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Diffstat (limited to 'doc')
-rw-r--r-- | doc/api.texi | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/doc/api.texi b/doc/api.texi index 1a56039..c3543b8 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -410,6 +410,7 @@ detection. * Vectors:: Euclidean vectors. * Matrices:: Transformation matrices. * Rectangles:: Axis-aligned bounding boxes. +* Easings:: Easing functions for interesting animations. @end menu @node Basics @@ -435,6 +436,60 @@ Half of @var{pi}. @node Rectangles @subsection Rectangles +@node Easings +@subsection Easings + +@deffn {Scheme Procedure} linear @var{t} +@end deffn + +@deffn {Scheme Procedure} smoothstep @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-in-quad @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-out-quad @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-in-out-quad @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-in-cubic @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-out-cubic @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-in-out-cubic @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-in-quart @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-out-quart @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-in-out-quart @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-in-quint @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-out-quint @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-in-out-quint @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-in-sine @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-out-sine @var{t} +@end deffn + +@deffn {Scheme Procedure} ease-in-out-sine @var{t} +@end deffn + @node Graphics @section Graphics @@ -868,6 +923,7 @@ of scheduling tasks. @menu * Agendas:: Scheduling tasks. * Coroutines:: Cooperative multitasking. +* Tweening:: Animations. * Channels:: Publish data to listeners. @end menu @@ -1069,6 +1125,37 @@ Wait for a message from @var{channel}. Evaluate @var{body} in an endless loop. @end deffn +@node Tweening +@subsection Tweening + +Tweening is the process of transitioning something from an initial +state to a final state over a pre-determined period of time. In other +words, tweening is a way to create animation. The @code{tween} +procedure can be used within any coroutine like so: + +@example +(define x 0) +(coroutine + ;; 0 to 100 in 60 ticks of the agenda. + (tween 60 0 100 (lambda (y) (set! x y)))) +@end example + +@deffn {Scheme Procedure} tween @var{duration} @var{start} @var{end} @var{proc} [#:step 1 #:ease @code{smoothstep} #:interpolate @code{lerp}] +Transition a value from @var{start} to @var{end} over @var{duration}, +sending each succesive value to @var{proc}. @var{step} controls the +amount of time between each update of the animation. + +To control how the animation goes from the initial to final state, an +``easing'' procedure may be specified. By default, the +@code{smoothstep} easing is used, which is a more pleasing default +than a simplistic linear function. @xref{Easings} for a complete +list of available easing procedures. + +The @var{interpolate} procedure computes the values in between +@var{start} and @var{end}. By default, linear interpolation (``lerp'' +for short) is used. +@end deffn + @node Channels @subsection Channels |