summaryrefslogtreecommitdiff
path: root/data/shaders/path-fill-frag.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'data/shaders/path-fill-frag.glsl')
-rw-r--r--data/shaders/path-fill-frag.glsl28
1 files changed, 27 insertions, 1 deletions
diff --git a/data/shaders/path-fill-frag.glsl b/data/shaders/path-fill-frag.glsl
index 3af191f..e336e76 100644
--- a/data/shaders/path-fill-frag.glsl
+++ b/data/shaders/path-fill-frag.glsl
@@ -6,12 +6,38 @@ out vec4 fragColor;
#define fragColor gl_FragColor
#endif
+#ifdef GLSL120
+attribute vec2 fragPosition;
+#else
+in vec2 fragPosition;
+#endif
+
+uniform int mode;
uniform vec4 color;
+uniform vec4 endColor;
+uniform mat3 gradientMatrix;
+uniform vec2 gradientRange;
+uniform float radialGradientRatio;
+
+vec4 gradientMix(float x) {
+ float start = gradientRange.x;
+ float end = gradientRange.y;
+ float t = clamp((x - start) / (end - start), 0.0, 1.0);
+ return mix(color, endColor, t);
+}
void main(void) {
if (color.a <= 0.0) {
discard;
}
- fragColor = color;
+ if(mode == 0) { // solid color
+ fragColor = color;
+ } else if(mode == 1) { // linear gradient
+ float x = (gradientMatrix * vec3(fragPosition, 1.0)).x;
+ fragColor = gradientMix(x);
+ } else if(mode == 2) { // radial gradient
+ vec2 p = (gradientMatrix * vec3(fragPosition, 1.0)).xy;
+ fragColor = gradientMix(length(p * vec2(1.0, radialGradientRatio)));
+ }
}