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-rw-r--r--data/shaders/pbr-frag.glsl42
1 files changed, 42 insertions, 0 deletions
diff --git a/data/shaders/pbr-frag.glsl b/data/shaders/pbr-frag.glsl
new file mode 100644
index 0000000..813f9a9
--- /dev/null
+++ b/data/shaders/pbr-frag.glsl
@@ -0,0 +1,42 @@
+// -*- mode: c -*-
+
+#ifdef GLSL120
+attribute vec2 fragTexcoord0;
+attribute vec2 fragTexcoord1
+attribute vec4 fragColor0;
+#else
+in vec2 fragTexcoord0;
+in vec2 fragTexcoord1;
+in vec4 fragColor0;
+#endif
+
+#ifdef GLSL330
+out vec4 fragColor;
+#endif
+
+uniform bool textured0;
+uniform bool textured1;
+uniform bool vertexColored;
+uniform vec3 baseColorFactor;
+uniform sampler2D texture0;
+uniform sampler2D texture1;
+
+void main (void) {
+ vec4 finalColor = vec4(baseColorFactor, 1.0);
+ // Vertex coloring.
+ if(vertexColored) {
+ finalColor *= fragColor0;
+ }
+ // Texture sampling.
+ if(textured0) {
+ finalColor *= texture(texture0, fragTexcoord0);
+ }
+ if(textured1) {
+ finalColor += texture(texture1, fragTexcoord1);
+ }
+#ifdef GLSL330
+ fragColor = finalColor;
+#else
+ gl_FragColor = finalColor;
+#endif
+}