diff options
-rw-r--r-- | chickadee.scm | 31 | ||||
-rw-r--r-- | doc/api.texi | 4 |
2 files changed, 23 insertions, 12 deletions
diff --git a/chickadee.scm b/chickadee.scm index 82eb1b4..489fd0b 100644 --- a/chickadee.scm +++ b/chickadee.scm @@ -34,6 +34,7 @@ #:use-module (chickadee utils) #:use-module (gl) #:use-module (gl enums) + #:use-module (ice-9 atomic) #:use-module (ice-9 match) #:use-module (sdl2) #:use-module (sdl2 events) @@ -150,7 +151,7 @@ not being pushed at all." (sdl-window unwrap-window) (gl-context window-gl-context)) -(define* (make-window #:key (title "Chickadee") fullscreen? +(define* (make-window #:key (title "Chickadee") fullscreen? resizable? (width 640) (height 480) (multisample? #t)) ;; Hint that we want OpenGL 3.2 Core profile. Doesn't mean we'll ;; get it, though! @@ -168,7 +169,8 @@ not being pushed at all." (let* ((window (sdl2:make-window #:opengl? #t #:title title #:size (list width height) - #:fullscreen? fullscreen?)) + #:fullscreen? fullscreen? + #:resizable? resizable?)) (gl-context (sdl2:make-gl-context window))) (wrap-window window gl-context))) @@ -244,6 +246,7 @@ border is disabled, otherwise it is enabled.") (window-width 640) (window-height 480) window-fullscreen? + window-resizable? (update-hz 60) (load (const #t)) (update (const #t)) @@ -269,22 +272,26 @@ border is disabled, otherwise it is enabled.") ;; multisampling disabled. This is obviously hacky but it solves a ;; real world user issue and I'm not sure how to test for driver ;; features before opening the window. SDL's display mode - ;; information doesn't seem to enough. Help wanted! + ;; information doesn't seem to be enough. Help wanted! (let* ((window (or (false-if-exception (make-window #:title window-title #:width window-width #:height window-height - #:fullscreen? window-fullscreen?)) + #:fullscreen? window-fullscreen? + #:resizable? window-resizable?)) (make-window #:title window-title #:width window-width #:height window-height #:fullscreen? window-fullscreen? + #:resizable? window-resizable? #:multisample? #f))) (gfx (make-graphics-engine (window-gl-context window))) - (default-viewport (make-viewport 0 0 window-width window-height)) - (default-projection (orthographic-projection 0 window-width - window-height 0 - 0 1))) + (default-viewport (make-atomic-box + (make-viewport 0 0 window-width window-height))) + (default-projection (make-atomic-box + (orthographic-projection 0 window-width + window-height 0 + 0 1)))) (define (invert-y y) ;; SDL's origin is the top-left, but our origin is the bottom ;; left so we need to invert Y coordinates that SDL gives us. @@ -345,7 +352,9 @@ border is disabled, otherwise it is enabled.") ((window-resized-event? event) (match (window-event-vector event) ((width height) - (set! default-viewport (make-viewport 0 0 width height))))))) + (atomic-box-set! default-viewport (make-viewport 0 0 width height)) + (atomic-box-set! default-projection + (orthographic-projection 0 width height 0 0 1))))))) ;; Process all pending events. (let loop ((event (poll-event))) (when event @@ -360,9 +369,9 @@ border is disabled, otherwise it is enabled.") ;; Free any GPU resources that have been GC'd. (graphics-engine-reap! gfx)) (define (render-sdl-opengl alpha) - (with-graphics-state! ((viewport default-viewport)) + (with-graphics-state! ((viewport (atomic-box-ref default-viewport))) (clear-viewport) - (with-projection default-projection + (with-projection (atomic-box-ref default-projection) (draw alpha))) (sdl2:swap-gl-window (unwrap-window window))) (dynamic-wind diff --git a/doc/api.texi b/doc/api.texi index 13ecc72..bfdd302 100644 --- a/doc/api.texi +++ b/doc/api.texi @@ -35,7 +35,9 @@ Chickadee game loop. @deffn {Procedure} run-game [#:window-title "Chickadee!"] @ [#:window-width 640] [#:window-height 480] @ - [#:window-fullscreen? @code{#f}] [#:update-hz 60] @ + [#:window-fullscreen? @code{#f}] @ + [#:window-resizable? @code{#f}] @ + [#:update-hz 60] @ [#:load] [#:update] [#:draw] [#:quit] @ [#:key-press] [#:key-release] [#:text-input] @ [#:mouse-press] [#:mouse-release] [#:mouse-move] @ |