.0 alpha))) - (set-vec2-x! render-camera - (+ (* (vec2-x camera) alpha) - (* (vec2-x prev-camera) beta))) - (set-vec2-y! render-camera - (+ (* (vec2-y camera) alpha) - (* (vec2-y prev-camera) beta)))) - (draw-tile-map map #:camera render-camera) - (draw-text text text-position #:color black) - (draw-text stats-text stats-text-pos #:color black) - (let ((current-time (elapsed-time))) - (set! avg-frame-time - (+ (* (- current-time start-time) 0.1) - (* avg-frame-time 0.9))) - (set! start-time current-time) - (when (>= (- current-time last-update) 1000) - (set! stats-text (stats-message)) - (set! last-update current-time)))) - -(define (update dt) - (vec2-copy! camera prev-camera) - (set-vec2-x! camera - (+ (vec2-x camera) - (if (key-pressed? 'right) scroll-speed 0.0) - (if (key-pressed? 'left) (- scroll-speed) 0.0))) - (set-vec2-y! camera - (+ (vec2-y camera) - (if (key-pressed? 'up) scroll-speed 0.0) - (if (key-pressed? 'down) (- scroll-speed) 0.0)))) - -(define (key-press key modifiers repeat?) - (match key - ((or 'escape 'q) (abort-game)) - (_ #t))) - -(define (mouse-move x y x-rel y-rel buttons) - (let-values (((tx ty) (point->tile map (- x (vec2-x camera)) (- y (vec2-y camera))))) - (set! text (format #f "~d, ~d" tx ty)))) - -(run-game #:window-width 640 - #:window-height 480 - #:window-title "tile map demo" - #:load load - #:draw draw - #:update update - #:key-press key-press - #:mouse-move mouse-move) |