diff options
author | David Thompson <dthompson2@worcester.edu> | 2018-08-19 22:49:12 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2018-08-23 08:01:11 -0400 |
commit | d60cca3ccff443e10fabe9a01045e4fd7169d563 (patch) | |
tree | 458bfbaaf6eace0d78c0da77d3a4773f0c43ab6b /examples/text.scm | |
parent | e63653308851008788b460e16c542cf20c4b059f (diff) |
Make the game loop modular!
This is really cool! Now users can plug in whatever backend they'd
like and are not forced to use SDL and OpenGL. Thanks to Chris Webber
for showing me the Lux library for Racket that does exactly this.
* chickadee.scm (run-game): Remove all SDL/OpenGL code, replace with
generic render/update keyword arguments.
(run-game/sdl): New procedure.
* examples/lines.scm: Update for API breakage.
* examples/nine-patch.scm: Ditto.
* examples/sprite.scm: Ditto.
* examples/text.scm: Ditto.
* examples/tiled.scm: Ditto.
Diffstat (limited to 'examples/text.scm')
-rw-r--r-- | examples/text.scm | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/examples/text.scm b/examples/text.scm index 37ac22c..fd299b7 100644 --- a/examples/text.scm +++ b/examples/text.scm @@ -15,12 +15,8 @@ (draw-text font "The quick brown fox jumps over the lazy dog" (vec2 100.0 100.0))) -(add-hook! load-hook load) -(add-hook! draw-hook draw) -(add-hook! quit-hook abort-game) -(add-hook! key-press-hook - (lambda (key scan modifiers repeat?) - (when (eq? key 'q) - (abort-game)))) +(define (key-press key scan modifiers repeat?) + (when (eq? key 'q) + (abort-game))) -(run-game) +(run-game/sdl #:load load #:draw draw #:key-press key-press) |