diff options
-rw-r--r-- | chickadee/math/vector.scm | 148 |
1 files changed, 147 insertions, 1 deletions
diff --git a/chickadee/math/vector.scm b/chickadee/math/vector.scm index 6920cf5..89b4f33 100644 --- a/chickadee/math/vector.scm +++ b/chickadee/math/vector.scm @@ -36,7 +36,23 @@ vec2-normalize! vec2-mult! vec2-add! - vec2-sub!)) + vec2-sub! + vec3 + vec3? + vec3->pointer + vec3-copy + vec3-copy! + vec3-x + vec3-y + vec3-magnitude + vec3-dot-product + vec3-normalize + set-vec3-x! + set-vec3-y! + vec3-normalize! + vec3-mult! + vec3-add! + vec3-sub!)) (define-record-type <vec2> (wrap-vec2 bv pointer) @@ -44,6 +60,12 @@ (bv unwrap-vec2) (pointer vec2-pointer set-vec2-pointer!)) +(define-record-type <vec3> + (wrap-vec3 bv pointer) + vec3? + (bv unwrap-vec3) + (pointer vec3-pointer set-vec3-pointer!)) + (define (vec2->pointer v) "Return a foreign pointer to V." ;; Create foreign pointer lazily. @@ -52,24 +74,50 @@ (set-vec2-pointer! v pointer) pointer))) +(define (vec3->pointer v) + "Return a foreign pointer to V." + ;; Create foreign pointer lazily. + (or (vec3-pointer v) + (let ((pointer (bytevector->pointer (unwrap-vec3 v)))) + (set-vec3-pointer! v pointer) + pointer))) + (define (make-null-vec2) (wrap-vec2 (make-f32vector 2) #f)) +(define (make-null-vec3) + (wrap-vec3 (make-f32vector 3) #f)) + (define-syntax-rule (with-new-vec2 name body ...) (let ((name (make-null-vec2))) body ... name)) +(define-syntax-rule (with-new-vec3 name body ...) + (let ((name (make-null-vec3))) body ... name)) + (define-inlinable (vec2-ref v i) (f32vector-ref (unwrap-vec2 v) i)) +(define-inlinable (vec3-ref v i) + (f32vector-ref (unwrap-vec3 v) i)) + (define-inlinable (vec2-set! v i x) (f32vector-set! (unwrap-vec2 v) i x)) +(define-inlinable (vec3-set! v i x) + (f32vector-set! (unwrap-vec3 v) i x)) + (define-inlinable (vec2 x y) "Return a new vec2 with coordinates (X, Y)." (with-new-vec2 v (vec2-set! v 0 x) (vec2-set! v 1 y))) +(define-inlinable (vec3 x y z) + (with-new-vec3 v + (vec3-set! v 0 x) + (vec3-set! v 1 y) + (vec3-set! v 2 z))) + (define-inlinable (vec2/polar r theta) "Return a new vec2 containing the Cartesian representation of the polar coordinate (R, THETA)." @@ -79,43 +127,95 @@ polar coordinate (R, THETA)." "Return the x coordinate of the vec2 V." (vec2-ref v 0)) +(define-inlinable (vec3-x v) + "Return the x coordinate of the vec3 V." + (vec3-ref v 0)) + (define-inlinable (vec2-y v) "Return the y coordinate of the vec2 V." (vec2-ref v 1)) +(define-inlinable (vec3-y v) + "Return the y coordinate of the vec3 V." + (vec3-ref v 1)) + +(define-inlinable (vec3-z v) + "Return the z coordinate of the vec3 V." + (vec3-ref v 2)) + (define-inlinable (set-vec2-x! v x) "Set the x coordinate of the vec2 V to X." (vec2-set! v 0 x)) +(define-inlinable (set-vec3-x! v x) + "Set the x coordinate of the vec3 V to X." + (vec3-set! v 0 x)) + (define-inlinable (set-vec2-y! v y) "Set the y coordinate of the vec2 V to Y." (vec2-set! v 1 y)) +(define-inlinable (set-vec3-y! v y) + "Set the y coordinate of the vec3 V to Y." + (vec3-set! v 1 y)) + +(define-inlinable (set-vec3-z! v z) + "Set the z coordinate of the vec3 V to Z." + (vec3-set! v 2 z)) + (define (vec2-copy! source-vec2 target-vec2) "Copy TARGET-VEC2 to SOURCE-VEC2." (set-vec2-x! target-vec2 (vec2-x source-vec2)) (set-vec2-y! target-vec2 (vec2-y source-vec2))) +(define (vec3-copy! source-vec3 target-vec3) + "Copy TARGET-VEC3 to SOURCE-VEC3." + (set-vec3-x! target-vec3 (vec3-x source-vec3)) + (set-vec3-y! target-vec3 (vec3-y source-vec3))) + (define (vec2-copy vec2) "Return a new vec2 that is a copy of VEC2." (with-new-vec2 new (vec2-copy! vec2 new))) +(define (vec3-copy vec3) + "Return a new vec3 that is a copy of VEC3." + (with-new-vec3 new + (vec3-copy! vec3 new))) + (define-inlinable (vec2-magnitude v) "Return the magnitude of the vec2 V." (sqrt (+ (square (vec2-x v)) (square (vec2-y v))))) +(define-inlinable (vec3-magnitude v) + "Return the magnitude of the vec3 V." + (sqrt (+ (square (vec3-x v)) + (square (vec3-y v)) + (square (vec3-z v))))) + (define-inlinable (vec2-dot-product v1 v2) "Return the dot product of the vec2s V1 and V2." (+ (* (vec2-x v1) (vec2-x v2)) (* (vec2-y v1) (vec2-y v2)))) +(define-inlinable (vec3-dot-product v1 v2) + "Return the dot product of the vec3s V1 and V2." + (+ (* (vec3-x v1) (vec3-x v2)) + (* (vec3-y v1) (vec3-y v2)) + (* (vec3-z v1) (vec3-z v2)))) + (define (vec2-normalize v) "Return the normalized form of the vec2 V." (with-new-vec2 new (vec2-copy! v new) (vec2-normalize! new))) +(define (vec3-normalize v) + "Return the normalized form of the vec3 V." + (with-new-vec3 new + (vec3-copy! v new) + (vec3-normalize! new))) + (define-inlinable (vec2-normalize! v) "Normalize the vec2 V in-place." (unless (and (zero? (vec2-x v)) (zero? (vec2-y v))) @@ -123,6 +223,16 @@ polar coordinate (R, THETA)." (set-vec2-x! v (/ (vec2-x v) m)) (set-vec2-y! v (/ (vec2-y v) m))))) +(define-inlinable (vec3-normalize! v) + "Normalize the vec3 V in-place." + (unless (and (zero? (vec3-x v)) + (zero? (vec3-y v)) + (zero? (vec3-z v))) + (let ((m (vec3-magnitude v))) + (set-vec3-x! v (/ (vec3-x v) m)) + (set-vec3-y! v (/ (vec3-y v) m)) + (set-vec3-z! v (/ (vec3-z v) m))))) + (define-inlinable (vec2-mult! v x) "Multiply the vec2 V by X, a real number or vec2." (if (real? x) @@ -133,6 +243,18 @@ polar coordinate (R, THETA)." (set-vec2-x! v (* (vec2-x v) (vec2-x x))) (set-vec2-y! v (* (vec2-y v) (vec2-y x)))))) +(define-inlinable (vec3-mult! v x) + "Multiply the vec3 V by X, a real number or vec3." + (if (real? x) + (begin + (set-vec3-x! v (* (vec3-x v) x)) + (set-vec3-y! v (* (vec3-y v) x)) + (set-vec3-z! v (* (vec3-z v) x))) + (begin + (set-vec3-x! v (* (vec3-x v) (vec3-x x))) + (set-vec3-y! v (* (vec3-y v) (vec3-y x))) + (set-vec3-z! v (* (vec3-z v) (vec3-z x)))))) + (define-inlinable (vec2-add! v x) "Add X, a real number or vec2, to the vec2 V." (if (real? x) @@ -143,6 +265,18 @@ polar coordinate (R, THETA)." (set-vec2-x! v (+ (vec2-x v) (vec2-x x))) (set-vec2-y! v (+ (vec2-y v) (vec2-y x)))))) +(define-inlinable (vec3-add! v x) + "Add X, a real number or vec3, to the vec3 V." + (if (real? x) + (begin + (set-vec3-x! v (+ (vec3-x v) x)) + (set-vec3-y! v (+ (vec3-y v) x)) + (set-vec3-z! v (+ (vec3-z v) x))) + (begin + (set-vec3-x! v (+ (vec3-x v) (vec3-x x))) + (set-vec3-y! v (+ (vec3-y v) (vec3-y x))) + (set-vec3-z! v (+ (vec3-z v) (vec3-z x)))))) + (define-inlinable (vec2-sub! v x) "Subtract X, a real number or vec2, from the vec2 V." (if (real? x) @@ -152,3 +286,15 @@ polar coordinate (R, THETA)." (begin (set-vec2-x! v (- (vec2-x v) (vec2-x x))) (set-vec2-y! v (- (vec2-y v) (vec2-y x)))))) + +(define-inlinable (vec3-sub! v x) + "Subtract X, a real number or vec3, from the vec3 V." + (if (real? x) + (begin + (set-vec3-x! v (- (vec3-x v) x)) + (set-vec3-y! v (- (vec3-y v) x)) + (set-vec3-z! v (- (vec3-z v) x))) + (begin + (set-vec3-x! v (- (vec3-x v) (vec3-x x))) + (set-vec3-y! v (- (vec3-y v) (vec3-y x))) + (set-vec3-z! v (- (vec3-z v) (vec3-z x)))))) |