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Diffstat (limited to 'chickadee/render/texture.scm')
-rw-r--r-- | chickadee/render/texture.scm | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/chickadee/render/texture.scm b/chickadee/render/texture.scm index 960b7d0..4214c70 100644 --- a/chickadee/render/texture.scm +++ b/chickadee/render/texture.scm @@ -233,12 +233,7 @@ the given MIN-FILTER and MAG-FILTER." (lambda (surface) (let* ((width (surface-width surface)) (height (surface-height surface)) - ;; OpenGL textures use the bottom-left corner as the - ;; origin, whereas SDL uses the top-left, so the rows - ;; of pixels must be reversed before creating a - ;; texture from them. - (pixels (flip-pixels-vertically (surface-pixels surface) - width height))) + (pixels (surface-pixels surface))) (make-texture pixels width height #:min-filter min-filter #:mag-filter mag-filter |