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-rw-r--r--chickadee/math/matrix.scm12
1 files changed, 6 insertions, 6 deletions
diff --git a/chickadee/math/matrix.scm b/chickadee/math/matrix.scm
index 355562a..db05dd6 100644
--- a/chickadee/math/matrix.scm
+++ b/chickadee/math/matrix.scm
@@ -762,10 +762,10 @@ position EYE, with the top of the viewport facing UP."
(position null-vec2)
(rotation 0.0)
(scale default-scale)
- (skew null-vec2))
+ (shear null-vec2))
"Store in MATRIX the transformation described by POSITION, a 2D
vector or rect, ROTATION, a scalar representing a rotation about the Z
-axis, SCALE, a 2D vector, and SKEW, a 2D vector. The transformation
+axis, SCALE, a 2D vector, and SHEAR, a 2D vector. The transformation
happens with respect to ORIGIN, a 2D vector."
(let* ((bv (matrix4-bv matrix))
(x (vec2-x position))
@@ -774,14 +774,14 @@ happens with respect to ORIGIN, a 2D vector."
(oy (vec2-y origin))
(sx (vec2-x scale))
(sy (vec2-y scale))
- (kx (vec2-x skew))
- (ky (vec2-y skew))
+ (kx (vec2-x shear))
+ (ky (vec2-y shear))
(c (cos rotation))
(s (sin rotation))
- (q (- (* c sx) (* s sy ky)))
+ (q (* c sx))
(r (+ (* s sx) (* c sy ky)))
(s (- (* c sx kx) (* s sy)))
- (t (+ (* s sx kx) (* c sy))))
+ (t (* c sy)))
(bytevector-fill! bv 0)
(f32vector-set! bv 10 1.0)
(f32vector-set! bv 15 1.0)