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-rw-r--r--data/shaders/pbr/pbr-frag.glsl10
-rw-r--r--data/shaders/pbr/pbr-vert.glsl11
2 files changed, 0 insertions, 21 deletions
diff --git a/data/shaders/pbr/pbr-frag.glsl b/data/shaders/pbr/pbr-frag.glsl
deleted file mode 100644
index 1552880..0000000
--- a/data/shaders/pbr/pbr-frag.glsl
+++ /dev/null
@@ -1,10 +0,0 @@
-#version 130
-
-in vec2 frag_tex;
-uniform vec3 base_color_factor;
-uniform sampler2D base_color_texture;
-
-void main (void) {
- gl_FragColor = texture2D(base_color_texture, frag_tex) *
- vec4(base_color_factor, 1.0);
-}
diff --git a/data/shaders/pbr/pbr-vert.glsl b/data/shaders/pbr/pbr-vert.glsl
deleted file mode 100644
index b6fefef..0000000
--- a/data/shaders/pbr/pbr-vert.glsl
+++ /dev/null
@@ -1,11 +0,0 @@
-#version 130
-
-in vec3 position;
-in vec2 texcoord_0;
-out vec2 frag_tex;
-uniform mat4 mvp;
-
-void main(void) {
- frag_tex = texcoord_0;
- gl_Position = mvp * vec4(position.xyz, 1.0);
-}