diff options
-rw-r--r-- | chickadee.scm | 6 | ||||
-rw-r--r-- | chickadee/render.scm | 14 | ||||
-rw-r--r-- | chickadee/render/blend.scm | 8 | ||||
-rw-r--r-- | chickadee/render/buffer.scm | 28 | ||||
-rw-r--r-- | chickadee/render/framebuffer.scm | 9 | ||||
-rw-r--r-- | chickadee/render/gpu.scm | 112 | ||||
-rw-r--r-- | chickadee/render/shader.scm | 5 | ||||
-rw-r--r-- | chickadee/render/texture.scm | 29 | ||||
-rw-r--r-- | chickadee/render/viewport.scm | 7 |
9 files changed, 142 insertions, 76 deletions
diff --git a/chickadee.scm b/chickadee.scm index 3066f26..58513d4 100644 --- a/chickadee.scm +++ b/chickadee.scm @@ -144,6 +144,7 @@ not being pushed at all." #:size (list window-width window-height) #:fullscreen? window-fullscreen?)) (gl-context (make-gl-context window)) + (gpu (make-gpu gl-context)) (default-viewport (make-viewport 0 0 window-width window-height)) (default-projection (orthographic-projection 0 window-width window-height 0 @@ -221,7 +222,7 @@ not being pushed at all." ;; Switch to the null viewport to ensure that ;; the default viewport will be re-applied and ;; clear the screen. - (gpu-state-set! *viewport-state* null-viewport) + (set-gpu-viewport! gpu null-viewport) (with-viewport default-viewport (with-projection default-projection (draw alpha))) @@ -229,7 +230,8 @@ not being pushed at all." (dynamic-wind (const #t) (lambda () - (parameterize ((current-window window)) + (parameterize ((current-window window) + (current-gpu gpu)) ;; Attempt to activate vsync, if possible. Some systems do ;; not support setting the OpenGL swap interval. (catch #t diff --git a/chickadee/render.scm b/chickadee/render.scm index 8b5ba6c..49244f9 100644 --- a/chickadee/render.scm +++ b/chickadee/render.scm @@ -140,18 +140,18 @@ (uniform-apply shader rest))))))) (define-syntax-rule (gpu-prepare shader vertex-array uniforms) - (begin + (let ((gpu (current-gpu))) ;; It's important that the framebuffer is set before setting the ;; viewport because applying a new viewport will clear the current ;; framebuffer. - (gpu-state-set! *framebuffer-state* (current-framebuffer)) - (gpu-state-set! *viewport-state* (current-viewport)) - (gpu-state-set! *blend-mode-state* (current-blend-mode)) - (gpu-state-set! *depth-test-state* (current-depth-test)) - (gpu-state-set! *shader-state* shader) + (set-gpu-framebuffer! gpu (current-framebuffer)) + (set-gpu-viewport! gpu (current-viewport)) + (set-gpu-blend-mode! gpu (current-blend-mode)) + (set-gpu-depth-test! gpu (current-depth-test)) + (set-gpu-shader! gpu shader) (let loop ((i 0)) (when (< i 32) - (texture-set! i (current-texture i)) + (set-gpu-texture! gpu i (current-texture i)) (loop (1+ i)))) (uniform-apply shader uniforms) ;; Sampler2D values aren't explicitly passed as uniform values via diff --git a/chickadee/render/blend.scm b/chickadee/render/blend.scm index 2452ef8..e5f3ffc 100644 --- a/chickadee/render/blend.scm +++ b/chickadee/render/blend.scm @@ -20,8 +20,8 @@ #:use-module (gl) #:use-module (chickadee render gl) #:use-module (chickadee render gpu) - #:export (*blend-mode-state* - *depth-test-state*)) + #:export (apply-blend-mode + apply-depth-test)) (define (apply-blend-mode blend-mode) (if blend-mode @@ -63,11 +63,7 @@ (blending-factor-dest zero))))) (gl-disable (enable-cap blend)))) -(define *blend-mode-state* (make-gpu-state apply-blend-mode 'replace)) - (define (apply-depth-test depth-test?) (if depth-test? (gl-enable (enable-cap depth-test)) (gl-disable (enable-cap depth-test)))) - -(define *depth-test-state* (make-gpu-state apply-depth-test #f)) diff --git a/chickadee/render/buffer.scm b/chickadee/render/buffer.scm index 3361ba2..c38e1fc 100644 --- a/chickadee/render/buffer.scm +++ b/chickadee/render/buffer.scm @@ -50,7 +50,6 @@ map-buffer! unmap-buffer! with-mapped-buffer - *buffer-state* make-buffer-view make-streaming-buffer-view buffer-view? @@ -76,7 +75,6 @@ vertex-array-attributes vertex-array-mode null-vertex-array - *vertex-array-state* render-vertices render-vertices/instanced)) @@ -121,9 +119,6 @@ (gl-bind-buffer (buffer-target-gl buffer) (buffer-id buffer))) -(define *buffer-state* - (make-gpu-state apply-buffer null-buffer)) - (define (generate-buffer-gl) (let ((bv (u32vector 1))) (gl-gen-buffers 1 (bytevector->pointer bv)) @@ -172,7 +167,7 @@ NAME is simply an arbitrary string for debugging purposes that is never sent to the GPU." ;; Weird bugs will occur when creating a new vertex buffer while a ;; vertex array is bound. - (gpu-state-set! *vertex-array-state* null-vertex-array) + (set-gpu-vertex-array! (current-gpu) null-vertex-array) (let ((buffer (gpu-guard (%make-buffer (generate-buffer-gl) name @@ -181,14 +176,14 @@ never sent to the GPU." target usage #f)))) - (gpu-state-set! *buffer-state* buffer) + (set-gpu-vertex-buffer! (current-gpu) buffer) (gl-buffer-data (buffer-target-gl buffer) length (if data (bytevector->pointer data offset) %null-pointer) (buffer-usage-gl buffer)) - (gpu-state-set! *buffer-state* null-buffer) + (set-gpu-vertex-buffer! (current-gpu) null-buffer) buffer)) (define* (make-streaming-buffer length #:key @@ -210,7 +205,7 @@ vertex buffer data back to the GPU." (unless (buffer-mapped? buffer) ;; Don't map a buffer that is already mapped! (let ((target (buffer-target-gl buffer)) (length (buffer-length buffer))) - (gpu-state-set! *buffer-state* buffer) + (set-gpu-vertex-buffer! (current-gpu) buffer) (when (eq? (buffer-usage buffer) 'stream) ;; Orphan the buffer to avoid implicit synchronization. ;; See: https://www.opengl.org/wiki/Buffer_Object_Streaming#Buffer_re-specification @@ -223,7 +218,7 @@ vertex buffer data back to the GPU." (define (unmap-buffer! buffer) "Return the mapped vertex buffer data for BUFFER to the GPU." - (gpu-state-set! *buffer-state* buffer) + (set-gpu-vertex-buffer! (current-gpu) buffer) (gl-unmap-buffer (buffer-target-gl buffer)) (set-buffer-data! buffer #f)) @@ -404,7 +399,7 @@ which attributes advance when rendering multiple instances." (with-mapped-buffer (buffer-view->buffer buffer-view) body ...)) (define* (apply-buffer-view buffer-view #:optional attribute-index) - (gpu-state-set! *buffer-state* (buffer-view->buffer buffer-view)) + (set-gpu-vertex-buffer! (current-gpu) (buffer-view->buffer buffer-view)) ;; If there is no attribute-index, we assume this is being bound for ;; use as an index buffer. (when attribute-index @@ -547,9 +542,6 @@ which attributes advance when rendering multiple instances." (define (apply-vertex-array va) (gl-bind-vertex-array (vertex-array-id va))) -(define *vertex-array-state* - (make-gpu-state apply-vertex-array null-vertex-array)) - (define* (make-vertex-array #:key indices attributes (mode 'triangles)) "Return a new vertex array using the index data within the typed buffer INDICES and the vertex attribute data within ATTRIBUTES, an @@ -572,13 +564,13 @@ argument may be overridden. The following values are supported: indices attributes mode)))) - (gpu-state-set! *vertex-array-state* array) + (set-gpu-vertex-array! (current-gpu) array) (for-each (match-lambda ((index . buffer-view) (apply-buffer-view buffer-view index))) attributes) (apply-buffer-view indices) - (gpu-state-set! *vertex-array-state* null-vertex-array) + (set-gpu-vertex-array! (current-gpu) null-vertex-array) array)) (define (vertex-array-mode-gl array) @@ -592,7 +584,7 @@ argument may be overridden. The following values are supported: ('triangle-fan (begin-mode triangle-fan)))) (define* (render-vertices array #:optional count) - (gpu-state-set! *vertex-array-state* array) + (set-gpu-vertex-array! (current-gpu) array) (let ((indices (vertex-array-indices array))) (gl-draw-elements (vertex-array-mode-gl array) (or count @@ -601,7 +593,7 @@ argument may be overridden. The following values are supported: %null-pointer))) (define* (render-vertices/instanced array instances #:optional count) - (gpu-state-set! *vertex-array-state* array) + (set-gpu-vertex-array! (current-gpu) array) (let ((indices (vertex-array-indices array))) (gl-draw-elements-instanced (vertex-array-mode-gl array) (or count diff --git a/chickadee/render/framebuffer.scm b/chickadee/render/framebuffer.scm index 86fc417..d5a8d44 100644 --- a/chickadee/render/framebuffer.scm +++ b/chickadee/render/framebuffer.scm @@ -38,9 +38,7 @@ framebuffer-texture framebuffer-viewport framebuffer-projection - null-framebuffer - apply-framebuffer - *framebuffer-state*)) + null-framebuffer)) (define (generate-framebuffer) "Generate a new OpenGL framebuffer object." @@ -85,9 +83,6 @@ (gl-bind-framebuffer (version-3-0 framebuffer) (framebuffer-id framebuffer))) -(define *framebuffer-state* - (make-gpu-state apply-framebuffer null-framebuffer)) - (define make-framebuffer (let ((draw-buffers (u32vector (version-3-0 color-attachment0)))) (lambda* (width height #:key (min-filter 'linear) (mag-filter 'linear) @@ -114,7 +109,7 @@ dimensions WIDTH x HEIGHT." texture viewport projection))) - (gpu-state-set! *framebuffer-state* framebuffer) + (set-gpu-framebuffer! (current-gpu) framebuffer) ;; Setup depth buffer. (gl-bind-renderbuffer (version-3-0 renderbuffer) renderbuffer-id) diff --git a/chickadee/render/gpu.scm b/chickadee/render/gpu.scm index dde8a69..1a09a6a 100644 --- a/chickadee/render/gpu.scm +++ b/chickadee/render/gpu.scm @@ -1,5 +1,5 @@ ;;; Chickadee Game Toolkit -;;; Copyright © 2016 David Thompson <davet@gnu.org> +;;; Copyright © 2016, 2019 David Thompson <davet@gnu.org> ;;; ;;; Chickadee is free software: you can redistribute it and/or modify ;;; it under the terms of the GNU General Public License as published @@ -24,7 +24,28 @@ gpu-finalize gpu-guard - gpu-reap!)) + gpu-reap! + + make-gpu + current-gpu + gpu? + gpu-gl-context + gpu-blend-mode + gpu-depth-test + gpu-framebuffer + gpu-shader + gpu-texture + gpu-vertex-buffer + gpu-vertex-array + gpu-viewport + set-gpu-blend-mode! + set-gpu-depth-test! + set-gpu-framebuffer! + set-gpu-shader! + set-gpu-texture! + set-gpu-vertex-buffer! + set-gpu-vertex-array! + set-gpu-viewport!)) ;;; @@ -62,3 +83,90 @@ from the GPU's memory." (when obj (gpu-finalize obj) (loop (*gpu-guardian*))))) + + +;;; +;;; GPU +;;; + +(define-record-type <gpu> + (%make-gpu gl-context + blend-mode + depth-test + framebuffer + shader + textures + vertex-buffer + vertex-array + viewport) + gpu? + (gl-context gpu-gl-context) + (blend-mode %gpu-blend-mode) + (depth-test %gpu-depth-test) + (framebuffer %gpu-framebuffer) + (shader %gpu-shader) + (textures gpu-textures) + (vertex-buffer %gpu-vertex-buffer) + (vertex-array %gpu-vertex-array) + (viewport %gpu-viewport)) + +(define current-gpu (make-parameter #f)) + +(define (make-gpu gl-context) + (let ((textures (make-vector 32)) + (apply-texture (@@ (chickadee render texture) apply-texture))) + ;; Create state for 32 texture units. + (let loop ((i 0)) + (when (< i 32) + (vector-set! textures i + (make-gpu-state (lambda (texture) + (apply-texture i texture)) + (@ (chickadee render texture) null-texture))) + (loop (+ i 1)))) + (%make-gpu gl-context + ;; Use @ and @@ to avoid circular module dependencies. + (make-gpu-state (@@ (chickadee render blend) apply-blend-mode) + 'replace) + (make-gpu-state (@@ (chickadee render blend) apply-depth-test) + #f) + (make-gpu-state (@@ (chickadee render framebuffer) apply-framebuffer) + (@ (chickadee render framebuffer) null-framebuffer)) + (make-gpu-state (@@ (chickadee render shader) apply-shader) + (@ (chickadee render shader) null-shader)) + textures + (make-gpu-state (@@ (chickadee render buffer) apply-buffer) + (@ (chickadee render buffer) null-buffer)) + (make-gpu-state (@@ (chickadee render buffer) apply-vertex-array) + (@ (chickadee render buffer) null-vertex-array)) + (make-gpu-state (@@ (chickadee render viewport) apply-viewport) + (@ (chickadee render viewport) null-viewport))))) + +(define-syntax-rule (define-gpu-getter name ref) + (define (name gpu) + (gpu-state-ref (ref gpu)))) + +(define-gpu-getter gpu-blend-mode %gpu-blend-mode) +(define-gpu-getter gpu-depth-test %gpu-depth-test) +(define-gpu-getter gpu-framebuffer %gpu-framebuffer) +(define-gpu-getter gpu-shader %gpu-shader) +(define-gpu-getter gpu-vertex-buffer %gpu-vertex-buffer) +(define-gpu-getter gpu-vertex-array %gpu-vertex-array) +(define-gpu-getter gpu-viewport %gpu-viewport) + +(define-syntax-rule (define-gpu-setter name ref) + (define (name gpu x) + (gpu-state-set! (ref gpu) x))) + +(define-gpu-setter set-gpu-blend-mode! %gpu-blend-mode) +(define-gpu-setter set-gpu-depth-test! %gpu-depth-test) +(define-gpu-setter set-gpu-framebuffer! %gpu-framebuffer) +(define-gpu-setter set-gpu-shader! %gpu-shader) +(define-gpu-setter set-gpu-vertex-buffer! %gpu-vertex-buffer) +(define-gpu-setter set-gpu-vertex-array! %gpu-vertex-array) +(define-gpu-setter set-gpu-viewport! %gpu-viewport) + +(define (gpu-texture gpu texture-unit) + (gpu-state-ref (vector-ref (gpu-textures gpu) texture-unit))) + +(define (set-gpu-texture! gpu texture-unit texture) + (gpu-state-set! (vector-ref (gpu-textures gpu) texture-unit) texture)) diff --git a/chickadee/render/shader.scm b/chickadee/render/shader.scm index 07e1ffd..5b807ab 100644 --- a/chickadee/render/shader.scm +++ b/chickadee/render/shader.scm @@ -68,8 +68,7 @@ attribute? attribute-name attribute-location - attribute-type - *shader-state*)) + attribute-type)) ;;; @@ -478,8 +477,6 @@ (define (apply-shader shader) (gl-use-program (shader-id shader))) -(define *shader-state* (make-gpu-state apply-shader null-shader)) - (define (make-shader vertex-port fragment-port) "Read GLSL source from VERTEX-PORT and FRAGMENT-PORT and compile them into a GPU shader program." diff --git a/chickadee/render/texture.scm b/chickadee/render/texture.scm index bdb5030..c376bd9 100644 --- a/chickadee/render/texture.scm +++ b/chickadee/render/texture.scm @@ -47,8 +47,6 @@ texture-gl-rect texture-gl-tex-rect null-texture - texture-set! - texture-ref texture-atlas list->texture-atlas @@ -115,28 +113,11 @@ (define-method (gpu-finalize (texture <<texture>>)) (free-texture texture)) -(define (make-apply-texture n) +(define (apply-texture n texture) (let ((texture-unit (+ (version-1-3 texture0) n))) - (lambda (texture) - (set-gl-active-texture texture-unit) - (gl-bind-texture (texture-target texture-2d) - (texture-id texture))))) - -(define *texture-states* - (let ((states (make-vector 32))) - (let loop ((i 0)) - (if (< i 32) - (begin - (vector-set! states i (make-gpu-state (make-apply-texture i) - null-texture)) - (loop (1+ i))) - states)))) - -(define (texture-ref! n) - (gpu-state-ref (vector-ref *texture-states* n))) - -(define (texture-set! n texture) - (gpu-state-set! (vector-ref *texture-states* n) texture)) + (set-gl-active-texture texture-unit) + (gl-bind-texture (texture-target texture-2d) + (texture-id texture)))) (define* (make-texture pixels width height #:key flip? @@ -171,7 +152,7 @@ clamp-to-edge. FORMAT specifies the pixel format. Currently only (if flip? (make-rect 0.0 1.0 1.0 -1.0) (make-rect 0.0 0.0 1.0 1.0)))))) - (texture-set! 0 texture) + (set-gpu-texture! (current-gpu) 0 texture) (gl-texture-parameter (texture-target texture-2d) (texture-parameter-name texture-min-filter) (match min-filter diff --git a/chickadee/render/viewport.scm b/chickadee/render/viewport.scm index 45c93d3..8005f80 100644 --- a/chickadee/render/viewport.scm +++ b/chickadee/render/viewport.scm @@ -39,9 +39,7 @@ viewport-clear-flags null-viewport %default-clear-flags - %default-clear-color - apply-viewport - *viewport-state*)) + %default-clear-color)) (define-record-type <viewport> (%make-viewport x y width height clear-color clear-flags) @@ -107,6 +105,3 @@ area, set the clear color, and clear necessary buffers." (gl-scissor x y w h) (gl-clear-color (color-r c) (color-g c) (color-b c) (color-a c)) (gl-clear (clear-buffer-mask (viewport-clear-flags viewport)))))) - -(define *viewport-state* - (make-gpu-state apply-viewport null-viewport)) |