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Diffstat (limited to 'examples/game-controller.scm')
-rw-r--r-- | examples/game-controller.scm | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/examples/game-controller.scm b/examples/game-controller.scm new file mode 100644 index 0000000..fe1a681 --- /dev/null +++ b/examples/game-controller.scm @@ -0,0 +1,77 @@ +(use-modules (chickadee) + (chickadee math vector) + (chickadee render font) + (chickadee render sprite) + (chickadee render texture) + (ice-9 match)) + +(define controller #f) +(define atlas #f) +(define button-icons + `((dpad-down ,(vec2 110.0 140.0) 7 25) + (dpad-right ,(vec2 170.0 210.0) 9 27) + (dpad-left ,(vec2 50.0 210.0) 8 26) + (dpad-up ,(vec2 110.0 280.0) 6 24) + (a ,(vec2 450.0 140.0) 0 18) + (b ,(vec2 510.0 210.0) 1 19) + (x ,(vec2 390.0 210.0) 2 20) + (y ,(vec2 450.0 280.0) 3 21) + (back ,(vec2 190.0 330.0) 11 29) + (guide ,(vec2 280.0 330.0) 12 30) + (start ,(vec2 370.0 330.0) 10 28) + (left-stick ,(vec2 110.0 20.0) 13 31) + (right-stick ,(vec2 450.0 20.0) 13 31) + (left-shoulder ,(vec2 110.0 390.0) 4 22) + (right-shoulder ,(vec2 450.0 390.0) 5 23))) +(define no-controller-msg "no controller detected :'(") +(define no-controller-msg-pos #f) +(define controller-name-pos #f) + +(define (center-text text) + (/ (- 640.0 (font-line-width (default-font) text)) 2.0)) + +(define (load) + (set! no-controller-msg-pos (vec2 (center-text no-controller-msg) 240.0)) + (set! atlas (split-texture (load-image "images/controller-buttons.png") + 80 80))) + +(define (controller-add new-controller) + (set! controller (or controller new-controller)) + (set! controller-name-pos + (vec2 (center-text (controller-name controller)) 440.0))) + +;; FIXME: I couldn't think of a decent way to display the analog +;; left/right trigger buttons, so they are omitted. +(define (draw alpha) + (if controller + (begin + (draw-text (controller-name controller) controller-name-pos) + (for-each (match-lambda + (((and (or 'left-stick 'right-stick) button) + p released pressed) + (let ((pressed? (controller-button-pressed? controller + button)) + (x (controller-axis controller + (if (eq? button 'left-stick) + 'left-x + 'right-x))) + (y (controller-axis controller + (if (eq? button 'left-stick) + 'left-y + 'right-y)))) + (draw-sprite (texture-atlas-ref atlas released) + p) + (when (or pressed? (not (zero? x)) (not (zero? y))) + (draw-sprite (texture-atlas-ref atlas pressed) + (vec2+ p (vec2 (* x 16.0) (* y -16.0))))))) + ((button p released pressed) + (let ((pressed? (controller-button-pressed? controller + button))) + (draw-sprite (texture-atlas-ref + atlas + (if pressed? pressed released)) + p)))) + button-icons)) + (draw-text no-controller-msg no-controller-msg-pos))) + +(run-game #:load load #:draw draw #:controller-add controller-add) |