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-rw-r--r--doc/api.texi6
-rw-r--r--doc/chickadee.texi2
2 files changed, 5 insertions, 3 deletions
diff --git a/doc/api.texi b/doc/api.texi
index 50ce301..5c598c2 100644
--- a/doc/api.texi
+++ b/doc/api.texi
@@ -84,7 +84,7 @@ argument known as the @code{alpha} value. See the documentation for
the game window. The default behavior is to exit the game.
@item
-@var{key-press}: Called with four arguments when a key is pressed on
+@var{key-press}: Called with three arguments when a key is pressed on
the keyboard:
@enumerate
@@ -349,7 +349,7 @@ Desktop environments use the top-left corner as the origin rather than
the bottom-left like Chickadee does, hence the discrepancy here.
@item
-@var{window-resize}: Called with zero arguments when the window is
+@var{window-resize}: Called with two arguments when the window is
resized.
@enumerate
@@ -418,7 +418,7 @@ perform game initialization.
@item
@var{update}: Called @var{update-hz} times per second to advance the
game simulation. This procedure is called with a single argument: The
-amount of time that has passed since the last update, in milliseconds.
+amount of time that has passed since the last update.
@item
@var{render}: Called each iteration of the loop to render the game to
the desired output device. This procedure is called with a single
diff --git a/doc/chickadee.texi b/doc/chickadee.texi
index 655036f..e8ec40b 100644
--- a/doc/chickadee.texi
+++ b/doc/chickadee.texi
@@ -84,6 +84,8 @@ Chickadee depends on the following packages:
@item @url{https://gnu.org/software/guile, GNU Guile}, version 3.0.0 or later;
@item @url{https://gnu.org/software/guile-opengl, GNU guile-opengl}, version 0.1 or later.
@item @url{https://dthompson.us/pages/software/guile-sdl2.html, guile-sdl2}, version 0.7.0 or later;
+@item libpng
+@item libturbojpeg
@item libfreetype
@item libmpg123
@item libopenal