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-rw-r--r--data/shaders/path-vert.glsl44
1 files changed, 0 insertions, 44 deletions
diff --git a/data/shaders/path-vert.glsl b/data/shaders/path-vert.glsl
deleted file mode 100644
index 38fa5d2..0000000
--- a/data/shaders/path-vert.glsl
+++ /dev/null
@@ -1,44 +0,0 @@
-// -*- mode: c -*-
-
-#ifdef GLSL330
-layout (location = 0) in vec2 position;
-layout (location = 1) in vec2 tex;
-layout (location = 2) in float strokeLength;
-#elif defined(GLSL130)
-in vec2 position;
-in vec2 tex;
-in float strokeLength;
-#elif defined(GLSL120)
-attribute vec2 position;
-attribute vec2 tex;
-attribute float strokeLength;
-#endif
-
-#ifdef GLSL120
-varying vec2 fragTex;
-varying float fragStrokeLength;
-#else
-out vec2 fragTex;
-out float fragStrokeLength;
-#endif
-
-uniform mat4 mvp;
-uniform vec4 color;
-uniform int mode;
-uniform int strokeClosed;
-
-void main(void) {
- // Short-circuit because the fragments will just be discarded anyway.
- if (color.a <= 0.0) {
- gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
- return;
- }
-
- // Stroke specific setup.
- if (mode == 1) {
- fragStrokeLength = strokeLength;
- }
-
- fragTex = tex;
- gl_Position = mvp * vec4(position.xy, 0.0, 1.0);
-}