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author | David Thompson <dthompson2@worcester.edu> | 2023-09-01 09:00:01 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-11-08 21:35:34 -0500 |
commit | 1425a0dc73f7fa37612b7a82f090e9b10ddebf25 (patch) | |
tree | 97de459a6b021c7abb04944cdde512efe5909bd4 /examples/sprite.scm | |
parent | d969c19756227899b39967989fa971fa3452e872 (diff) |
First pass of rendering engine rewrite.
The (chickadee graphics gpu) module now handles most of the low-level
OpenGL object creation/deletion/binding. The (chickadee graphics
engine) module handles the with-graphics-state stuff via a render
context object. There's lots of stuff that isn't great, but it's the
first step towards a graphics backend agnostic rendering layer.
Diffstat (limited to 'examples/sprite.scm')
-rw-r--r-- | examples/sprite.scm | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/sprite.scm b/examples/sprite.scm index 24b7a24..753be4d 100644 --- a/examples/sprite.scm +++ b/examples/sprite.scm @@ -8,10 +8,11 @@ (define sprite #f) (define (load) - (pk (blending-factor-src 2)) (set! sprite (load-image "images/chickadee.png"))) (define (draw alpha) - (draw-sprite sprite (vec2 256.0 176.0))) + (draw-sprite sprite (vec2 256.0 176.0)) + ;;(abort-game) + ) (run-game #:load load #:draw draw) |