diff options
-rw-r--r-- | chickadee/render/font.scm | 61 | ||||
-rw-r--r-- | chickadee/render/sprite.scm | 285 | ||||
-rw-r--r-- | chickadee/render/texture.scm | 95 | ||||
-rw-r--r-- | doc/api.texi | 32 |
4 files changed, 228 insertions, 245 deletions
diff --git a/chickadee/render/font.scm b/chickadee/render/font.scm index bac5056..4bb44ce 100644 --- a/chickadee/render/font.scm +++ b/chickadee/render/font.scm @@ -44,6 +44,7 @@ font-line-height font-bold? font-italic? + draw-text* draw-text)) (define-record-type <font-char> @@ -252,7 +253,7 @@ extension must be either .xml or .fnt." (x-advance (attr node 'xadvance string->number)) (page (or (attr node 'page string->number) 0)) (region (make-texture-region (hash-ref pages page) - x y width height)) + (make-rect x y width height))) (char (make-font-char id region (vec2 x-offset y-offset) @@ -295,38 +296,48 @@ extension must be either .xml or .fnt." (define (font-ref font char) (hashv-ref (font-chars font) char)) -(define %default-offset (vec2 0.0 0.0)) - -(define draw-text +(define draw-text* (let ((cursor (vec2 0.0 0.0)) - (char-pos (vec2 0.0 0.0))) - (lambda* (font text position #:key - (rotation 0) - (scale 1.0) - matrix - (offset %default-offset) - (blend-mode 'alpha)) - "Draw the string TEXT with the first character starting at -POSITION using FONT." + (rect (make-rect 0.0 0.0 0.0 0.0))) + (lambda* (font text matrix #:key (blend-mode 'alpha)) ;; TODO: Respect kerning. (define (render-char c) (let* ((char (font-ref font c)) + (texture (font-char-texture-region char)) (dimensions (font-char-dimensions char)) (offset (font-char-offset char))) - (set-vec2-x! char-pos (+ (vec2-x cursor) (vec2-x offset))) - (set-vec2-y! char-pos (+ (vec2-y cursor) (vec2-y offset))) - (draw-sprite (font-char-texture-region char) - char-pos - #:offset offset - #:scale scale - #:rotation rotation - #:matrix matrix - #:blend-mode blend-mode) + (set-rect-x! rect (+ (vec2-x cursor) (vec2-x offset))) + (set-rect-y! rect (+ (vec2-y cursor) (vec2-y offset))) + (set-rect-width! rect (vec2-x dimensions)) + (set-rect-height! rect (vec2-y dimensions)) + (draw-sprite* texture rect matrix #:blend-mode blend-mode) ;; Move forward to where the next character needs to be drawn. (set-vec2-x! cursor (+ (vec2-x cursor) (vec2-x (font-char-advance char)))))) - (vec2-copy! position cursor) ; initialize position - (with-batched-sprites - (string-for-each render-char text))))) + (set-vec2-x! cursor 0.0) + (set-vec2-y! cursor 0.0) + (string-for-each render-char text)))) + +(define %default-scale (vec2 1.0 1.0)) +(define %null-vec (vec2 0.0 0.0)) + +(define draw-text + (let ((matrix (make-null-matrix4))) + (lambda* (font + text + position + #:key + (origin %null-vec2) + (rotation 0) + (scale %default-scale) + (blend-mode 'alpha)) + "Draw the string TEXT with the first character starting at +POSITION using FONT." + (matrix4-2d-transform! matrix + #:origin origin + #:position position + #:rotation rotation + #:scale scale) + (draw-text* font text matrix #:blend-mode blend-mode)))) diff --git a/chickadee/render/sprite.scm b/chickadee/render/sprite.scm index 38b1594..c284ff4 100644 --- a/chickadee/render/sprite.scm +++ b/chickadee/render/sprite.scm @@ -27,8 +27,10 @@ #:use-module (chickadee render shader) #:use-module (chickadee render texture) #:use-module (chickadee render buffer) - #:export (draw-sprite + #:export (draw-sprite* + draw-sprite with-batched-sprites + draw-nine-patch* draw-nine-patch)) (define default-shader @@ -325,190 +327,107 @@ void main (void) { (lambda () (set! *batch?* #f))))) -(define texture-gl-size - (@@ (chickadee render texture) texture-gl-size)) -(define texture-region-gl-size - (@@ (chickadee render texture) texture-region-gl-size)) -(define texture-region-gl-rect - (@@ (chickadee render texture) texture-region-gl-rect)) +(define* (draw-sprite* texture rect matrix #:key + (blend-mode 'alpha) + (texcoords (texture-gl-rect texture)) + (shader (force default-shader))) + (if *batch?* + (draw-sprite-batched texture rect matrix blend-mode + shader texcoords) + (draw-sprite-unbatched texture rect matrix blend-mode + shader texcoords))) -(define %default-texcoords (make-rect 0.0 0.0 1.0 1.0)) -(define %default-offset (vec2 0.0 0.0)) +(define %null-vec2 (vec2 0.0 0.0)) +(define %default-scale (vec2 1.0 1.0)) (define draw-sprite - (let ((rect (make-rect 0.0 0.0 0.0 0.0)) - (tmp-matrix (make-null-matrix4)) - (%matrix (make-null-matrix4))) + (let ((matrix (make-null-matrix4))) (lambda* (texture - region + position #:key - (scale 1.0) - (rotation 0) - matrix - (offset %default-offset) + (origin %null-vec2) + (scale %default-scale) + (rotation 0.0) (blend-mode 'alpha) - (texcoords - (if (texture-region? texture) - (texture-region-gl-rect texture) - %default-texcoords)) + (rect (texture-rect texture)) (shader (force default-shader))) - "Draw TEXTURE over the area defined by the rect REGION. Instead -of a rect, REGION may be a vec2 representing the position of the -sprite, in which case the width and height of the sprite corresponds -to the size of the texture. TEXTURE may be a texture or a texture -region. + "Draw TEXTURE at POSITION. +Optionally, other transformations may be applied to the sprite. ROTATION specifies the angle to rotate the sprite, in radians. SCALE -specifies the scaling factor. No scaling or rotation is applied by -default. Alternatively, MATRIX may be specified, in which case -ROTATION and SCALE are ignored and the given transformation matrix is -used instead. All transformations are applied relative to the lower -left corner of the sprite by default. This can be changed by -specifying an OFFSET vector. +specifies the scaling factor as a 2D vector. All transformations are +applied relative to ORIGIN, a 2D vector. + +By default, alpha blending is used but can be changed by specifying +BLEND-MODE. -By default, alpha -blending is used but can be changed by setting BLEND-MODE. Finally, -advanced users may pass SHADER to change the way the sprite is +Advanced users may pass SHADER to change the way the sprite is rendered entirely." - (let* ((size (if (texture-region? texture) - (texture-region-gl-size texture) - (texture-gl-size texture))) - (texture (if (texture-region? texture) - (texture-region-texture texture) - texture)) - (matrix (cond - (matrix matrix) ; user-specified matrix - ((or rotation scale) ; compute matrix on-the-fly - (matrix4-identity! %matrix) - (unless (zero? rotation) - (matrix4-rotate-z! tmp-matrix rotation) - (matrix4-mult! %matrix %matrix tmp-matrix)) - (unless (= scale 1.0) - (matrix4-scale! tmp-matrix scale) - (matrix4-mult! %matrix %matrix tmp-matrix)) - (matrix4-translate! tmp-matrix region) - (matrix4-mult! %matrix %matrix tmp-matrix) - %matrix) - ;; No transformation needed, in which case we - ;; use no matrix at all in order to save cycles - ;; and not waste time multiplying against the - ;; identity matrix. - (else #f)))) - (cond - ((and (rect? region) - (not matrix) - (zero? rotation) ; no rotation - (= scale 1.0)) ; no scale - ;; We won't be using a transformation matrix. - ;; Just apply the offset. - (set-rect-x! rect (- (rect-x region) (vec2-x offset))) - (set-rect-y! rect (- (rect-y region) (vec2-y offset))) - (set-rect-width! rect (rect-width region)) - (set-rect-height! rect (rect-height region))) - ((rect? region) - ;; We will be using a transformation matrix, so - ;; ignore the region's X and Y coordinates as - ;; those will be accounted for in the - ;; translation matrix. - (set-rect-x! rect (- (vec2-x offset))) - (set-rect-y! rect (- (vec2-y offset))) - (set-rect-width! rect (rect-width region)) - (set-rect-height! rect (rect-height region))) - ((and (not matrix) - (zero? rotation) - (= scale 1.0)) - ;; No region specified and no transformation - ;; matrix. Use texture width/height for the - ;; dimensions of the region. - (set-rect-x! rect (- (vec2-x region) (vec2-x offset))) - (set-rect-y! rect (- (vec2-y region) (vec2-y offset))) - (set-rect-width! rect (f32vector-ref size 0)) - (set-rect-height! rect (f32vector-ref size 1))) - (else - ;; No region specified but we will be using a - ;; transformation matrix. - (set-rect-x! rect (- (vec2-x offset))) - (set-rect-y! rect (- (vec2-y offset))) - (set-rect-width! rect (f32vector-ref size 0)) - (set-rect-height! rect (f32vector-ref size 1)))) - (if *batch?* - (draw-sprite-batched texture rect matrix blend-mode - shader texcoords) - (draw-sprite-unbatched texture rect matrix blend-mode - shader texcoords)))))) + (matrix4-2d-transform! matrix + #:origin origin + #:position position + #:rotation rotation + #:scale scale) + (draw-sprite* texture (texture-rect texture) matrix + #:blend-mode blend-mode + #:shader shader)))) ;;; ;;; Nine Patches ;;; -(define draw-nine-patch - (let ((rect (make-rect 0.0 0.0 0.0 0.0)) - (trect (make-rect 0.0 0.0 0.0 0.0))) - (lambda* (texture region #:key (margin 0) - (top-margin margin) (bottom-margin margin) - (left-margin margin) (right-margin margin) - (offset %default-offset) - (rotation 0) - (scale 1.0) - matrix - (blend-mode 'alpha) - (shader (force default-shader))) - "Draw a \"nine patch\" sprite. A nine patch sprite renders -TEXTURE as a WIDTH x HEIGHT rectangle whose stretchable areas are -defined by the given margin measurements. The corners are never -stretched, the left and right edges may be stretched vertically, the -top and bottom edges may be stretched horizontally, and the center may -be stretched in both directions. This rendering technique is -particularly well suited for resizable windows and buttons in -graphical user interfaces. - -MARGIN specifies the margin size for all sides of the nine patch. To -make margins of differing sizes, the TOP-MARGIN, BOTTOM-MARGIN, -LEFT-MARGIN, and RIGHT-MARGIN arguments may be used." - (let* ((texcoords (if (texture-region? texture) - (texture-region-gl-rect texture) - %default-texcoords)) - (texsize (if (texture-region? texture) - (texture-region-gl-size texture) - (texture-gl-size texture))) - (w (rect-width region)) - (h (rect-height region)) - (border-x1 (rect-left region)) - (border-y1 (rect-bottom region)) - (border-x2 (rect-right region)) - (border-y2 (rect-top region)) +(define draw-nine-patch* + (let ((%rect (make-rect 0.0 0.0 0.0 0.0)) + (texcoords (make-rect 0.0 0.0 0.0 0.0))) + (lambda* (texture + rect + matrix + #:key + (margin 0.0) + (top-margin margin) + (bottom-margin margin) + (left-margin margin) + (right-margin margin) + (blend-mode 'alpha) + (shader (force default-shader))) + (let* ((x (rect-x rect)) + (y (rect-y rect)) + (w (rect-width rect)) + (h (rect-height rect)) + (border-x1 x) + (border-y1 y) + (border-x2 (+ x w)) + (border-y2 (+ y h)) (fill-x1 (+ border-x1 left-margin)) (fill-y1 (+ border-y1 bottom-margin)) (fill-x2 (- border-x2 right-margin)) (fill-y2 (- border-y2 top-margin)) - (tw (f32vector-ref texsize 0)) - (th (f32vector-ref texsize 1)) - (border-s1 (rect-left texcoords)) - (border-t1 (rect-bottom texcoords)) - (border-s2 (rect-right texcoords)) - (border-t2 (rect-top texcoords)) + (prect (texture-rect texture)) + (trect (texture-gl-rect texture)) + (tw (rect-width prect)) + (th (rect-height prect)) + (border-s1 (rect-left trect)) + (border-t1 (rect-bottom trect)) + (border-s2 (rect-right trect)) + (border-t2 (rect-top trect)) (fill-s1 (+ border-s1 (/ left-margin tw))) (fill-t1 (+ border-t1 (/ bottom-margin th))) (fill-s2 (- border-s2 (/ right-margin tw))) (fill-t2 (- border-t2 (/ top-margin th)))) (define (draw-piece x1 y1 x2 y2 s1 t1 s2 t2) - (set-rect-x! rect x1) - (set-rect-y! rect y1) - (set-rect-width! rect (- x2 x1)) - (set-rect-height! rect (- y2 y1)) - (set-rect-x! trect s1) - (set-rect-y! trect t1) - (set-rect-width! trect (- s2 s1)) - (set-rect-height! trect (- t2 t1)) - (draw-sprite texture rect - #:texcoords trect - #:offset offset - #:scale scale - #:rotation rotation - #:matrix matrix - #:blend-mode blend-mode - #:shader shader)) + (set-rect-x! %rect x1) + (set-rect-y! %rect y1) + (set-rect-width! %rect (- x2 x1)) + (set-rect-height! %rect (- y2 y1)) + (set-rect-x! texcoords s1) + (set-rect-y! texcoords t1) + (set-rect-width! texcoords (- s2 s1)) + (set-rect-height! texcoords (- t2 t1)) + (draw-sprite* texture %rect matrix + #:texcoords texcoords + #:blend-mode blend-mode + #:shader shader)) (with-batched-sprites ;; bottom-left (draw-piece border-x1 border-y1 fill-x1 fill-y1 @@ -516,7 +435,7 @@ LEFT-MARGIN, and RIGHT-MARGIN arguments may be used." ;; bottom-center (draw-piece fill-x1 border-y1 fill-x2 fill-y1 fill-s1 border-t1 fill-s2 fill-t1) - ;; dbottom-right + ;; bottom-right (draw-piece fill-x2 border-y1 border-x2 fill-y1 fill-s2 border-t1 border-s2 fill-t1) ;; center-left @@ -537,3 +456,49 @@ LEFT-MARGIN, and RIGHT-MARGIN arguments may be used." ;; top-right (draw-piece fill-x2 fill-y2 border-x2 border-y2 fill-s2 fill-t2 border-s2 border-t2)))))) + +(define draw-nine-patch + (let ((position (vec2 0.0 0.0)) + (%rect (make-rect 0.0 0.0 0.0 0.0)) + (matrix (make-null-matrix4))) + (lambda* (texture + rect + #:key + (margin 0.0) + (top-margin margin) (bottom-margin margin) + (left-margin margin) (right-margin margin) + (origin %null-vec2) + (rotation 0.0) + (scale %default-scale) + (blend-mode 'alpha) + (shader (force default-shader))) + "Draw a \"nine patch\" sprite. A nine patch sprite renders +TEXTURE on the rectangular area RECT whose stretchable areas are +defined by the given margin measurements. The corners are never +stretched, the left and right edges may be stretched vertically, the +top and bottom edges may be stretched horizontally, and the center may +be stretched in both directions. This rendering technique is +particularly well suited for resizable windows and buttons in +graphical user interfaces. + +MARGIN specifies the margin size for all sides of the nine patch. To +make margins of differing sizes, the TOP-MARGIN, BOTTOM-MARGIN, +LEFT-MARGIN, and RIGHT-MARGIN arguments may be used." + (set-rect-x! %rect 0.0) + (set-rect-y! %rect 0.0) + (set-rect-width! %rect (rect-width rect)) + (set-rect-height! %rect (rect-height rect)) + (set-vec2-x! position (rect-x rect)) + (set-vec2-y! position (rect-y rect)) + (matrix4-2d-transform! matrix + #:origin origin + #:position position + #:rotation rotation + #:scale scale) + (draw-nine-patch* texture %rect matrix + #:top-margin top-margin + #:bottom-margin bottom-margin + #:left-margin left-margin + #:right-margin right-margin + #:blend-mode blend-mode + #:shader shader)))) diff --git a/chickadee/render/texture.scm b/chickadee/render/texture.scm index 34be3fe..5c8ea7b 100644 --- a/chickadee/render/texture.scm +++ b/chickadee/render/texture.scm @@ -30,29 +30,23 @@ #:use-module (chickadee render gl) #:use-module (chickadee render gpu) #:export (make-texture + make-texture-region load-image texture? + texture-region? texture-null? texture-id texture-parent - texture-width - texture-height texture-min-filter texture-mag-filter texture-wrap-s texture-wrap-t + texture-rect + texture-gl-rect null-texture texture-set! texture-ref - make-texture-region - texture-region? - texture-region-texture - texture-region-x - texture-region-y - texture-region-width - texture-region-height - texture-atlas list->texture-atlas split-texture @@ -68,30 +62,31 @@ ;; The <texture> object is a simple wrapper around an OpenGL texture ;; id. (define-record-type <texture> - (%make-texture id width height min-filter mag-filter wrap-s wrap-t gl-size) + (%make-texture id parent min-filter mag-filter wrap-s wrap-t rect gl-rect) texture? (id texture-id) - (width texture-width) - (height texture-height) + (parent texture-parent) (min-filter texture-min-filter) (mag-filter texture-mag-filter) (wrap-s texture-wrap-s) (wrap-t texture-wrap-t) - (gl-size texture-gl-size)) + (rect texture-rect) + (gl-rect texture-gl-rect)) (set-record-type-printer! <texture> (lambda (texture port) (format port - "#<texture width: ~d height: ~d min-filter: ~a mag-filter: ~a wrap-s: ~a wrap-t: ~a>" - (texture-width texture) - (texture-height texture) + "#<texture region?: ~a rect: ~a min-filter: ~a mag-filter: ~a wrap-s: ~a wrap-t: ~a>" + (texture-region? texture) + (texture-rect texture) (texture-min-filter texture) (texture-mag-filter texture) (texture-wrap-s texture) (texture-wrap-t texture)))) (define null-texture - (%make-texture 0 0 0 'linear 'linear 'repeat 'repeat (f32vector 0.0 0.0))) + (%make-texture 0 #f 'linear 'linear 'repeat 'repeat + (make-rect 0.0 0.0 0.0 0.0) (make-rect 0.0 0.0 0.0 0.0))) (define <<texture>> (class-of null-texture)) @@ -99,6 +94,9 @@ "Return #t if TEXTURE is the null texture." (eq? texture null-texture)) +(define (texture-region? texture) + (texture? (texture-parent texture))) + (define (free-texture texture) (gl-delete-texture (texture-id texture))) @@ -150,9 +148,10 @@ clamp-to-edge. FORMAT specifies the pixel format. Currently only ('clamp-to-edge (texture-wrap-mode clamp-to-edge-sgis)))) (let ((texture (gpu-guard - (%make-texture (gl-generate-texture) width height + (%make-texture (gl-generate-texture) #f min-filter mag-filter wrap-s wrap-t - (f32vector width height))))) + (make-rect 0.0 0.0 width height) + (make-rect 0.0 0.0 1.0 1.0))))) (texture-set! 0 texture) (gl-texture-parameter (texture-target texture-2d) (texture-parameter-name texture-min-filter) @@ -178,6 +177,26 @@ clamp-to-edge. FORMAT specifies the pixel format. Currently only (or pixels %null-pointer)) texture)) +(define (make-texture-region texture rect) + "Create a new texture region covering a section of TEXTURE defined +by the bounding box RECT." + (let* ((parent-rect (texture-rect texture)) + (pw (rect-width parent-rect)) + (ph (rect-height parent-rect)) + (x (rect-x rect)) + (y (rect-y rect)) + (w (rect-width rect)) + (h (rect-height rect)) + (gl-rect (make-rect (/ x pw) (/ y ph) (/ w pw) (/ h ph)))) + (%make-texture (texture-id texture) + texture + (texture-min-filter texture) + (texture-mag-filter texture) + (texture-wrap-s texture) + (texture-wrap-t texture) + rect + gl-rect))) + (define (flip-pixels-vertically pixels width height) "Create a new bytevector that reverses the rows in PIXELS, a WIDTH x HEIGHT, 32 bit color bytevector." @@ -227,33 +246,6 @@ magnification. Valid values are 'nearest and 'linear. By default, ;;; -;;; Texture Regions -;;; - -(define-record-type <texture-region> - (%make-texture-region texture x y width height gl-rect gl-size) - texture-region? - (texture texture-region-texture) - (x texture-region-x) - (y texture-region-y) - (width texture-region-width) - (height texture-region-height) - (gl-rect texture-region-gl-rect) - (gl-size texture-region-gl-size)) - -(define (make-texture-region texture x y width height) - "Create a new texture region covering a section of TEXTURE defined -by the bounding box X, Y, WIDTH, and HEIGHT. All coordinates are -measured in pixels and must be integers." - (let* ((tw (texture-width texture)) - (th (texture-height texture)) - (gl-rect (make-rect (/ x tw) (/ y th) - (/ width tw) (/ height th)))) - (%make-texture-region texture x y width height gl-rect - (f32vector width height)))) - - -;;; ;;; Texture Atlas ;;; @@ -272,7 +264,7 @@ coordinate rects denoting the various tiles within." (match rects (() (%make-texture-atlas texture v)) (((x y width height) . rest) - (vector-set! v i (make-texture-region texture x y width height)) + (vector-set! v i (make-texture-region texture (make-rect x y width height))) (loop (1+ i) rest)))))) (define (texture-atlas texture . rects) @@ -296,8 +288,9 @@ around its border. This type of texture atlas layout is very common for tile map terrain." - (let* ((w (texture-width texture)) - (h (texture-height texture)) + (let* ((r (texture-rect texture)) + (w (rect-width r)) + (h (rect-height r)) (sw (/ tile-width w)) (th (/ tile-height h)) (rows (/ (- h margin) (+ tile-height spacing))) @@ -306,7 +299,7 @@ terrain." (define (make-tile tx ty) (let* ((x (+ (* tx (+ tile-width spacing)) margin)) (y (+ (* ty (+ tile-height spacing)) margin))) - (make-texture-region texture x y tile-width tile-height))) + (make-texture-region texture (make-rect x y tile-width tile-height)))) (let y-loop ((y 0)) (when (< y rows) (let x-loop ((x 0)) diff --git a/doc/api.texi b/doc/api.texi index cb3c885..e2864a5 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -681,10 +681,26 @@ players, NPCs, items, particles, text, etc. In Chickadee, bitmaps are stored in textures (@pxref{Textures}) and can be used to draw sprites via the @code{draw-sprite} procedure. -@deffn {Procedure} draw-sprite @var{texture} @var{region} @ - [#:scale] [#:rotation] [#:blend-mode alpha] [#:texcoords] @ - [#:shader] +@deffn {Procedure} draw-sprite @var{texture} @var{position} @ + [#:origin] [#:scale] [#:rotation] [#:blend-mode alpha] @ + [#:rect] [#:shader] + +Draw @var{texture} at @var{position}. + +Optionally, other transformations may be applied to the sprite. +@var{rotation} specifies the angle to rotate the sprite, in radians. +@var{scale} specifies the scaling factor as a 2D vector. All +transformations are applied relative to @var{origin}, a 2D vector, +which defaults to the lower-left corner. + +Alpha blending is used by default but the blending method can be +changed by specifying @var{blend-mode}. + +The area drawn to is as big as the texture, by default. To draw to an +arbitrary section of the screen, specify @var{rect}. +Finally, advanced users may specify @var{shader} to change the way the +sprite is rendered entirely. @end deffn It's not uncommon to need to draw hundreds or thousands of sprites @@ -740,10 +756,10 @@ interface widgets like buttons and dialog boxes. By using a nine patch, they can be rendered at any size without unappealing scaling artifacts. -@deffn {Procedure} draw-nine-patch @var{texture} @var{region} @ +@deffn {Procedure} draw-nine-patch @var{texture} @var{rect} @ [#:margin 0] [#:top-margin margin] [#:bottom-margin margin] @ [#:left-margin margin] [#:right-margin margin] @ - [#:texture-region] [#:scale] [#:rotation] [#:blend-mode alpha] @ + [#:origin] [#:scale] [#:rotation] [#:blend-mode alpha] @ [#:shader] Draw a nine patch sprite. A nine patch sprite renders @var{texture} @@ -809,9 +825,7 @@ rendering technique comes in. Introduced by @url{http://www.valvesoftware.com/.../2007/SIGGRAPH2007_AlphaTestedMagnification.pdf, Valve} in 2007, signed distance field fonts can be efficiently stored in a bitmap and be rendered at arbitrary scale factors with good -results. Chickadee can render both traditional bitmap fonts and -signed distance field fonts. @emph{Signed distance field font -rendering is not yet available, so be patient.} +results. While Chickadee does not yet offer a tool for converting TTF fonts into FNT fonts, tools such as @@ -851,7 +865,7 @@ Return @code{#t} if @var{font} is an italicized font. @end deffn @deffn {Procedure} draw-text @var{font} @var{text} @var{position} - [#:scale] [#:rotation] [#:blend-mode] + [#:origin] [#:scale] [#:rotation] [#:blend-mode] Draw the string @var{text} with the first character starting at @var{position} using @var{font}. |