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authorDavid Thompson <dthompson2@worcester.edu>2018-12-13 17:18:16 -0500
committerDavid Thompson <dthompson2@worcester.edu>2018-12-13 17:25:31 -0500
commitf6e11d5e73a0f61a59f50b49817779f9fb520e15 (patch)
treece69a559df35f8ef924aed7013e84f4d260c815d /pre-inst-env.in
parent61f4554f47e342bb9eb1f2754586e55fd458bec7 (diff)
render: sprite: batch: Combine vertices and texcoords into one buffer.
Not sure how much of a gain this is, but it's one less buffer to map each frame. * chickadee/render/sprite.scm (init-sprite-batch): Create combined vertex/texcoord buffer. (double-sprite-batch-size!): Map and copy only a single buffer. (sprite-batch-begin!): Map just one buffer. (sprite-batch-add!): Use new packed buffer layout.
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