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Diffstat (limited to 'doc/api.texi')
-rw-r--r-- | doc/api.texi | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/doc/api.texi b/doc/api.texi index ebac327..f1726d9 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -2,6 +2,7 @@ * Kernel:: The fundamental components. * Math:: Linear algebra, spatial partitioning, and more. * Graphics:: Eye candy. +* Audio:: Make some noise. * Scripting:: Bringing the game world to life. @end menu @@ -1334,6 +1335,10 @@ blocks to implement additional rendering techniques. @node Textures @subsection Textures +Textures are essentially images: a 2D grid of color values. The +@code{(chickadee render texture)} module provides an interface for +working with texture objects. + @deffn {Procedure} load-image file [#:min-filter nearest] @ [#:mag-filter nearest] [#:wrap-s repeat] [#:wrap-t repeat] @@ -1437,9 +1442,12 @@ Return the texture region in @var{atlas} at @var{index}. For those who are new to this game, a sprite is a 2D rectangular bitmap that is rendered to the screen. For 2D games, sprites are the most essential graphical abstraction. They are used for drawing maps, -players, NPCs, items, particles, text, etc. In Chickadee, bitmaps are -stored in textures (@pxref{Textures}) and can be used to draw sprites -via the @code{draw-sprite} procedure. +players, NPCs, items, particles, text, etc. + +In Chickadee, the @code{(chickadee render sprite)} module provides the +interface for working with sprites. Bitmaps are stored in textures +(@pxref{Textures}) and can be used to draw sprites via the +@code{draw-sprite} procedure. @deffn {Procedure} draw-sprite texture position @ [#:tint white] [#:origin] [#:scale] [#:rotation] [#:blend-mode alpha] @ @@ -2776,6 +2784,12 @@ Return the binding location of @var{attribute}. Return the data type of @var{attribute}. @end deffn +@node Audio +@section Audio + +Most games need to play audio. Background music to set the mood and +many sound effects for when things happen. + @node Scripting @section Scripting |