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-rw-r--r--chickadee/render/texture.scm6
1 files changed, 2 insertions, 4 deletions
diff --git a/chickadee/render/texture.scm b/chickadee/render/texture.scm
index 3b1cb04..f225770 100644
--- a/chickadee/render/texture.scm
+++ b/chickadee/render/texture.scm
@@ -313,10 +313,8 @@ This type of texture atlas layout is very common for tile map
terrain."
(let* ((w (texture-width texture))
(h (texture-height texture))
- (sw (/ tile-width w))
- (th (/ tile-height h))
- (rows (/ (- h margin) (+ tile-height spacing)))
- (columns (/ (- w margin) (+ tile-width spacing)))
+ (rows (inexact->exact (floor (/ (- h margin) (+ tile-height spacing)))))
+ (columns (inexact->exact (floor (/ (- w margin) (+ tile-width spacing)))))
(v (make-vector (* rows columns))))
(define (make-tile tx ty)
(let* ((x (+ (* tx (+ tile-width spacing)) margin))