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authorDavid Thompson <dthompson2@worcester.edu>2018-08-19 22:49:12 -0400
committerDavid Thompson <dthompson2@worcester.edu>2018-08-23 08:01:11 -0400
commitd60cca3ccff443e10fabe9a01045e4fd7169d563 (patch)
tree458bfbaaf6eace0d78c0da77d3a4773f0c43ab6b /examples/sprite.scm
parente63653308851008788b460e16c542cf20c4b059f (diff)
Make the game loop modular!
This is really cool! Now users can plug in whatever backend they'd like and are not forced to use SDL and OpenGL. Thanks to Chris Webber for showing me the Lux library for Racket that does exactly this. * chickadee.scm (run-game): Remove all SDL/OpenGL code, replace with generic render/update keyword arguments. (run-game/sdl): New procedure. * examples/lines.scm: Update for API breakage. * examples/nine-patch.scm: Ditto. * examples/sprite.scm: Ditto. * examples/text.scm: Ditto. * examples/tiled.scm: Ditto.
Diffstat (limited to 'examples/sprite.scm')
-rw-r--r--examples/sprite.scm6
1 files changed, 1 insertions, 5 deletions
diff --git a/examples/sprite.scm b/examples/sprite.scm
index 92ab364..12a9ffb 100644
--- a/examples/sprite.scm
+++ b/examples/sprite.scm
@@ -11,8 +11,4 @@
(define (draw alpha)
(draw-sprite sprite (vec2 256.0 176.0)))
-(add-hook! load-hook load)
-(add-hook! draw-hook draw)
-(add-hook! quit-hook abort-game)
-
-(run-game)
+(run-game/sdl #:load load #:draw draw)