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-rw-r--r--data/shaders/pbr-vert.glsl39
1 files changed, 39 insertions, 0 deletions
diff --git a/data/shaders/pbr-vert.glsl b/data/shaders/pbr-vert.glsl
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+++ b/data/shaders/pbr-vert.glsl
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+// -*- mode: c -*-
+
+#ifdef GLSL330
+layout (location = 0) in vec3 position;
+layout (location = 1) in vec2 texcoord0;
+layout (location = 2) in vec2 texcoord1;
+layout (location = 3) in vec4 color0;
+#elif defined(GLSL130)
+in vec3 position;
+in vec2 texcoord0;
+in vec2 texcoord1;
+in vec4 color0;
+#elif defined(GLSL120)
+attribute vec3 position;
+attribute vec2 texcoord0;
+attribute vec2 texcoord1;
+attribute vec4 color0;
+#endif
+
+#ifdef GLSL120
+varying vec2 fragTexcoord0;
+varying vec2 fragTexcoord1;
+varying vec4 fragColor0;
+#else
+out vec2 fragTexcoord0;
+out vec2 fragTexcoord1;
+out vec4 fragColor0;
+#endif
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+
+void main(void) {
+ fragTexcoord0 = texcoord0;
+ fragTexcoord1 = texcoord1;
+ fragColor0 = color0;
+ gl_Position = projection * view * model * vec4(position.xyz, 1.0);
+}