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authorDavid Thompson <dthompson2@worcester.edu>2018-08-19 22:49:12 -0400
committerDavid Thompson <dthompson2@worcester.edu>2018-08-23 08:01:11 -0400
commitd60cca3ccff443e10fabe9a01045e4fd7169d563 (patch)
tree458bfbaaf6eace0d78c0da77d3a4773f0c43ab6b /examples/tiled.scm
parente63653308851008788b460e16c542cf20c4b059f (diff)
Make the game loop modular!
This is really cool! Now users can plug in whatever backend they'd like and are not forced to use SDL and OpenGL. Thanks to Chris Webber for showing me the Lux library for Racket that does exactly this. * chickadee.scm (run-game): Remove all SDL/OpenGL code, replace with generic render/update keyword arguments. (run-game/sdl): New procedure. * examples/lines.scm: Update for API breakage. * examples/nine-patch.scm: Ditto. * examples/sprite.scm: Ditto. * examples/text.scm: Ditto. * examples/tiled.scm: Ditto.
Diffstat (limited to 'examples/tiled.scm')
-rw-r--r--examples/tiled.scm12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/tiled.scm b/examples/tiled.scm
index 9e42301..3d33052 100644
--- a/examples/tiled.scm
+++ b/examples/tiled.scm
@@ -23,9 +23,9 @@
('q (abort-game))
(_ #t)))
-(add-hook! load-hook load)
-(add-hook! draw-hook draw)
-(add-hook! key-press-hook key-press)
-(add-hook! quit-hook abort-game)
-
-(run-game #:window-width 320 #:window-height 240 #:window-title "tile map demo")
+(run-game/sdl #:window-width 320
+ #:window-height 240
+ #:window-title "tile map demo"
+ #:load load
+ #:draw draw
+ #:key-press key-press)