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-rw-r--r--data/shaders/skybox-vert.glsl25
1 files changed, 25 insertions, 0 deletions
diff --git a/data/shaders/skybox-vert.glsl b/data/shaders/skybox-vert.glsl
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+++ b/data/shaders/skybox-vert.glsl
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+// -*- mode: c -*-
+
+#ifdef GLSL330
+layout (location = 0) in vec3 position;
+#elif defined(GLSL130)
+in vec3 position;
+#elif defined(GLSL120)
+attribute vec3 position;
+#endif
+
+#ifdef GLSL120
+varying vec3 fragDir;
+#else
+out vec3 fragDir;
+#endif
+
+uniform mat4 view;
+uniform mat4 projection;
+
+void main() {
+ // Remove the translation part of the view matrix.
+ mat4 viewDir = mat4(mat3(view));
+ fragDir = position;
+ gl_Position = projection * viewDir * vec4(position, 1.0);
+}