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-rw-r--r--chickadee.scm6
-rw-r--r--chickadee/render.scm14
-rw-r--r--chickadee/render/blend.scm8
-rw-r--r--chickadee/render/buffer.scm28
-rw-r--r--chickadee/render/framebuffer.scm9
-rw-r--r--chickadee/render/gpu.scm112
-rw-r--r--chickadee/render/shader.scm5
-rw-r--r--chickadee/render/texture.scm29
-rw-r--r--chickadee/render/viewport.scm7
9 files changed, 142 insertions, 76 deletions
diff --git a/chickadee.scm b/chickadee.scm
index 3066f26..58513d4 100644
--- a/chickadee.scm
+++ b/chickadee.scm
@@ -144,6 +144,7 @@ not being pushed at all."
#:size (list window-width window-height)
#:fullscreen? window-fullscreen?))
(gl-context (make-gl-context window))
+ (gpu (make-gpu gl-context))
(default-viewport (make-viewport 0 0 window-width window-height))
(default-projection (orthographic-projection 0 window-width
window-height 0
@@ -221,7 +222,7 @@ not being pushed at all."
;; Switch to the null viewport to ensure that
;; the default viewport will be re-applied and
;; clear the screen.
- (gpu-state-set! *viewport-state* null-viewport)
+ (set-gpu-viewport! gpu null-viewport)
(with-viewport default-viewport
(with-projection default-projection
(draw alpha)))
@@ -229,7 +230,8 @@ not being pushed at all."
(dynamic-wind
(const #t)
(lambda ()
- (parameterize ((current-window window))
+ (parameterize ((current-window window)
+ (current-gpu gpu))
;; Attempt to activate vsync, if possible. Some systems do
;; not support setting the OpenGL swap interval.
(catch #t
diff --git a/chickadee/render.scm b/chickadee/render.scm
index 8b5ba6c..49244f9 100644
--- a/chickadee/render.scm
+++ b/chickadee/render.scm
@@ -140,18 +140,18 @@
(uniform-apply shader rest)))))))
(define-syntax-rule (gpu-prepare shader vertex-array uniforms)
- (begin
+ (let ((gpu (current-gpu)))
;; It's important that the framebuffer is set before setting the
;; viewport because applying a new viewport will clear the current
;; framebuffer.
- (gpu-state-set! *framebuffer-state* (current-framebuffer))
- (gpu-state-set! *viewport-state* (current-viewport))
- (gpu-state-set! *blend-mode-state* (current-blend-mode))
- (gpu-state-set! *depth-test-state* (current-depth-test))
- (gpu-state-set! *shader-state* shader)
+ (set-gpu-framebuffer! gpu (current-framebuffer))
+ (set-gpu-viewport! gpu (current-viewport))
+ (set-gpu-blend-mode! gpu (current-blend-mode))
+ (set-gpu-depth-test! gpu (current-depth-test))
+ (set-gpu-shader! gpu shader)
(let loop ((i 0))
(when (< i 32)
- (texture-set! i (current-texture i))
+ (set-gpu-texture! gpu i (current-texture i))
(loop (1+ i))))
(uniform-apply shader uniforms)
;; Sampler2D values aren't explicitly passed as uniform values via
diff --git a/chickadee/render/blend.scm b/chickadee/render/blend.scm
index 2452ef8..e5f3ffc 100644
--- a/chickadee/render/blend.scm
+++ b/chickadee/render/blend.scm
@@ -20,8 +20,8 @@
#:use-module (gl)
#:use-module (chickadee render gl)
#:use-module (chickadee render gpu)
- #:export (*blend-mode-state*
- *depth-test-state*))
+ #:export (apply-blend-mode
+ apply-depth-test))
(define (apply-blend-mode blend-mode)
(if blend-mode
@@ -63,11 +63,7 @@
(blending-factor-dest zero)))))
(gl-disable (enable-cap blend))))
-(define *blend-mode-state* (make-gpu-state apply-blend-mode 'replace))
-
(define (apply-depth-test depth-test?)
(if depth-test?
(gl-enable (enable-cap depth-test))
(gl-disable (enable-cap depth-test))))
-
-(define *depth-test-state* (make-gpu-state apply-depth-test #f))
diff --git a/chickadee/render/buffer.scm b/chickadee/render/buffer.scm
index 3361ba2..c38e1fc 100644
--- a/chickadee/render/buffer.scm
+++ b/chickadee/render/buffer.scm
@@ -50,7 +50,6 @@
map-buffer!
unmap-buffer!
with-mapped-buffer
- *buffer-state*
make-buffer-view
make-streaming-buffer-view
buffer-view?
@@ -76,7 +75,6 @@
vertex-array-attributes
vertex-array-mode
null-vertex-array
- *vertex-array-state*
render-vertices
render-vertices/instanced))
@@ -121,9 +119,6 @@
(gl-bind-buffer (buffer-target-gl buffer)
(buffer-id buffer)))
-(define *buffer-state*
- (make-gpu-state apply-buffer null-buffer))
-
(define (generate-buffer-gl)
(let ((bv (u32vector 1)))
(gl-gen-buffers 1 (bytevector->pointer bv))
@@ -172,7 +167,7 @@ NAME is simply an arbitrary string for debugging purposes that is
never sent to the GPU."
;; Weird bugs will occur when creating a new vertex buffer while a
;; vertex array is bound.
- (gpu-state-set! *vertex-array-state* null-vertex-array)
+ (set-gpu-vertex-array! (current-gpu) null-vertex-array)
(let ((buffer (gpu-guard
(%make-buffer (generate-buffer-gl)
name
@@ -181,14 +176,14 @@ never sent to the GPU."
target
usage
#f))))
- (gpu-state-set! *buffer-state* buffer)
+ (set-gpu-vertex-buffer! (current-gpu) buffer)
(gl-buffer-data (buffer-target-gl buffer)
length
(if data
(bytevector->pointer data offset)
%null-pointer)
(buffer-usage-gl buffer))
- (gpu-state-set! *buffer-state* null-buffer)
+ (set-gpu-vertex-buffer! (current-gpu) null-buffer)
buffer))
(define* (make-streaming-buffer length #:key
@@ -210,7 +205,7 @@ vertex buffer data back to the GPU."
(unless (buffer-mapped? buffer) ;; Don't map a buffer that is already mapped!
(let ((target (buffer-target-gl buffer))
(length (buffer-length buffer)))
- (gpu-state-set! *buffer-state* buffer)
+ (set-gpu-vertex-buffer! (current-gpu) buffer)
(when (eq? (buffer-usage buffer) 'stream)
;; Orphan the buffer to avoid implicit synchronization.
;; See: https://www.opengl.org/wiki/Buffer_Object_Streaming#Buffer_re-specification
@@ -223,7 +218,7 @@ vertex buffer data back to the GPU."
(define (unmap-buffer! buffer)
"Return the mapped vertex buffer data for BUFFER to the GPU."
- (gpu-state-set! *buffer-state* buffer)
+ (set-gpu-vertex-buffer! (current-gpu) buffer)
(gl-unmap-buffer (buffer-target-gl buffer))
(set-buffer-data! buffer #f))
@@ -404,7 +399,7 @@ which attributes advance when rendering multiple instances."
(with-mapped-buffer (buffer-view->buffer buffer-view) body ...))
(define* (apply-buffer-view buffer-view #:optional attribute-index)
- (gpu-state-set! *buffer-state* (buffer-view->buffer buffer-view))
+ (set-gpu-vertex-buffer! (current-gpu) (buffer-view->buffer buffer-view))
;; If there is no attribute-index, we assume this is being bound for
;; use as an index buffer.
(when attribute-index
@@ -547,9 +542,6 @@ which attributes advance when rendering multiple instances."
(define (apply-vertex-array va)
(gl-bind-vertex-array (vertex-array-id va)))
-(define *vertex-array-state*
- (make-gpu-state apply-vertex-array null-vertex-array))
-
(define* (make-vertex-array #:key indices attributes (mode 'triangles))
"Return a new vertex array using the index data within the typed
buffer INDICES and the vertex attribute data within ATTRIBUTES, an
@@ -572,13 +564,13 @@ argument may be overridden. The following values are supported:
indices
attributes
mode))))
- (gpu-state-set! *vertex-array-state* array)
+ (set-gpu-vertex-array! (current-gpu) array)
(for-each (match-lambda
((index . buffer-view)
(apply-buffer-view buffer-view index)))
attributes)
(apply-buffer-view indices)
- (gpu-state-set! *vertex-array-state* null-vertex-array)
+ (set-gpu-vertex-array! (current-gpu) null-vertex-array)
array))
(define (vertex-array-mode-gl array)
@@ -592,7 +584,7 @@ argument may be overridden. The following values are supported:
('triangle-fan (begin-mode triangle-fan))))
(define* (render-vertices array #:optional count)
- (gpu-state-set! *vertex-array-state* array)
+ (set-gpu-vertex-array! (current-gpu) array)
(let ((indices (vertex-array-indices array)))
(gl-draw-elements (vertex-array-mode-gl array)
(or count
@@ -601,7 +593,7 @@ argument may be overridden. The following values are supported:
%null-pointer)))
(define* (render-vertices/instanced array instances #:optional count)
- (gpu-state-set! *vertex-array-state* array)
+ (set-gpu-vertex-array! (current-gpu) array)
(let ((indices (vertex-array-indices array)))
(gl-draw-elements-instanced (vertex-array-mode-gl array)
(or count
diff --git a/chickadee/render/framebuffer.scm b/chickadee/render/framebuffer.scm
index 86fc417..d5a8d44 100644
--- a/chickadee/render/framebuffer.scm
+++ b/chickadee/render/framebuffer.scm
@@ -38,9 +38,7 @@
framebuffer-texture
framebuffer-viewport
framebuffer-projection
- null-framebuffer
- apply-framebuffer
- *framebuffer-state*))
+ null-framebuffer))
(define (generate-framebuffer)
"Generate a new OpenGL framebuffer object."
@@ -85,9 +83,6 @@
(gl-bind-framebuffer (version-3-0 framebuffer)
(framebuffer-id framebuffer)))
-(define *framebuffer-state*
- (make-gpu-state apply-framebuffer null-framebuffer))
-
(define make-framebuffer
(let ((draw-buffers (u32vector (version-3-0 color-attachment0))))
(lambda* (width height #:key (min-filter 'linear) (mag-filter 'linear)
@@ -114,7 +109,7 @@ dimensions WIDTH x HEIGHT."
texture
viewport
projection)))
- (gpu-state-set! *framebuffer-state* framebuffer)
+ (set-gpu-framebuffer! (current-gpu) framebuffer)
;; Setup depth buffer.
(gl-bind-renderbuffer (version-3-0 renderbuffer)
renderbuffer-id)
diff --git a/chickadee/render/gpu.scm b/chickadee/render/gpu.scm
index dde8a69..1a09a6a 100644
--- a/chickadee/render/gpu.scm
+++ b/chickadee/render/gpu.scm
@@ -1,5 +1,5 @@
;;; Chickadee Game Toolkit
-;;; Copyright © 2016 David Thompson <davet@gnu.org>
+;;; Copyright © 2016, 2019 David Thompson <davet@gnu.org>
;;;
;;; Chickadee is free software: you can redistribute it and/or modify
;;; it under the terms of the GNU General Public License as published
@@ -24,7 +24,28 @@
gpu-finalize
gpu-guard
- gpu-reap!))
+ gpu-reap!
+
+ make-gpu
+ current-gpu
+ gpu?
+ gpu-gl-context
+ gpu-blend-mode
+ gpu-depth-test
+ gpu-framebuffer
+ gpu-shader
+ gpu-texture
+ gpu-vertex-buffer
+ gpu-vertex-array
+ gpu-viewport
+ set-gpu-blend-mode!
+ set-gpu-depth-test!
+ set-gpu-framebuffer!
+ set-gpu-shader!
+ set-gpu-texture!
+ set-gpu-vertex-buffer!
+ set-gpu-vertex-array!
+ set-gpu-viewport!))
;;;
@@ -62,3 +83,90 @@ from the GPU's memory."
(when obj
(gpu-finalize obj)
(loop (*gpu-guardian*)))))
+
+
+;;;
+;;; GPU
+;;;
+
+(define-record-type <gpu>
+ (%make-gpu gl-context
+ blend-mode
+ depth-test
+ framebuffer
+ shader
+ textures
+ vertex-buffer
+ vertex-array
+ viewport)
+ gpu?
+ (gl-context gpu-gl-context)
+ (blend-mode %gpu-blend-mode)
+ (depth-test %gpu-depth-test)
+ (framebuffer %gpu-framebuffer)
+ (shader %gpu-shader)
+ (textures gpu-textures)
+ (vertex-buffer %gpu-vertex-buffer)
+ (vertex-array %gpu-vertex-array)
+ (viewport %gpu-viewport))
+
+(define current-gpu (make-parameter #f))
+
+(define (make-gpu gl-context)
+ (let ((textures (make-vector 32))
+ (apply-texture (@@ (chickadee render texture) apply-texture)))
+ ;; Create state for 32 texture units.
+ (let loop ((i 0))
+ (when (< i 32)
+ (vector-set! textures i
+ (make-gpu-state (lambda (texture)
+ (apply-texture i texture))
+ (@ (chickadee render texture) null-texture)))
+ (loop (+ i 1))))
+ (%make-gpu gl-context
+ ;; Use @ and @@ to avoid circular module dependencies.
+ (make-gpu-state (@@ (chickadee render blend) apply-blend-mode)
+ 'replace)
+ (make-gpu-state (@@ (chickadee render blend) apply-depth-test)
+ #f)
+ (make-gpu-state (@@ (chickadee render framebuffer) apply-framebuffer)
+ (@ (chickadee render framebuffer) null-framebuffer))
+ (make-gpu-state (@@ (chickadee render shader) apply-shader)
+ (@ (chickadee render shader) null-shader))
+ textures
+ (make-gpu-state (@@ (chickadee render buffer) apply-buffer)
+ (@ (chickadee render buffer) null-buffer))
+ (make-gpu-state (@@ (chickadee render buffer) apply-vertex-array)
+ (@ (chickadee render buffer) null-vertex-array))
+ (make-gpu-state (@@ (chickadee render viewport) apply-viewport)
+ (@ (chickadee render viewport) null-viewport)))))
+
+(define-syntax-rule (define-gpu-getter name ref)
+ (define (name gpu)
+ (gpu-state-ref (ref gpu))))
+
+(define-gpu-getter gpu-blend-mode %gpu-blend-mode)
+(define-gpu-getter gpu-depth-test %gpu-depth-test)
+(define-gpu-getter gpu-framebuffer %gpu-framebuffer)
+(define-gpu-getter gpu-shader %gpu-shader)
+(define-gpu-getter gpu-vertex-buffer %gpu-vertex-buffer)
+(define-gpu-getter gpu-vertex-array %gpu-vertex-array)
+(define-gpu-getter gpu-viewport %gpu-viewport)
+
+(define-syntax-rule (define-gpu-setter name ref)
+ (define (name gpu x)
+ (gpu-state-set! (ref gpu) x)))
+
+(define-gpu-setter set-gpu-blend-mode! %gpu-blend-mode)
+(define-gpu-setter set-gpu-depth-test! %gpu-depth-test)
+(define-gpu-setter set-gpu-framebuffer! %gpu-framebuffer)
+(define-gpu-setter set-gpu-shader! %gpu-shader)
+(define-gpu-setter set-gpu-vertex-buffer! %gpu-vertex-buffer)
+(define-gpu-setter set-gpu-vertex-array! %gpu-vertex-array)
+(define-gpu-setter set-gpu-viewport! %gpu-viewport)
+
+(define (gpu-texture gpu texture-unit)
+ (gpu-state-ref (vector-ref (gpu-textures gpu) texture-unit)))
+
+(define (set-gpu-texture! gpu texture-unit texture)
+ (gpu-state-set! (vector-ref (gpu-textures gpu) texture-unit) texture))
diff --git a/chickadee/render/shader.scm b/chickadee/render/shader.scm
index 07e1ffd..5b807ab 100644
--- a/chickadee/render/shader.scm
+++ b/chickadee/render/shader.scm
@@ -68,8 +68,7 @@
attribute?
attribute-name
attribute-location
- attribute-type
- *shader-state*))
+ attribute-type))
;;;
@@ -478,8 +477,6 @@
(define (apply-shader shader)
(gl-use-program (shader-id shader)))
-(define *shader-state* (make-gpu-state apply-shader null-shader))
-
(define (make-shader vertex-port fragment-port)
"Read GLSL source from VERTEX-PORT and FRAGMENT-PORT and compile
them into a GPU shader program."
diff --git a/chickadee/render/texture.scm b/chickadee/render/texture.scm
index bdb5030..c376bd9 100644
--- a/chickadee/render/texture.scm
+++ b/chickadee/render/texture.scm
@@ -47,8 +47,6 @@
texture-gl-rect
texture-gl-tex-rect
null-texture
- texture-set!
- texture-ref
texture-atlas
list->texture-atlas
@@ -115,28 +113,11 @@
(define-method (gpu-finalize (texture <<texture>>))
(free-texture texture))
-(define (make-apply-texture n)
+(define (apply-texture n texture)
(let ((texture-unit (+ (version-1-3 texture0) n)))
- (lambda (texture)
- (set-gl-active-texture texture-unit)
- (gl-bind-texture (texture-target texture-2d)
- (texture-id texture)))))
-
-(define *texture-states*
- (let ((states (make-vector 32)))
- (let loop ((i 0))
- (if (< i 32)
- (begin
- (vector-set! states i (make-gpu-state (make-apply-texture i)
- null-texture))
- (loop (1+ i)))
- states))))
-
-(define (texture-ref! n)
- (gpu-state-ref (vector-ref *texture-states* n)))
-
-(define (texture-set! n texture)
- (gpu-state-set! (vector-ref *texture-states* n) texture))
+ (set-gl-active-texture texture-unit)
+ (gl-bind-texture (texture-target texture-2d)
+ (texture-id texture))))
(define* (make-texture pixels width height #:key
flip?
@@ -171,7 +152,7 @@ clamp-to-edge. FORMAT specifies the pixel format. Currently only
(if flip?
(make-rect 0.0 1.0 1.0 -1.0)
(make-rect 0.0 0.0 1.0 1.0))))))
- (texture-set! 0 texture)
+ (set-gpu-texture! (current-gpu) 0 texture)
(gl-texture-parameter (texture-target texture-2d)
(texture-parameter-name texture-min-filter)
(match min-filter
diff --git a/chickadee/render/viewport.scm b/chickadee/render/viewport.scm
index 45c93d3..8005f80 100644
--- a/chickadee/render/viewport.scm
+++ b/chickadee/render/viewport.scm
@@ -39,9 +39,7 @@
viewport-clear-flags
null-viewport
%default-clear-flags
- %default-clear-color
- apply-viewport
- *viewport-state*))
+ %default-clear-color))
(define-record-type <viewport>
(%make-viewport x y width height clear-color clear-flags)
@@ -107,6 +105,3 @@ area, set the clear color, and clear necessary buffers."
(gl-scissor x y w h)
(gl-clear-color (color-r c) (color-g c) (color-b c) (color-a c))
(gl-clear (clear-buffer-mask (viewport-clear-flags viewport))))))
-
-(define *viewport-state*
- (make-gpu-state apply-viewport null-viewport))