diff options
-rw-r--r-- | chickadee.scm | 9 | ||||
-rw-r--r-- | chickadee/graphics/gpu.scm | 16 |
2 files changed, 14 insertions, 11 deletions
diff --git a/chickadee.scm b/chickadee.scm index 88928e1..0f04767 100644 --- a/chickadee.scm +++ b/chickadee.scm @@ -31,8 +31,6 @@ #:use-module (chickadee graphics gpu) #:use-module (chickadee graphics viewport) #:use-module (chickadee utils) - #:use-module (gl) - #:use-module (gl enums) #:use-module (ice-9 atomic) #:use-module (ice-9 match) #:use-module (sdl2) @@ -422,6 +420,9 @@ border is disabled, otherwise it is enabled.") (graphics-engine-gc gfx)) (define (render-sdl-opengl alpha) (graphics-engine-reset! gfx) + ;; Enable seamless cube maps. + ;; TODO: This should go somewhere else. + (set-gpu-seamless-cube-maps! (current-gpu) #t) (with-viewport (vector-ref default-viewport 0) (clear-viewport) (with-graphics-state ((projection (vector-ref default-projection 0))) @@ -445,10 +446,6 @@ border is disabled, otherwise it is enabled.") (lambda args (display "warning: could not enable vsync\n" (current-error-port)))) - ;; Turn off multisampling by default. - (gl-disable (version-1-3 multisample)) - ;; Enable seamless cube maps. - (gl-enable (version-3-2 texture-cube-map-seamless)) (sdl2:load-game-controller-mappings! (scope-datadir "gamecontrollerdb.txt")) (run-game* #:init load diff --git a/chickadee/graphics/gpu.scm b/chickadee/graphics/gpu.scm index 3832256..44ffa7b 100644 --- a/chickadee/graphics/gpu.scm +++ b/chickadee/graphics/gpu.scm @@ -187,6 +187,7 @@ gpu-stencil-test gpu-scissor-test gpu-multisample? + gpu-seamless-cube-maps? gpu-viewport gpu-clear-color gpu-framebuffer @@ -204,6 +205,7 @@ set-gpu-stencil-test! set-gpu-scissor-test! set-gpu-multisample! + set-gpu-seamless-cube-maps! set-gpu-viewport! set-gpu-clear-color! set-gpu-framebuffer! @@ -678,6 +680,11 @@ (gl-enable (version-1-3 multisample)) (gl-disable (version-1-3 multisample)))) +(define (bind-seamless-cube-maps seamless-cube-maps?) + (if seamless-cube-maps? + (gl-enable (version-3-2 texture-cube-map-seamless)) + (gl-disable (version-3-2 texture-cube-map-seamless)))) + (define (bind-clear-color color) (gl-clear-color (color-r color) (color-g color) @@ -844,6 +851,7 @@ (viewport gpu-viewport %set-gpu-viewport!) (clear-color gpu-clear-color %set-gpu-clear-color!) (multisample? gpu-multisample? %set-gpu-multisample!) + (seamless-cube-maps! gpu-seamless-cube-maps? %set-gpu-seamless-cube-maps!) (framebuffer gpu-framebuffer %set-gpu-framebuffer!) (renderbuffer gpu-renderbuffer %set-gpu-renderbuffer!) (buffer gpu-buffer %set-gpu-buffer!) @@ -901,6 +909,8 @@ %set-gpu-clear-color! gpu-clear-color bind-clear-color equal?) (define-gpu-setter set-gpu-multisample! %set-gpu-multisample! gpu-multisample? bind-multisample eq?) +(define-gpu-setter set-gpu-seamless-cube-maps! + %set-gpu-seamless-cube-maps! gpu-seamless-cube-maps? bind-seamless-cube-maps eq?) (define-gpu-setter set-gpu-framebuffer! %set-gpu-framebuffer! gpu-framebuffer bind-gpu-framebuffer eq?) (define-gpu-setter set-gpu-renderbuffer! @@ -979,6 +989,7 @@ (set-gpu-viewport! gpu window-rect:empty) (set-gpu-clear-color! gpu black) (set-gpu-multisample! gpu #f) + (set-gpu-seamless-cube-maps! gpu #f) (set-gpu-framebuffer! gpu gpu-framebuffer:null) (set-gpu-renderbuffer! gpu gpu-renderbuffer:null) (set-gpu-buffer! gpu gpu-buffer:null) @@ -990,11 +1001,6 @@ (set-gpu-texture! gpu i gpu-texture:null) (loop (+ i 1)))))) - -;;; -;;; Accessors -;;; - (define (set-gpu-texture-min-filter! gpu texture filter) (set-gpu-texture! gpu 0 texture) (set-active-texture-unit! 0) |