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-rw-r--r--chickadee/render/font.scm2
-rw-r--r--chickadee/render/sprite.scm78
-rw-r--r--doc/api.texi2
3 files changed, 52 insertions, 30 deletions
diff --git a/chickadee/render/font.scm b/chickadee/render/font.scm
index 8f89b95..fab1977 100644
--- a/chickadee/render/font.scm
+++ b/chickadee/render/font.scm
@@ -177,7 +177,7 @@ POSITION using FONT."
(set-rect-height! rect (vec2-y dimensions))
(draw-sprite (font-char-texture char)
rect
- #:texture-region (font-char-region char)
+ #:texcoords (font-char-region char)
#:scale scale
#:rotation rotation
#:blend-mode blend-mode)
diff --git a/chickadee/render/sprite.scm b/chickadee/render/sprite.scm
index 5c4ecb4..b07a969 100644
--- a/chickadee/render/sprite.scm
+++ b/chickadee/render/sprite.scm
@@ -353,36 +353,53 @@ void main (void) {
(lambda ()
(set! *batch?* #f)))))
-(define %default-texture-region (make-rect 0.0 0.0 1.0 1.0))
+(define texture-gl-size
+ (@@ (chickadee render texture) texture-gl-size))
+(define texture-region-gl-size
+ (@@ (chickadee render texture) texture-region-gl-size))
+(define texture-region-gl-rect
+ (@@ (chickadee render texture) texture-region-gl-rect))
+
+(define %default-texcoords (make-rect 0.0 0.0 1.0 1.0))
(define draw-sprite
(let ((rect (make-rect 0.0 0.0 0.0 0.0)))
(lambda* (texture region #:key
scale rotation (blend-mode 'alpha)
- texture-region
+ (texcoords
+ (if (texture-region? texture)
+ (texture-region-gl-rect texture)
+ %default-texcoords))
(shader (force default-shader)))
- "Draw TEXTURE over the area defined by the rect REGION. If
-TEXTURE-REGION is specified, the subset of the texture defined by it
-will be drawn rather than the entire texture. ROTATION specifies by
-how many radians the sprite will be rotated. SCALE specifies the
-scaling factor. By default, alpha blending is used but can be changed
-by setting BLEND-MODE. Finally, advanced users may pass SHADER to
-change the way the sprite is rendered entirely."
- (let ((region (if (vec2? region)
- (begin
- (rect-move-vec2! rect region)
- (set-rect-width! rect (texture-width texture))
- (set-rect-height! rect (texture-height texture))
- rect)
- region))
- (texture-region (or texture-region %default-texture-region)))
+ "Draw TEXTURE over the area defined by the rect REGION. Instead
+of a rect, REGION may be a vec2 representing the position of the
+sprite, in which case the width and height of the sprite corresponds
+to the size of the texture. TEXTURE may be a texture or a texture
+region. ROTATION specifies by how many radians the sprite will be
+rotated. SCALE specifies the scaling factor. By default, alpha
+blending is used but can be changed by setting BLEND-MODE. Finally,
+advanced users may pass SHADER to change the way the sprite is
+rendered entirely."
+ (let* ((size (if (texture-region? texture)
+ (texture-region-gl-size texture)
+ (texture-gl-size texture)))
+ (texture (if (texture-region? texture)
+ (texture-region-texture texture)
+ texture))
+ (region (if (rect? region)
+ region
+ (begin
+ (rect-move-vec2! rect region)
+ (set-rect-width! rect (f32vector-ref size 0))
+ (set-rect-height! rect (f32vector-ref size 1))
+ rect))))
(if *batch?*
(draw-sprite-batched texture region
scale rotation blend-mode shader
- texture-region)
+ texcoords)
(draw-sprite-unbatched texture region
scale rotation blend-mode shader
- texture-region))))))
+ texcoords))))))
;;;
@@ -395,7 +412,6 @@ change the way the sprite is rendered entirely."
(lambda* (texture region #:key (margin 0)
(top-margin margin) (bottom-margin margin)
(left-margin margin) (right-margin margin)
- (texture-region %default-texture-region)
scale rotation (blend-mode 'alpha)
(shader (force default-shader)))
"Draw a \"nine patch\" sprite. A nine patch sprite renders
@@ -410,7 +426,13 @@ graphical user interfaces.
MARGIN specifies the margin size for all sides of the nine patch. To
make margins of differing sizes, the TOP-MARGIN, BOTTOM-MARGIN,
LEFT-MARGIN, and RIGHT-MARGIN arguments may be used."
- (let* ((w (rect-width region))
+ (let* ((texcoords (if (texture-region? texture)
+ (texture-region-gl-rect texture)
+ %default-texcoords))
+ (texsize (if (texture-region? texture)
+ (texture-region-gl-size texture)
+ (texture-gl-size texture)))
+ (w (rect-width region))
(h (rect-height region))
(border-x1 (rect-left region))
(border-y1 (rect-bottom region))
@@ -420,12 +442,12 @@ LEFT-MARGIN, and RIGHT-MARGIN arguments may be used."
(fill-y1 (+ border-y1 bottom-margin))
(fill-x2 (- border-x2 right-margin))
(fill-y2 (- border-y2 top-margin))
- (tw (texture-width texture))
- (th (texture-width texture))
- (border-s1 (rect-left texture-region))
- (border-t1 (rect-bottom texture-region))
- (border-s2 (rect-right texture-region))
- (border-t2 (rect-top texture-region))
+ (tw (f32vector-ref texsize 0))
+ (th (f32vector-ref texsize 1))
+ (border-s1 (rect-left texcoords))
+ (border-t1 (rect-bottom texcoords))
+ (border-s2 (rect-right texcoords))
+ (border-t2 (rect-top texcoords))
(fill-s1 (+ border-s1 (/ left-margin tw)))
(fill-t1 (+ border-t1 (/ bottom-margin th)))
(fill-s2 (- border-s2 (/ right-margin tw)))
@@ -440,7 +462,7 @@ LEFT-MARGIN, and RIGHT-MARGIN arguments may be used."
(set-rect-width! trect (- s2 s1))
(set-rect-height! trect (- t2 t1))
(draw-sprite texture rect
- #:texture-region trect
+ #:texcoords trect
#:scale scale
#:rotation rotation
#:blend-mode blend-mode
diff --git a/doc/api.texi b/doc/api.texi
index 1f69059..022c103 100644
--- a/doc/api.texi
+++ b/doc/api.texi
@@ -682,7 +682,7 @@ stored in textures (@pxref{Textures}) and can be used to draw sprites
via the @code{draw-sprite} procedure.
@deffn {Procedure} draw-sprite @var{texture} @var{region} @
- [#:scale] [#:rotation] [#:blend-mode alpha] [#:texture-region] @
+ [#:scale] [#:rotation] [#:blend-mode alpha] [#:texcoords] @
[#:shader]
@end deffn